Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Floko05 vs Непутёвый

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:04
Elysium map preview
Map Elysium
Defeated
Floko05Zeus
Pre-match Elo1403
Win probability34.0%
23:04 Match length Непутёвый favored
Winner
НепутёвыйAmaterasu
Pre-match Elo1518
Win probability66.0%

Match at a glance

Floko05 vs Непутёвый

WinnerНепутёвый
MapElysium
QueueRanked 1v1 Supremacy
Duration23:04
Started
Ended
Elo favorite66.0%Непутёвый
Fastest Classical3:51*Непутёвый
First pressure3:59Непутёвый · Stable Japanese
First extra TC11:38Floko05 · Town Center
Most military units142Floko05
Highest EAPM57.9Непутёвый

Floko05

Zeus

Defeat
Elo1403-12
EAPM45.6
Military units142
First pressure4:49Stable
First expansion11:38
Market volume0
Total score 29,559
Military score 7,814
Economic score 20,018
Kills score 1,727
Units killed 62
Units lost 164
Buildings razed 5
Largest army 142
Favorite unit Hippeus 48 fielded
Classical 4:18* Research start 3:18
Heroic 18:34* Research start 17:18
Mythic Not reached

Непутёвый

Amaterasu

Victory
Elo1518+12
EAPM57.9
Military units121
First pressure3:59Stable Japanese
First expansion12:19
Market volume0
Total score 43,591
Military score 24,152
Economic score 15,198
Kills score 4,304
Units killed 164
Units lost 66
Buildings razed 5
Largest army 121
Favorite unit Samurai 34 fielded
Classical 3:51* Research start 2:51
Heroic 18:06* Research start 16:51
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
Dionysus
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Floko05Zeus
Match time
НепутёвыйAmaterasu
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Hippeus10 training queues
Hoplite10 training queues
Key technologyMedium Infantry
Hippeus38 training queues
Hoplite20 training queues
Centaur3 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Centaur10 training queues
ArmoryArmory
Farm transition20 farms clustered
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Hypaspist28 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Hoplite7 training queues
Centaur2 training queues
God powerBronze
Hoplite7 training queues
Fortress-tier buildingFortress
DefeatMatch result
Key technologyPickaxe
First military pressureStable Japanese
Naginata Rider2 training queues
God powerShrine Of The Hunt
Key technologyHand Axe
Yumi Archer4 training queues
Naginata Rider19 training queues
Samurai18 training queues
God powerSolar Shield
Onna Musha2 training queues
Yari Spearman5 training queues
Town CenterAdditional center
Bushi11 training queues
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHusbandry
Key technologyPlow
Bushi2 training queues
Farm transition6 farms clustered
Fortress-tier buildingCastle
Key technologyShaft Mine
Daimyo3 training queues
Town CenterAdditional center
Daimyo2 training queues
Samurai15 training queues
Yumi Archer15 training queues
Yumi Horse Archer5 training queues
God powerThunder Burst
Yari Spearman5 training queues
Oyumi2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Oyumi2 training queues
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.0%Непутёвый
Fastest Classical3:51*Непутёвый
Fastest Heroic18:06*Непутёвый
First pressure3:59Непутёвый · Stable Japanese
First extra TC11:38Floko05 · Town Center
Fortress timing18:17Непутёвый · Castle
Armory timing12:35Floko05 · Armory
Farm transition16:58–18:11Floko05 · 20 farms clustered

Player highlights

Standout performances

Highest total score43,591Непутёвый
Highest military score24,152Непутёвый
Highest economy score20,018Floko05
Most kills4,304Непутёвый
Most units killed164Непутёвый
Most deaths164Floko05
Most buildings razed5Floko05
Largest army142Floko05
Favorite unitHippeusFloko05 · 48 fielded

Floko05

Most DeathsMost Resources

Непутёвый

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Floko05

Classical timing4:18 estimated completion
Early pressure4:49 · Stable
Expansion signal11:38 · Town Center
Early armory / Heroic prep12:35 · Armory
Fortress tech path22:36 · Fortress
Heavy walling signal28 wall build events
Farm transition16:58–18:11 · 20 farms clustered
Large army production142 military units

Непутёвый

Fast Classical3:51 estimated completion
Early pressure3:59 · Stable Japanese
Expansion signal12:19 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep15:24 · Armory
Fortress tech path18:17 · Castle
Heavy walling signal35 wall build events
Farm transition18:03–18:06 · 6 farms clustered
Large army production121 military units
Floko05 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Floko05 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Непутёвый · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Floko05

Army

Hippeus48
Hoplite44
Hypaspist28
Centaur17
Heracles2
Jason2
Odysseus1
Buildings11 types
Wall28
Farm20
House19
Storehouse9
Granary6
Military Academy4
Stable3
Armory1
Fortress1
Temple1
Town Center1
God powers1 invoked
Bronze1

Непутёвый

Army

Samurai34
Naginata Rider23
Yumi Archer21
Bushi15
Yari Spearman10
Daimyo5
Yumi Horse Archer5
Oyumi4
Onna Musha3
Wanyudo1
Buildings13 types
Wall35
House17
Watermill11
Shrine Japanese8
Farm6
Mining Camp Japanese6
Stable Japanese5
Dojo4
Guardhouse4
Castle3
Armory2
Town Center2
Temple1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1