Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

berserker1415 vs alafermeaujouet

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:10
Blue Lagoon map preview
Map Blue Lagoon
Defeated
berserker1415Odin
Pre-match Elo1305
Win probability38.8%
14:10 Match length alafermeaujouet favored
Winner
alafermeaujouetShennong
Pre-match Elo1384
Win probability61.2%

Match at a glance

berserker1415 vs alafermeaujouet

Winneralafermeaujouet
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:10
Started
Ended
Elo favorite61.2%alafermeaujouet
Fastest Classical4:20*berserker1415
First pressure2:16berserker1415 · Hersir trained
First extra TC8:19berserker1415 · Town Center
Most military units88berserker1415
Highest EAPM64.8berserker1415
Defeat
Elo1305-14
EAPM64.8
Military units88
First pressure2:16Hersir trained
First expansion8:19
Market volume0
Total score 9,235
Military score 3,065
Economic score 5,110
Kills score 1,060
Units killed 49
Units lost 79
Buildings razed 1
Largest army 88
Favorite unit Throwing Axeman 30 fielded
Classical 4:20* Research start 3:20
Heroic Not reached
Mythic Not reached

alafermeaujouet

Shennong

Victory
Elo1384+14
EAPM59.3
Military units75
First pressure3:00Pioneer produced
First expansion10:08
Market volume0
Total score 18,069
Military score 6,260
Economic score 9,832
Kills score 1,977
Units killed 79
Units lost 47
Buildings razed 3
Largest army 75
Favorite unit Fire Archer 26 fielded
Classical 4:45* Estimated start 3:45
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Houtu
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

berserker1415Odin
Match time
alafermeaujouetShennong
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Berserk4 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Throwing Axeman2 training queues
Hersir2 training queues
Godi2 training queues
Raiding Cavalry18 training queues
Town CenterAdditional center
Berserk3 training queues
Hersir6 training queues
Throwing Axeman28 training queues
Godi8 training queues
God powerForest Fire
Hersir4 training queues
Berserk3 training queues
DefeatMatch result
God powerProsperous Seeds
First military pressurePioneer produced
Key technologyHand Axe
Pioneer3 training queues
Ge Halberdier7 training queues
Fire Archer6 training queues
Key technologyPickaxe
Farm transition12 farms clustered
God powerProsperous Seeds
Wuzu Javelineer7 training queues
Dao Swordsman2 training queues
God powerProsperous Seeds
Fire Archer20 training queues
Ge Halberdier13 training queues
Town CenterAdditional center
Dao Swordsman10 training queues
Key technologyMedium Archers
Wuzu Javelineer4 training queues
God powerProsperous Seeds
ArmoryArmory
Ge Halberdier3 training queues
Key technologyBallistics
Key technologyCopper Armor
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.2%alafermeaujouet
Fastest Classical4:20*berserker1415
First pressure2:16berserker1415 · Hersir trained
First extra TC8:19berserker1415 · Town Center
Armory timing13:33alafermeaujouet · Armory
Farm transition6:52–7:47alafermeaujouet · 12 farms clustered

Player highlights

Standout performances

Highest total score18,069alafermeaujouet
Highest military score6,260alafermeaujouet
Highest economy score9,832alafermeaujouet
Most kills1,977alafermeaujouet
Most units killed79alafermeaujouet
Most deaths79berserker1415
Most buildings razed3alafermeaujouet
Largest army88berserker1415
Favorite unitThrowing Axemanberserker1415 · 30 fielded

berserker1415

Most Deaths

alafermeaujouet

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

berserker1415

Classical timing4:20 estimated completion
Early pressure2:16 · Hersir trained
Fast expansion8:19 · Town Center
Large army production88 military units

alafermeaujouet

Classical timing4:45 estimated completion
Early pressure3:00 · Pioneer produced
Expansion signal10:08 · Town Center
Early armory / Heroic prep13:33 · Armory
Farm transition6:52–7:47 · 12 farms clustered
berserker1415 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
berserker1415 · Early MilitaryMeaningful trained combat units were produced during the early opening.
alafermeaujouet · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alafermeaujouet · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
alafermeaujouet · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

berserker1415

Army

Throwing Axeman30
Raiding Cavalry22
Hersir15
Berserk10
Godi10
Hirdman1
Buildings6 types
House8
Longhouse3
Ox Cart Building2
Great Hall1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Great Hunt1

alafermeaujouet

Army

Fire Archer26
Ge Halberdier23
Dao Swordsman12
Wuzu Javelineer11
Pioneer3
Buildings8 types
Farm28
House12
Silo6
Machine Workshop3
Military Camp3
Armory1
Temple1
Town Center1
God powers1 invoked
Prosperous Seeds4