Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

berserker1415 vs Don't panic

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Savannah map preview
Map Savannah
Defeated
berserker1415Poseidon
Pre-match Elo1288
Win probability47.0%
20:09 Match length Don't panic favored
Winner
Don't panicThor
Pre-match Elo1309
Win probability53.0%

Match at a glance

berserker1415 vs Don't panic

WinnerDon't panic
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite53.0%Don't panic
Fastest Classical4:00*Don't panic
First pressure3:21Don't panic · Hersir trained
Market timing13:22Don't panic · Market
First extra TC13:35Don't panic · Town Center
Most military units101Don't panic
Highest EAPM58.7Don't panic

berserker1415

Poseidon

Defeat
Elo1288-17
EAPM56.7
Military units83
First pressure4:29Military Academy
First expansion16:18
Market volume0
Total score 18,530
Military score 6,191
Economic score 10,965
Kills score 1,374
Units killed 46
Units lost 96
Buildings razed 6
Largest army 83
Favorite unit Toxotes 24 fielded
Classical 4:20* Research start 3:20
Heroic 14:20* Research start 13:05
Mythic Not reached
Victory
Elo1309+17
EAPM58.7
Military units101
First pressure3:21Hersir trained
First expansion13:35
Market volume0
Total score 32,397
Military score 14,621
Economic score 15,174
Kills score 2,653
Units killed 95
Units lost 48
Buildings razed 3
Largest army 101
Favorite unit Raiding Cavalry 35 fielded
Classical 4:00* Research start 3:00
Heroic 14:17* Estimated start 13:02
Mythic Research start 20:02 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

berserker1415Poseidon
Match time
Don't panicThor
God powerLure
First military pressureMilitary Academy
Hippeus6 training queues
Hoplite4 training queues
Key technologyMedium Cavalry
Toxotes4 training queues
Hoplite3 training queues
God powerCease Fire
Key technologyHand Axe
Hoplite2 training queues
Key technologyMedium Infantry
ArmoryArmory
Toxotes5 training queues
Key technologyMedium Archers
Hippeus4 training queues
Toxotes5 training queues
Hoplite3 training queues
Prodromos7 training queues
Peltast2 training queues
Key technologyHeavy Cavalry
Key technologyPickaxe
Fortress-tier buildingFortress
Hypaspist8 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
God powerBronze
Toxotes10 training queues
Peltast2 training queues
Hoplite2 training queues
Hippeus2 training queues
Petrobolos5 training queues
Hippeus3 training queues
DefeatMatch result
Key technologyHusbandry
First military pressureHersir trained
Hersir5 training queues
God powerForest Fire
Raiding Cavalry15 training queues
Key technologyPickaxe
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Throwing Axeman4 training queues
Key technologyBallistics
Hirdman2 training queues
Key technologyMedium Cavalry
Key technologyBronze Shields
Raiding Cavalry3 training queues
MarketMarket
Town CenterAdditional center
Throwing Axeman5 training queues
Raiding Cavalry2 training queues
Hersir3 training queues
Godi15 training queues
Key technologyHand Axe
Key technologyShaft Mine
Key technologyPlow
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Jarl7 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Frost Giant8 training queues
God powerFrost
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
Hersir2 training queues
Huskarl2 training queues
Key technologyMedium Infantry
Portable Ram3 training queues
Farm transition6 farms clustered
Key technologyBow Saw
Throwing Axeman3 training queues
Raiding Cavalry12 training queues
Hersir2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%Don't panic
Fastest Classical4:00*Don't panic
Fastest Heroic14:17*Don't panic
First pressure3:21Don't panic · Hersir trained
First extra TC13:35Don't panic · Town Center
Fortress timing15:33berserker1415 · Fortress
Market timing13:22Don't panic · Market
Armory timing7:40Don't panic · Dwarven Armory
Farm transition19:04–19:54Don't panic · 6 farms clustered

Player highlights

Standout performances

Highest total score32,397Don't panic
Highest military score14,621Don't panic
Highest economy score15,174Don't panic
Most kills2,653Don't panic
Most units killed95Don't panic
Most deaths96berserker1415
Most buildings razed6berserker1415
Largest army101Don't panic
Favorite unitRaiding CavalryDon't panic · 35 fielded

berserker1415

Largest ArmyMost Deaths

Don't panic

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

berserker1415

Classical timing4:20 estimated completion
Early pressure4:29 · Military Academy
Expansion signal16:18 · Town Center
Early armory / Heroic prep10:53 · Armory
Fortress tech path15:33 · Fortress
Heavy walling signal16 wall build events
Large army production83 military units

Don't panic

Fast Classical4:00 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal13:35 · Town Center
Early market / Heroic prep13:22 · Market
Early armory / Heroic prep7:40 · Dwarven Armory
Fortress tech path17:01 · Hill Fort
Heavy walling signal46 wall build events
Farm transition19:04–19:54 · 6 farms clustered
Large army production101 military units
berserker1415 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
berserker1415 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
berserker1415 · Early MilitaryMeaningful trained combat units were produced during the early opening.
berserker1415 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Don't panic · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Don't panic · Early MilitaryMeaningful trained combat units were produced during the early opening.
Don't panic · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Don't panic · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berserker1415

Army

Toxotes24
Hippeus17
Hoplite15
Hypaspist8
Prodromos7
Petrobolos5
Peltast4
Atalanta2
Theseus1
Buildings11 types
House16
Wall16
Storehouse8
Granary5
Stable3
Archery Range2
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

Don't panic

Army

Raiding Cavalry35
Godi15
Hersir14
Throwing Axeman13
Frost Giant8
Jarl7
Portable Ram3
Hirdman2
Huskarl2
Valkyrie2
Buildings11 types
Wall46
House18
Farm7
Ox Cart Building6
Great Hall4
Longhouse3
Temple2
Dwarven Armory1
Hill Fort1
Market1
Town Center1
God powers2 invoked
Forest Fire1
Frost1