Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Myth vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:40
Alfheim map preview
Map Alfheim
Defeated
MythHuitzilopochtli
Pre-match Elo1436
Win probability44.7%
9:40 Match length [DoD]Stoochio favored
Winner
[DoD]StoochioThor
Pre-match Elo1473
Win probability55.3%

Match at a glance

Myth vs [DoD]Stoochio

Winner[DoD]Stoochio
MapAlfheim
QueueRanked 1v1 Supremacy
Duration9:40
Started
Ended
Elo favorite55.3%[DoD]Stoochio
Fastest Classical4:01*[DoD]Stoochio
First pressure1:26[DoD]Stoochio · Hersir trained
Market timing9:19[DoD]Stoochio · Market
Most military units46[DoD]Stoochio
Highest EAPM49.6[DoD]Stoochio

Myth

Huitzilopochtli

Defeat
Elo1436-16
EAPM48.6
Military units21
First pressure4:19Warrior Priest trained
First expansion
Market volume0
Total score 7,986
Military score 3,083
Economic score 4,233
Kills score 670
Units killed 25
Units lost 29
Buildings razed 0
Largest army 21
Favorite unit Warrior Priest 8 fielded
Classical 5:48* Estimated start 4:48
Heroic Not reached
Mythic Not reached
Victory
Elo1473+16
EAPM49.6
Military units46
First pressure1:26Hersir trained
First expansion
Market volume0
Total score 9,397
Military score 4,194
Economic score 4,475
Kills score 728
Units killed 28
Units lost 25
Buildings razed 3
Largest army 46
Favorite unit Hersir 13 fielded
Classical 4:01* Research start 3:01
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MythHuitzilopochtli
Match time
[DoD]StoochioThor
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyHand Axe
Key technologyPickaxe
Ocelotl Warrior3 training queues
Tequihua Archer7 training queues
God powerInfestation
Key technologyHusbandry
God powerBlood Pact
Maquizcoatl2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir9 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
God powerForest Fire
Key technologyCopper Shields
Raiding Cavalry11 training queues
Throwing Axeman12 training queues
Berserk8 training queues
Hersir3 training queues
Valkyrie2 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.3%[DoD]Stoochio
Fastest Classical4:01*[DoD]Stoochio
First pressure1:26[DoD]Stoochio · Hersir trained
Market timing9:19[DoD]Stoochio · Market
Armory timing3:22[DoD]Stoochio · Dwarven Armory

Player highlights

Standout performances

Highest total score9,397[DoD]Stoochio
Highest military score4,194[DoD]Stoochio
Highest economy score4,475[DoD]Stoochio
Most kills728[DoD]Stoochio
Most units killed28[DoD]Stoochio
Most deaths29Myth
Most buildings razed3[DoD]Stoochio
Largest army46[DoD]Stoochio
Favorite unitHersir[DoD]Stoochio · 13 fielded

Myth

Most DeathsMost Improvements

[DoD]Stoochio

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Myth

Late Classical5:48 estimated completion
Early pressure4:19 · Warrior Priest trained

[DoD]Stoochio

Classical timing4:01 estimated completion
Early pressure1:26 · Hersir trained
Early market / Heroic prep9:19 · Market
Early armory / Heroic prep3:22 · Dwarven Armory
Myth · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Myth · Early MilitaryMeaningful trained combat units were produced during the early opening.
Myth · Late ClassicalClassical completed after 5:00 on a standard land opening.
[DoD]Stoochio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Myth

Army

Warrior Priest8
Tequihua Archer7
Ocelotl Warrior3
Maquizcoatl2
Coyote Warrior1
Buildings6 types
House7
Calpulli5
Nobles Hut1
Temple1
Wall1
War Hut1
God powers2 invoked
Blood Pact1
Infestation1

[DoD]Stoochio

Army

Hersir13
Throwing Axeman12
Raiding Cavalry11
Berserk8
Valkyrie2
Buildings7 types
House7
Ox Cart Building4
Dwarven Armory1
Great Hall1
Longhouse1
Market1
Temple1
God powers1 invoked
Forest Fire1