Advanced match analysis
Myth vs [DoD]Stoochio
Ranked 1v1 SupremacyStarted 2 days ago
Map
Alfheim
Match at a glance
Myth vs [DoD]Stoochio
Elo favorite55.3%[DoD]Stoochio
Fastest Classical4:01*[DoD]Stoochio
First pressure1:26[DoD]Stoochio · Hersir trained
Market timing9:19[DoD]Stoochio · Market
Most military units46[DoD]Stoochio
Highest EAPM49.6[DoD]Stoochio
Myth
Huitzilopochtli
Defeat
Elo1436-16
EAPM48.6
Military units21
First pressure4:19Warrior Priest trained
First expansion—
Market volume0
Total score
7,986
Military score
3,083
Economic score
4,233
Kills score
670
Units killed
25
Units lost
29
Buildings razed
0
Largest army
21
Classical
5:48*
Estimated start 4:48
Heroic
—
Not reached
Mythic
—
Not reached
[DoD]Stoochio
Thor
Victory
Elo1473+16
EAPM49.6
Military units46
First pressure1:26Hersir trained
First expansion—
Market volume0
Total score
9,397
Military score
4,194
Economic score
4,475
Kills score
728
Units killed
28
Units lost
25
Buildings razed
3
Largest army
46
Classical
4:01*
Research start 3:01
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite55.3%[DoD]Stoochio
Fastest Classical4:01*[DoD]Stoochio
First pressure1:26[DoD]Stoochio · Hersir trained
Market timing9:19[DoD]Stoochio · Market
Armory timing3:22[DoD]Stoochio · Dwarven Armory
Player highlights
Standout performances
Highest total score9,397[DoD]Stoochio
Highest military score4,194[DoD]Stoochio
Highest economy score4,475[DoD]Stoochio
Most kills728[DoD]Stoochio
Most units killed28[DoD]Stoochio
Most deaths29Myth
Most buildings razed3[DoD]Stoochio
Largest army46[DoD]Stoochio
Favorite unitHersir[DoD]Stoochio · 13 fielded
Myth
Most Deaths
Most Improvements
[DoD]Stoochio
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
Myth
Late Classical5:48 estimated completion[DoD]Stoochio
Classical timing4:01 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.