Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zuccolo vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:51
Cloud Forest map preview
Map Cloud Forest
Defeated
ZuccoloAmaterasu
Pre-match Elo1892
Win probability42.2%
22:51 Match length [DoD]BacHi favored
Winner
[DoD]BacHiPoseidon
Pre-match Elo1947
Win probability57.8%

Match at a glance

Zuccolo vs [DoD]BacHi

Winner[DoD]BacHi
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration22:51
Started
Ended
Elo favorite57.8%[DoD]BacHi
Fastest Classical3:32*[DoD]BacHi
First pressure3:53Zuccolo · Stable Japanese
Market timing16:00Zuccolo · Market
First extra TC4:53[DoD]BacHi · Town Center
Most military units172Zuccolo
Highest EAPM63.0[DoD]BacHi
Market volume1,000Zuccolo

Zuccolo

Amaterasu

Defeat
Elo1892-15
EAPM57.4
Military units172
First pressure3:53Stable Japanese
First expansion7:33
Market volume1000
Total score 33,753
Military score 11,360
Economic score 19,806
Kills score 2,587
Units killed 79
Units lost 185
Buildings razed 0
Largest army 172
Favorite unit Yari Spearman 84 fielded
Classical 3:48* Research start 2:48
Heroic 12:20* Estimated start 11:05
Mythic 18:54* Estimated start 16:54

[DoD]BacHi

Poseidon

Victory
Elo1947+15
EAPM63.0
Military units112
First pressure5:33Stable
First expansion4:53
Market volume0
Total score 44,299
Military score 17,817
Economic score 22,407
Kills score 4,075
Units killed 159
Units lost 78
Buildings razed 27
Largest army 112
Favorite unit Hippeus 74 fielded
Classical 3:32* Research start 2:32
Heroic 14:37* Estimated start 13:22
Mythic 20:49* Estimated start 18:49

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZuccoloAmaterasu
Match time
[DoD]BacHiPoseidon
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider10 training queues
God powerSolar Shield
Yari Spearman3 training queues
Key technologyHand Axe
Yari Spearman4 training queues
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Naginata Rider4 training queues
Yari Spearman10 training queues
Key technologyCopper Weapons
God powerSolar Shield
Key technologyCopper Shields
Raiju2 training queues
Fortress-tier buildingCastle
Bushi10 training queues
Naginata Rider5 training queues
Yumi Archer3 training queues
God powerThunder Burst
Key technologyBallistics
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
MarketMarket
Naginata Rider26 training queues
Yari Spearman67 training queues
Key technologyBronze Armor
Bushi15 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Farm transition16 farms clustered
God powerDivine Slash
Key technologyBronze Weapons
Key technologyPlow
Key technologyHusbandry
Key technologyHeavy Guardhouse Soldiers
Bushi4 training queues
God powerSolar Shield
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus4 training queues
Key technologyHusbandry
Centaur10 training queues
ArmoryArmory
Key technologyPickaxe
Hippeus21 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Hippeus5 training queues
Key technologyBronze Weapons
Key technologyHeavy Cavalry
God powerCease Fire
Key technologyBow Saw
Key technologyBronze Armor
Fortress-tier buildingFortress
Hippeus30 training queues
God powerBronze
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Prodromos5 training queues
Farm transition17 farms clustered
Key technologyPlow
Petrobolos2 training queues
Fortress-tier buildingFortress
Hippeus9 training queues
Petrobolos2 training queues
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Hippeus5 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Centaur3 training queues
Key technologyChampion Cavalry
Hetairos5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%[DoD]BacHi
Fastest Classical3:32*[DoD]BacHi
Fastest Heroic12:20*Zuccolo
Fastest Mythic18:54*Zuccolo
First pressure3:53Zuccolo · Stable Japanese
First extra TC4:53[DoD]BacHi · Town Center
Fortress timing13:18Zuccolo · Castle
Market timing16:00Zuccolo · Market
Armory timing8:52[DoD]BacHi · Armory
Farm transition17:02–17:53[DoD]BacHi · 17 farms clustered

Player highlights

Standout performances

Highest total score44,299[DoD]BacHi
Highest military score17,817[DoD]BacHi
Highest economy score22,407[DoD]BacHi
Most kills4,075[DoD]BacHi
Most units killed159[DoD]BacHi
Most deaths185Zuccolo
Most buildings razed27[DoD]BacHi
Largest army172Zuccolo
Favorite unitYari SpearmanZuccolo · 84 fielded

Zuccolo

Largest ArmyMost DeathsMost Improvements

[DoD]BacHi

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zuccolo

Fast Classical3:48 estimated completion
Early pressure3:53 · Stable Japanese
Fast expansion7:33 · Town Center
Early market / Heroic prep16:00 · Market
Early armory / Heroic prep9:35 · Armory
Fortress tech path13:18 · Castle
Heavy walling signal25 wall build events
Farm transition18:17–18:37 · 16 farms clustered
Market economy signal1,000 total resource volume
Large army production172 military units

[DoD]BacHi

Fast Classical3:32 estimated completion
Early pressure5:33 · Stable
Fast expansion4:53 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:52 · Armory
Fortress tech path15:47 · Fortress
Heavy walling signal20 wall build events
Farm transition17:02–17:53 · 17 farms clustered
Large army production112 military units
Zuccolo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zuccolo · Early MilitaryMeaningful trained combat units were produced during the early opening.
Zuccolo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]BacHi · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]BacHi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Zuccolo

Bought

No buys

Sold

Food1000
Total player market volume1000

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army

Yari Spearman84
Naginata Rider46
Bushi30
Yumi Horse Archer6
Yumi Archer3
Raiju2
Daimyo1
Buildings14 types
Wall25
Farm18
House17
Watermill14
Guardhouse8
Mining Camp Japanese4
Shrine Japanese4
Stable Japanese3
Castle2
Armory1
Dojo1
Market1
Temple1
Town Center1
God powers4 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

[DoD]BacHi

Army

Hippeus74
Centaur15
Hetairos5
Petrobolos5
Prodromos5
Theseus4
Atalanta2
Hippolyta1
Polyphemus1
Buildings10 types
Farm37
Wall20
House17
Stable11
Storehouse10
Granary9
Fortress5
Armory3
Town Center3
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1