Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zuccolo vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:21
Valley Of Kings map preview
Map Valley Of Kings
Winner
ZuccoloAmaterasu
Pre-match Elo1907
Win probability46.4%
9:21 Match length UpsetThe Elo underdog won
Defeated
[DoD]BacHiLoki
Pre-match Elo1932
Win probability53.6%

Match at a glance

Zuccolo vs [DoD]BacHi

WinnerZuccolo
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration9:21
Started
Ended
Elo favorite53.6%[DoD]BacHi · Upset
Fastest Classical4:11*Zuccolo
First pressure3:19[DoD]BacHi · Hersir trained
Most military units28Zuccolo
Highest EAPM49.4[DoD]BacHi

Zuccolo

Amaterasu

Victory
Elo1907+19
EAPM46.5
Military units28
First pressure4:22Stable Japanese
First expansion
Market volume0
Total score 10,184
Military score 4,519
Economic score 5,029
Kills score 719
Units killed 29
Units lost 14
Buildings razed 0
Largest army 28
Favorite unit Naginata Rider 18 fielded
Classical 4:11* Research start 3:11
Heroic Not reached
Mythic Not reached

[DoD]BacHi

Loki

Defeat
Elo1932-19
EAPM49.4
Military units26
First pressure3:19Hersir trained
First expansion
Market volume0
Total score 7,360
Military score 3,115
Economic score 3,859
Kills score 386
Units killed 15
Units lost 28
Buildings razed 3
Largest army 26
Favorite unit Raiding Cavalry 11 fielded
Classical 4:18* Research start 3:18
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Heimdall
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZuccoloAmaterasu
Match time
[DoD]BacHiLoki
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider18 training queues
Bushi2 training queues
Yumi Archer4 training queues
Key technologyHand Axe
Key technologyPickaxe
God powerSolar Shield
Yari Spearman4 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir5 training queues
Hersir4 training queues
Raiding Cavalry4 training queues
God powerUndermine
Raiding Cavalry7 training queues
Key technologyPickaxe
Throwing Axeman6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%[DoD]BacHi · Upset
Fastest Classical4:11*Zuccolo
First pressure3:19[DoD]BacHi · Hersir trained

Player highlights

Standout performances

Highest total score10,184Zuccolo
Highest military score4,519Zuccolo
Highest economy score5,029Zuccolo
Most kills719Zuccolo
Most units killed29Zuccolo
Most deaths28[DoD]BacHi
Most buildings razed3[DoD]BacHi
Largest army28Zuccolo
Favorite unitNaginata RiderZuccolo · 18 fielded

Zuccolo

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]BacHi

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zuccolo

Classical timing4:11 estimated completion
Early pressure4:22 · Stable Japanese

[DoD]BacHi

Classical timing4:18 estimated completion
Early pressure3:19 · Hersir trained
Zuccolo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zuccolo · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zuccolo

Army

Naginata Rider18
Yari Spearman4
Yumi Archer4
Bushi2
Buildings7 types
House8
Watermill5
Stable Japanese4
Shrine Japanese3
Guardhouse2
Mining Camp Japanese2
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

[DoD]BacHi

Army

Raiding Cavalry11
Hersir9
Throwing Axeman6
Buildings5 types
House6
Ox Cart Building4
Great Hall3
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1