Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NothingtoProve vs Parry Faster

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 8:11
Watering Hole map preview
Map Watering Hole
Defeated
NothingtoProvePoseidon
Pre-match Elo1267
Win probability43.3%
8:11 Match length Parry Faster favored
Winner
Parry FasterHuitzilopochtli
Pre-match Elo1314
Win probability56.7%

Match at a glance

NothingtoProve vs Parry Faster

WinnerParry Faster
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration8:11
Started
Ended
Elo favorite56.7%Parry Faster
Fastest Classical4:35*NothingtoProve
First pressure4:16Parry Faster · Warrior Priest trained
Most military units24Parry Faster
Highest EAPM38.2Parry Faster

NothingtoProve

Poseidon

Defeat
Elo1267-15
EAPM37.7
Military units9
First pressure4:43Stable
First expansion
Market volume0
Total score 7,574
Military score 2,856
Economic score 4,498
Kills score 220
Units killed 9
Units lost 6
Buildings razed 0
Largest army 9
Favorite unit Hippeus 4 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Parry Faster

Huitzilopochtli

Victory
Elo1314+15
EAPM38.2
Military units24
First pressure4:16Warrior Priest trained
First expansion
Market volume0
Total score 9,232
Military score 4,245
Economic score 4,824
Kills score 193
Units killed 6
Units lost 10
Buildings razed 0
Largest army 24
Favorite unit Tequihua Archer 8 fielded
Classical 5:05* Research start 4:05
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Malinalxochitl
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NothingtoProvePoseidon
Match time
Parry FasterHuitzilopochtli
God powerLure
First military pressureStable
Centaur3 training queues
Hippeus4 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
DefeatMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Warrior Priest8 training queues
Key technologyPickaxe
Key technologyHand Axe
Tequihua Archer8 training queues
God powerInfestation
Tlamanih Spearman8 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%Parry Faster
Fastest Classical4:35*NothingtoProve
First pressure4:16Parry Faster · Warrior Priest trained

Player highlights

Standout performances

Highest total score9,232Parry Faster
Highest military score4,245Parry Faster
Highest economy score4,824Parry Faster
Most kills220NothingtoProve
Most units killed9NothingtoProve
Most deaths10Parry Faster
Most buildings razed0NothingtoProve
Largest army24Parry Faster
Favorite unitTequihua ArcherParry Faster · 8 fielded

NothingtoProve

Most Kills

Parry Faster

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NothingtoProve

Classical timing4:35 estimated completion
Early pressure4:43 · Stable

Parry Faster

Late Classical5:05 estimated completion
Early pressure4:16 · Warrior Priest trained
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
Parry Faster · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Parry Faster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Parry Faster · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NothingtoProve

Army

Hippeus4
Centaur3
Atalanta1
Theseus1
Buildings5 types
House5
Stable3
Granary1
Storehouse1
Temple1
God powers1 invoked
Lure1

Parry Faster

Army

Tequihua Archer8
Tlamanih Spearman8
Warrior Priest8
Buildings4 types
House6
Calpulli4
War Hut2
Temple1
God powers2 invoked
Blood Pact1
Infestation1