Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Esbax vs dzik

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:15
Steppe map preview
Map Steppe
Winner
EsbaxZeus
Pre-match Elo1434
Win probability86.4%
21:15 Match length Esbax favored
Defeated
dzikHades
Pre-match Elo1113
Win probability13.6%

Match at a glance

Esbax vs dzik

WinnerEsbax
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:15
Started
Ended
Elo favorite86.4%Esbax
Fastest Classical3:48*Esbax
First pressure4:28Esbax · Stable
First extra TC15:04Esbax · Town Center
Market timing13:17dzik · Market
Most military units102Esbax
Highest EAPM50.9Esbax
Market volume900dzik

Esbax

Zeus

Victory
Elo1434+5
EAPM50.9
Military units102
First pressure4:28Stable
First expansion15:04
Market volume0
Total score 33,904
Military score 12,615
Economic score 18,481
Kills score 2,808
Units killed 115
Units lost 57
Buildings razed 4
Largest army 102
Favorite unit Toxotes 43 fielded
Classical 3:48* Estimated start 2:48
Heroic 12:33* Estimated start 11:18
Mythic Not reached

dzik

Hades

Defeat
Elo1113-5
EAPM49.9
Military units102
First pressure4:59Stable
First expansion15:28
Market volume900
Total score 19,493
Military score 7,317
Economic score 10,617
Kills score 1,559
Units killed 59
Units lost 115
Buildings razed 0
Largest army 102
Favorite unit Toxotes 29 fielded
Classical 4:40* Estimated start 3:40
Heroic 15:38* Research start 14:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ares
Dionysus
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EsbaxZeus
Match time
dzikHades
Key technologyPickaxe
First military pressureStable
Hippeus12 training queues
Key technologyMedium Cavalry
Toxotes4 training queues
Key technologyHand Axe
Key technologyMedium Cavalry
Toxotes4 training queues
ArmoryArmory
Key technologyMedium Archers
Toxotes15 training queues
God powerCease Fire
God powerBolt
Hippeus2 training queues
Key technologyShaft Mine
Prodromos6 training queues
Key technologyHusbandry
Hydra2 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Prodromos2 training queues
Toxotes8 training queues
Key technologyHeavy Archers
Key technologyBow Saw
Hydra3 training queues
Key technologyPlow
Town CenterAdditional center
Prodromos6 training queues
Hippeus9 training queues
Toxotes7 training queues
Key technologyBallistics
Key technologyCopper Weapons
Peltast10 training queues
Key technologyCopper Shields
Toxotes5 training queues
God powerBronze
VictoryMatch result
First military pressureStable
Toxotes3 training queues
Hippeus8 training queues
Hoplite2 training queues
Key technologyPlow
Toxotes4 training queues
Cyclops2 training queues
Hypaspist3 training queues
God powerPestilence
Hippeus8 training queues
Toxotes3 training queues
Hoplite3 training queues
Cyclops2 training queues
MarketMarket
Key technologyHand Axe
Town CenterAdditional center
God powerCurse
Toxotes11 training queues
Peltast16 training queues
Prodromos7 training queues
God powerSentinel
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyPickaxe
Farm transition7 farms clustered
Prodromos2 training queues
Key technologyMedium Cavalry
Toxotes7 training queues
Peltast7 training queues
Achilles2 training queues
Chiron2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite86.4%Esbax
Fastest Classical3:48*Esbax
Fastest Heroic12:33*Esbax
First pressure4:28Esbax · Stable
First extra TC15:04Esbax · Town Center
Fortress timing15:05Esbax · Fortress
Market timing13:17dzik · Market
Armory timing9:47Esbax · Armory
Farm transition19:10–19:30dzik · 7 farms clustered

Player highlights

Standout performances

Highest total score33,904Esbax
Highest military score12,615Esbax
Highest economy score18,481Esbax
Most kills2,808Esbax
Most units killed115Esbax
Most deaths115dzik
Most buildings razed4Esbax
Largest army102Esbax
Favorite unitToxotesEsbax · 43 fielded

Esbax

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

dzik

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Esbax

Fast Classical3:48 estimated completion
Early pressure4:28 · Stable
Expansion signal15:04 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:47 · Armory
Fortress tech path15:05 · Fortress
Heavy walling signal10 wall build events
Large army production102 military units

dzik

Classical timing4:40 estimated completion
Early pressure4:59 · Stable
Expansion signal15:28 · Town Center
Early market / Heroic prep13:17 · Market
Heavy walling signal15 wall build events
Farm transition19:10–19:30 · 7 farms clustered
Market economy signal900 total resource volume
Large army production102 military units
Esbax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Esbax · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Esbax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Esbax · Fast ClassicalClassical completed before 4:00 on a standard land opening.
dzik · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
dzik · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
dzik · Early MilitaryMeaningful trained combat units were produced during the early opening.
dzik · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Esbax

Bought

No buys

Sold

No sells

Total player market volume0

dzik

Bought

Food500

Sold

Wood400
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Esbax

Army

Toxotes43
Hippeus23
Prodromos14
Peltast10
Hydra5
Heracles3
Jason2
Centaur1
Odysseus1
Buildings10 types
House17
Wall10
Storehouse9
Granary5
Archery Range3
Stable3
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Bolt1
Bronze1
Cease Fire1

dzik

Army

Toxotes29
Peltast23
Hippeus16
Prodromos9
Achilles5
Cyclops5
Hoplite5
Ajax3
Hypaspist3
Chiron2
Nemean Lion2
Buildings11 types
House17
Wall15
Archery Range8
Farm7
Storehouse7
Granary5
Stable4
Market1
Military Academy1
Temple1
Town Center1
God powers3 invoked
Curse1
Pestilence1
Sentinel1