Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

girl in red vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:32
Valley Of Kings map preview
Map Valley Of Kings
Winner
girl in redRa
Pre-match Elo1954
Win probability50.4%
24:32 Match length girl in red favored
Defeated
[DoD]BacHiLoki
Pre-match Elo1951
Win probability49.6%

Match at a glance

girl in red vs [DoD]BacHi

Winnergirl in red
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration24:32
Started
Ended
Elo favorite50.4%girl in red
Fastest Classical4:26*[DoD]BacHi
First pressure1:31[DoD]BacHi · Hersir trained
First extra TC6:08girl in red · Town Center
Market timing7:03girl in red · Market
Most military units253girl in red
Highest EAPM97.6girl in red
Market volume7,000girl in red
Victory
Elo1954+17
EAPM97.6
Military units253
First pressure4:48Barracks
First expansion6:08
Market volume7000
Total score 68,433
Military score 27,863
Economic score 35,130
Kills score 5,440
Units killed 170
Units lost 213
Buildings razed 8
Largest army 253
Favorite unit Camel Rider 121 fielded
Classical 4:42* Research start 3:42
Heroic 9:14* Estimated start 7:59
Mythic 16:34* Estimated start 14:34

[DoD]BacHi

Loki

Defeat
Elo1951-17
EAPM55.6
Military units155
First pressure1:31Hersir trained
First expansion7:53
Market volume0
Total score 43,287
Military score 14,093
Economic score 23,111
Kills score 6,138
Units killed 203
Units lost 168
Buildings razed 13
Largest army 155
Favorite unit Throwing Axeman 52 fielded
Classical 4:26* Estimated start 3:26
Heroic 11:43* Estimated start 10:28
Mythic 16:17* Estimated start 14:17

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Forseti
Sobek
HeroicAge
Bragi
Osiris
MythicAge
Hel

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

girl in redRa
Match time
[DoD]BacHiLoki
Key technologyPickaxe
Sphinx3 training queues
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Axeman4 training queues
Key technologyHusbandry
Town CenterAdditional center
MarketMarket
Key technologyHand Axe
Axeman3 training queues
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyBow Saw
Key technologyMedium Axemen
MarketMarket
Camel Rider6 training queues
God powerEclipse
Town CenterAdditional center
Chariot Archer24 training queues
Key technologyBallistics
God powerLocust Swarm
Farm transition6 farms clustered
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Camel Rider7 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Key technologyBronze Weapons
Key technologyHeavy Chariot Archers
Key technologyHeavy Axemen
Key technologyCopper Shields
Key technologyBronze Armor
MarketMarket
God powerRain
Key technologyHeavy Camel Riders
Spearman25 training queues
Key technologyMedium Spearmen
God powerRain
Fortress-tier buildingMigdol Stronghold
Camel Rider108 training queues
Key technologyHeavy Spearmen
Key technologyIron Armor
Key technologyBronze Shields
Fortress-tier buildingMigdol Stronghold
Axeman5 training queues
Mercenary Cavalry3 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer10 training queues
God powerSon Of Osiris
Key technologyChampion Camel Riders
Key technologyChampion Chariot Archers
Mummy2 training queues
Key technologyIron Shields
Spearman5 training queues
Mercenary Cavalry3 training queues
Town CenterAdditional center
Town CenterAdditional center
Key technologyIron Weapons
Roc10 training queues
Spearman15 training queues
Mercenary Cavalry3 training queues
Catapult4 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Mercenary3 training queues
VictoryMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir4 training queues
Raiding Cavalry2 training queues
Hersir2 training queues
Town CenterAdditional center
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyCopper Armor
Jarl2 training queues
Throwing Axeman2 training queues
Jarl5 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyCopper Weapons
Jarl12 training queues
Throwing Axeman2 training queues
Key technologyHeavy Cavalry
Key technologyCopper Shields
Huskarl3 training queues
Key technologyMedium Infantry
Farm transition11 farms clustered
God powerHealing Spring
Key technologyBronze Weapons
Ballista4 training queues
Key technologyBow Saw
Key technologyChampion Cavalry
Key technologyBronze Shields
Throwing Axeman42 training queues
Key technologyPlow
Godi2 training queues
Jarl2 training queues
Hersir2 training queues
God powerFlaming Weapons
Fire Giant4 training queues
God powerNidhogg
Jarl9 training queues
Huskarl2 training queues
Ballista2 training queues
Key technologyBallistics
Fire Giant2 training queues
Jarl11 training queues
Key technologyIron Shields
Godi3 training queues
Ballista6 training queues
Throwing Axeman5 training queues
Fire Giant2 training queues
Hersir15 training queues
Huskarl2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%girl in red
Fastest Classical4:26*[DoD]BacHi
Fastest Heroic9:14*girl in red
Fastest Mythic16:17*[DoD]BacHi
First pressure1:31[DoD]BacHi · Hersir trained
First extra TC6:08girl in red · Town Center
Fortress timing10:32girl in red · Migdol Stronghold
Market timing7:03girl in red · Market
Armory timing4:48girl in red · Armory
Farm transition13:44–14:58girl in red · 6 farms clustered
Trade route started13:47girl in red

Player highlights

Standout performances

Highest total score68,433girl in red
Highest military score27,863girl in red
Highest economy score35,130girl in red
Most kills6,138[DoD]BacHi
Most units killed203[DoD]BacHi
Most deaths213girl in red
Most buildings razed13[DoD]BacHi
Largest army253girl in red
Favorite unitCamel Ridergirl in red · 121 fielded

girl in red

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

[DoD]BacHi

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

girl in red

Classical timing4:42 estimated completion
Early pressure4:48 · Barracks
Fast expansion6:08 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep7:03 · Market
Early armory / Heroic prep4:48 · Armory
Fortress tech path10:32 · Migdol Stronghold
Heavy walling signal13 wall build events
Farm transition13:44–14:58 · 6 farms clustered
Trade route started13:47 · Caravan Egyptian queued
Market economy signal7,000 total resource volume
Large army production253 military units

[DoD]BacHi

Classical timing4:26 estimated completion
Early pressure1:31 · Hersir trained
Fast expansion7:53 · Town Center
Early armory / Heroic prep8:58 · Armory
Fortress tech path12:53 · Hill Fort
Heavy walling signal31 wall build events
Farm transition16:30–17:09 · 11 farms clustered
Large army production155 military units
girl in red · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
girl in red · Early MilitaryMeaningful trained combat units were produced during the early opening.
girl in red · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
girl in red · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7000 total volume

girl in red

Bought

Food200

Sold

Food300
Wood6500
Total player market volume7000

[DoD]BacHi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

girl in red

Army

Camel Rider121
Spearman45
Chariot Archer40
Axeman13
Roc10
Mercenary Cavalry9
Catapult5
Mercenary3
Sphinx3
Mummy2
Petsuchos1
Siege Tower1
Buildings18 types
Farm30
House26
Obelisk19
Barracks14
Wall13
Lumber Camp11
Granary8
Migdol Stronghold6
Temple5
Town Center5
Mining Camp4
Market3
Siege Works3
Sentry Tower2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Rain2
Eclipse1
Locust Swarm1
Son Of Osiris1

[DoD]BacHi

Army

Throwing Axeman52
Jarl41
Hersir26
Ballista12
Fire Giant8
Huskarl7
Godi5
Battle Boar2
Raiding Cavalry2
Buildings10 types
Farm37
Wall31
House16
Ox Cart Building8
Great Hall7
Longhouse3
Temple2
Armory1
Hill Fort1
Town Center1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1