Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs XxmelfexX

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:22
Oasis map preview
Map Oasis
Defeated
M_o_o_M_o_oZeus
Pre-match Elo1138
Win probability44.0%
12:22 Match length XxmelfexX favored
Winner
XxmelfexXRa
Pre-match Elo1180
Win probability56.0%

Match at a glance

M_o_o_M_o_o vs XxmelfexX

WinnerXxmelfexX
MapOasis
QueueRanked 1v1 Supremacy
Duration12:22
Started
Ended
Elo favorite56.0%XxmelfexX
Fastest Classical4:18*XxmelfexX
First pressure7:22M_o_o_M_o_o · Stable
Market timing10:39M_o_o_M_o_o · Market
First extra TC4:21XxmelfexX · Town Center
Most military units26XxmelfexX
Highest EAPM42.0XxmelfexX
Market volume1,200M_o_o_M_o_o
Defeat
Elo1138-16
EAPM32.2
Military units11
First pressure7:22Stable
First expansion4:52
Market volume1200
Total score 13,500
Military score 2,893
Economic score 10,386
Kills score 221
Units killed 5
Units lost 8
Buildings razed 4
Largest army 11
Favorite unit Hoplite 5 fielded
Classical 4:38* Research start 3:38
Heroic Research start 12:01 · not reached
Mythic Not reached
Victory
Elo1180+16
EAPM42.0
Military units26
First pressure8:26Barracks
First expansion4:21
Market volume0
Total score 17,258
Military score 6,769
Economic score 10,073
Kills score 453
Units killed 8
Units lost 5
Buildings razed 1
Largest army 26
Favorite unit Spearman 10 fielded
Classical 4:18* Research start 3:18
Heroic 8:56* Research start 7:41
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Dionysus
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

M_o_o_M_o_oZeus
Match time
XxmelfexXRa
Town CenterAdditional center
Town CenterAdditional center
First military pressureStable
Hippeus4 training queues
Town CenterAdditional center
God powerRestoration
God powerBolt
MarketMarket
Hoplite5 training queues
Farm transition4 farms clustered
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Key technologyHand Axe
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
Camel Rider8 training queues
Siege Tower4 training queues
Chariot Archer3 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%XxmelfexX
Fastest Classical4:18*XxmelfexX
Fastest Heroic8:56*XxmelfexX
First pressure7:22M_o_o_M_o_o · Stable
First extra TC4:21XxmelfexX · Town Center
Fortress timing9:33XxmelfexX · Migdol Stronghold
Market timing10:39M_o_o_M_o_o · Market
Armory timing5:46XxmelfexX · Armory
Farm transition11:33–11:34M_o_o_M_o_o · 4 farms clustered

Player highlights

Standout performances

Highest total score17,258XxmelfexX
Highest military score6,769XxmelfexX
Highest economy score10,386M_o_o_M_o_o
Most kills453XxmelfexX
Most units killed8XxmelfexX
Most deaths8M_o_o_M_o_o
Most buildings razed4M_o_o_M_o_o
Largest army26XxmelfexX
Favorite unitSpearmanXxmelfexX · 10 fielded

M_o_o_M_o_o

Most Deaths

XxmelfexX

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

M_o_o_M_o_o

Classical timing4:38 estimated completion
Delayed pressure7:22 · Stable
Fast expansion4:52 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:39 · Market
Heavy walling signal18 wall build events
Farm transition11:33–11:34 · 4 farms clustered
Market economy signal1,200 total resource volume

XxmelfexX

Classical timing4:18 estimated completion
Delayed pressure8:26 · Barracks
Fast expansion4:21 · Town Center
Early armory / Heroic prep5:46 · Armory
Fortress tech path9:33 · Migdol Stronghold
Heavy walling signal8 wall build events
M_o_o_M_o_o · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
M_o_o_M_o_o · Early MilitaryMeaningful trained combat units were produced during the early opening.
M_o_o_M_o_o · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
XxmelfexX · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
XxmelfexX · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

M_o_o_M_o_o

Bought

Food1000

Sold

Wood200
Total player market volume1200

XxmelfexX

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army

Hoplite5
Hippeus4
Heracles1
Jason1
Buildings11 types
Wall18
House6
Storehouse6
Farm4
Granary4
Town Center3
Archery Range2
Military Academy2
Market1
Stable1
Temple1
God powers2 invoked
Bolt1
Restoration1

XxmelfexX

Army

Spearman10
Camel Rider8
Siege Tower4
Chariot Archer3
Petsuchos1
Buildings15 types
House17
Wall8
Obelisk6
Granary4
Barracks3
Mining Camp3
Farm2
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers1 invoked
Locust Swarm1