Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SrMijo vs Peruvator

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:06
Oasis map preview
Map Oasis
Defeated
SrMijoThor
Pre-match Elo1427
Win probability40.2%
10:06 Match length Peruvator favored
Winner
PeruvatorZeus
Pre-match Elo1496
Win probability59.8%

Match at a glance

SrMijo vs Peruvator

WinnerPeruvator
MapOasis
QueueRanked 1v1 Supremacy
Duration10:06
Started
Ended
Elo favorite59.8%Peruvator
Fastest Classical3:51*Peruvator
First pressure2:55SrMijo · Hersir trained
Most military units31SrMijo
Highest EAPM67.0SrMijo

SrMijo

Thor

Defeat
Elo1427-14
EAPM67.0
Military units31
First pressure2:55Hersir trained
First expansion
Market volume0
Total score 8,698
Military score 3,304
Economic score 5,131
Kills score 263
Units killed 8
Units lost 22
Buildings razed 0
Largest army 31
Favorite unit Hersir 22 fielded
Classical 4:13* Estimated start 3:13
Heroic Not reached
Mythic Not reached

Peruvator

Zeus

Victory
Elo1496+14
EAPM51.4
Military units27
First pressure4:23Military Academy
First expansion
Market volume0
Total score 10,878
Military score 4,645
Economic score 5,538
Kills score 695
Units killed 22
Units lost 8
Buildings razed 1
Largest army 27
Favorite unit Hoplite 13 fielded
Classical 3:51* Research start 2:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SrMijoThor
Match time
PeruvatorZeus
First military pressureHersir trained
Hersir22 training queues
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
God powerForest Fire
Valkyrie2 training queues
Key technologyHusbandry
Throwing Axeman6 training queues
Key technologyCopper Weapons
DefeatMatch result
God powerBolt
First military pressureMilitary Academy
Hoplite13 training queues
Key technologyHusbandry
Hippeus11 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyPickaxe
ArmoryArmory
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Peruvator
Fastest Classical3:51*Peruvator
First pressure2:55SrMijo · Hersir trained
Armory timing5:01SrMijo · Dwarven Armory

Player highlights

Standout performances

Highest total score10,878Peruvator
Highest military score4,645Peruvator
Highest economy score5,538Peruvator
Most kills695Peruvator
Most units killed22Peruvator
Most deaths22SrMijo
Most buildings razed1Peruvator
Largest army31SrMijo
Favorite unitHersirSrMijo · 22 fielded

SrMijo

Most DeathsMost Improvements

Peruvator

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SrMijo

Classical timing4:13 estimated completion
Early pressure2:55 · Hersir trained
Early armory / Heroic prep5:01 · Dwarven Armory

Peruvator

Fast Classical3:51 estimated completion
Early pressure4:23 · Military Academy
Early armory / Heroic prep9:11 · Armory
SrMijo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SrMijo

Army

Hersir22
Throwing Axeman6
Valkyrie2
Raiding Cavalry1
Buildings8 types
House9
Wall4
Ox Cart Building3
Dwarven Armory1
Great Hall1
Longhouse1
Sentry Tower1
Temple1
God powers1 invoked
Forest Fire1

Peruvator

Army

Hoplite13
Hippeus11
Heracles1
Jason1
Minotaur1
Buildings7 types
House8
Granary4
Military Academy2
Stable2
Armory1
Storehouse1
Temple1
God powers2 invoked
Bolt1
Restoration1