Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gumialex_1 vs Pejřa Legenda

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:06
Megalopolis map preview
Map Megalopolis
Defeated
gumialex_1Odin
Pre-match Elo1014
Win probability35.9%
11:06 Match length Pejřa Legenda favored
Winner
Pejřa LegendaSet
Pre-match Elo1115
Win probability64.1%

Match at a glance

gumialex_1 vs Pejřa Legenda

WinnerPejřa Legenda
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration11:06
Started
Ended
Elo favorite64.1%Pejřa Legenda
Fastest Classical4:34*gumialex_1
First pressure3:49gumialex_1 · Hersir trained
First extra TC9:17Pejřa Legenda · Town Center
Market timing10:53Pejřa Legenda · Market
Most military units35gumialex_1
Highest EAPM30.7Pejřa Legenda

gumialex_1

Odin

Defeat
Elo1014-35
EAPM23.3
Military units35
First pressure3:49Hersir trained
First expansion
Market volume0
Total score 9,557
Military score 3,352
Economic score 5,896
Kills score 309
Units killed 17
Units lost 25
Buildings razed 2
Largest army 35
Favorite unit Hersir 10 fielded
Classical 4:34* Research start 3:34
Heroic 9:17* Research start 8:02
Mythic Not reached
Victory
Elo1115+14
EAPM30.7
Military units18
First pressure5:20Barracks
First expansion9:17
Market volume0
Total score 10,210
Military score 2,699
Economic score 6,845
Kills score 666
Units killed 28
Units lost 19
Buildings razed 0
Largest army 18
Favorite unit Axeman 17 fielded
Classical 4:51* Research start 3:51
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ptah
Skadi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gumialex_1Odin
Match time
Pejřa LegendaSet
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
ArmoryArmory
Throwing Axeman4 training queues
Berserk7 training queues
Raiding Cavalry5 training queues
Hersir3 training queues
Jarl3 training queues
God powerFrost
Godi3 training queues
God powerUndermine
Farm transition3 farms clustered
Hersir4 training queues
Throwing Axeman3 training queues
DefeatMatch result
First military pressureBarracks
Axeman7 training queues
Key technologyMedium Axemen
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
ArmoryArmory
ArmoryArmory
Axeman7 training queues
Town CenterAdditional center
God powerVision
Axeman3 training queues
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.1%Pejřa Legenda
Fastest Classical4:34*gumialex_1
Fastest Heroic9:17*gumialex_1
First pressure3:49gumialex_1 · Hersir trained
First extra TC9:17Pejřa Legenda · Town Center
Market timing10:53Pejřa Legenda · Market
Armory timing5:12gumialex_1 · Armory
Farm transition10:27–10:57gumialex_1 · 3 farms clustered

Player highlights

Standout performances

Highest total score10,210Pejřa Legenda
Highest military score3,352gumialex_1
Highest economy score6,845Pejřa Legenda
Most kills666Pejřa Legenda
Most units killed28Pejřa Legenda
Most deaths25gumialex_1
Most buildings razed2gumialex_1
Largest army35gumialex_1
Favorite unitAxemanPejřa Legenda · 17 fielded

gumialex_1

Most DeathsMost Resources

Pejřa Legenda

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gumialex_1

Classical timing4:34 estimated completion
Early pressure3:49 · Hersir trained
Early armory / Heroic prep5:12 · Armory
Heavy walling signal6 wall build events
Farm transition10:27–10:57 · 3 farms clustered

Pejřa Legenda

Classical timing4:51 estimated completion
Early pressure5:20 · Barracks
Expansion signal9:17 · Town Center
Early market / Heroic prep10:53 · Market
Early armory / Heroic prep7:37 · Armory
gumialex_1 · Early MilitaryMeaningful trained combat units were produced during the early opening.
gumialex_1 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
gumialex_1 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Pejřa Legenda · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gumialex_1

Army

Hersir10
Berserk7
Throwing Axeman7
Raiding Cavalry5
Godi3
Jarl3
Buildings8 types
House7
Wall6
Farm3
Ox Cart Building3
Great Hall2
Armory1
Longhouse1
Temple1
God powers3 invoked
Frost1
Great Hunt1
Undermine1

Pejřa Legenda

Army

Axeman17
Wadjet1
Buildings12 types
House16
Obelisk8
Armory3
Barracks3
Granary3
Mining Camp3
Monument To Villagers2
Lumber Camp1
Market1
Monument To Soldiers1
Temple1
Town Center1
God powers1 invoked
Vision1