Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChasingTheSun vs Yetzalem

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:32
Alfheim map preview
Map Alfheim
Winner
ChasingTheSunRa
Pre-match Elo1949
Win probability75.3%
15:32 Match length ChasingTheSun favored
Defeated
YetzalemSusanoo
Pre-match Elo1755
Win probability24.7%

Match at a glance

ChasingTheSun vs Yetzalem

WinnerChasingTheSun
MapAlfheim
QueueRanked 1v1 Supremacy
Duration15:32
Started
Ended
Elo favorite75.3%ChasingTheSun
Fastest Classical4:02*ChasingTheSun
First pressure4:20Yetzalem · Stable Japanese
Market timing6:02ChasingTheSun · Market
First extra TC15:30ChasingTheSun · Town Center
Most military units145ChasingTheSun
Highest EAPM89.3Yetzalem
Victory
Elo1949+9
EAPM71.8
Military units145
First pressure7:20Migdol Stronghold
First expansion15:30
Market volume0
Total score 21,326
Military score 10,918
Economic score 9,552
Kills score 942
Units killed 32
Units lost 22
Buildings razed 0
Largest army 145
Favorite unit Chariot Archer 145 fielded
Classical 4:02* Research start 3:02
Heroic 7:06* Research start 5:51
Mythic Not reached

Yetzalem

Susanoo

Defeat
Elo1755-9
EAPM89.3
Military units27
First pressure4:20Stable Japanese
First expansion
Market volume0
Total score 16,762
Military score 4,948
Economic score 11,016
Kills score 798
Units killed 25
Units lost 30
Buildings razed 2
Largest army 27
Favorite unit Naginata Rider 7 fielded
Classical 4:13* Research start 3:13
Heroic 11:33* Estimated start 10:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Inari Okami
Sekhmet
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChasingTheSunRa
Match time
YetzalemSusanoo
Key technologyPickaxe
ArmoryArmory
Key technologyHand Axe
MarketMarket
Key technologyHusbandry
God powerCitadel
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Chariot Archer145 training queues
Key technologyBallistics
Key technologyCopper Weapons
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Chariot Archers
Key technologyBronze Weapons
God powerEclipse
Town CenterAdditional center
VictoryMatch result
First military pressureStable Japanese
Naginata Rider4 training queues
Key technologyHusbandry
Bushi2 training queues
Onna Musha2 training queues
MarketMarket
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider2 training queues
Farm transition7 farms clustered
Shinobi4 training queues
Key technologyShaft Mine
God powerKusanagi
God powerSwampland
Fortress-tier buildingCastle
God powerThunder Burst
Key technologyPlow
Yumi Horse Archer2 training queues
Raiju2 training queues
ArmoryArmory
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite75.3%ChasingTheSun
Fastest Classical4:02*ChasingTheSun
Fastest Heroic7:06*ChasingTheSun
First pressure4:20Yetzalem · Stable Japanese
First extra TC15:30ChasingTheSun · Town Center
Fortress timing7:20ChasingTheSun · Migdol Stronghold
Market timing6:02ChasingTheSun · Market
Armory timing4:46ChasingTheSun · Armory
Farm transition10:49–11:59Yetzalem · 7 farms clustered

Player highlights

Standout performances

Highest total score21,326ChasingTheSun
Highest military score10,918ChasingTheSun
Highest economy score11,016Yetzalem
Most kills942ChasingTheSun
Most units killed32ChasingTheSun
Most deaths30Yetzalem
Most buildings razed2Yetzalem
Largest army145ChasingTheSun
Favorite unitChariot ArcherChasingTheSun · 145 fielded

ChasingTheSun

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Yetzalem

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChasingTheSun

Classical timing4:02 estimated completion
Delayed pressure7:20 · Migdol Stronghold
Expansion signal15:30 · Town Center
Early market / Heroic prep6:02 · Market
Early armory / Heroic prep4:46 · Armory
Fortress tech path7:20 · Migdol Stronghold
Heavy walling signal6 wall build events
Large army production145 military units

Yetzalem

Classical timing4:13 estimated completion
Early pressure4:20 · Stable Japanese
Early market / Heroic prep8:48 · Market
Early armory / Heroic prep14:28 · Armory
Fortress tech path11:52 · Castle
Farm transition10:49–11:59 · 7 farms clustered
ChasingTheSun · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
ChasingTheSun · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ChasingTheSun · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Yetzalem · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Yetzalem · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army

Chariot Archer145
Buildings14 types
House19
Wall6
Granary5
Mining Camp4
Obelisk4
Lumber Camp2
Migdol Stronghold2
Temple2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers2 invoked
Citadel1
Eclipse1

Yetzalem

Army

Naginata Rider7
Kitsune4
Shinobi4
Bushi3
Onna Musha2
Raiju2
Samurai2
Yumi Horse Archer2
Yumi Archer1
Buildings13 types
House13
Farm12
Watermill6
Shrine Japanese3
Dojo2
Mining Camp Japanese2
Wall2
Armory1
Castle1
Guardhouse1
Market1
Stable Japanese1
Temple1
God powers3 invoked
Kusanagi2
Swampland1
Thunder Burst1