Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

KubAchilles vs SrMijo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:10
Megalopolis map preview
Map Megalopolis
Defeated
KubAchillesThor
Pre-match Elo1213
Win probability20.2%
12:10 Match length SrMijo favored
Winner
SrMijoLoki
Pre-match Elo1452
Win probability79.8%

Match at a glance

KubAchilles vs SrMijo

WinnerSrMijo
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration12:10
Started
Ended
Elo favorite79.8%SrMijo
Fastest Classical4:42*SrMijo
First pressure3:31SrMijo · Hersir trained
First extra TC11:37KubAchilles · Town Center
Market timing9:12SrMijo · Market
Most military units44KubAchilles
Highest EAPM51.7SrMijo
Market volume500SrMijo
Defeat
Elo1213-7
EAPM34.8
Military units44
First pressure3:44Hersir trained
First expansion11:37
Market volume0
Total score 13,779
Military score 6,266
Economic score 7,283
Kills score 230
Units killed 8
Units lost 21
Buildings razed 0
Largest army 44
Favorite unit Berserk 38 fielded
Classical 5:03* Research start 4:03
Heroic 8:38* Estimated start 7:23
Mythic Not reached

SrMijo

Loki

Victory
Elo1452+7
EAPM51.7
Military units44
First pressure3:31Hersir trained
First expansion
Market volume500
Total score 14,736
Military score 7,255
Economic score 6,992
Kills score 532
Units killed 21
Units lost 9
Buildings razed 1
Largest army 44
Favorite unit Throwing Axeman 18 fielded
Classical 4:42* Estimated start 3:42
Heroic 10:48* Estimated start 9:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

KubAchillesThor
Match time
SrMijoLoki
ArmoryDwarven Armory
Key technologyCopper Armor
First military pressureHersir trained
Hersir6 training queues
Key technologyCopper Weapons
Key technologyCopper Shields
Berserk17 training queues
Key technologyMedium Infantry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
God powerFlaming Weapons
God powerHealing Spring
Berserk20 training queues
DefeatMatch result
First military pressureHersir trained
Hersir4 training queues
Throwing Axeman6 training queues
Berserk9 training queues
Key technologyPickaxe
God powerSpy
ArmoryArmory
Einheri2 training queues
Key technologyCopper Armor
MarketMarket
Key technologyHusbandry
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyBallistics
Hersir4 training queues
Throwing Axeman12 training queues
Key technologyCopper Weapons
God powerUndermine
God powerFlaming Weapons
Berserk2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite79.8%SrMijo
Fastest Classical4:42*SrMijo
Fastest Heroic8:38*KubAchilles
First pressure3:31SrMijo · Hersir trained
First extra TC11:37KubAchilles · Town Center
Fortress timing9:20KubAchilles · Hill Fort
Market timing9:12SrMijo · Market
Armory timing0:08KubAchilles · Dwarven Armory

Player highlights

Standout performances

Highest total score14,736SrMijo
Highest military score7,255SrMijo
Highest economy score7,283KubAchilles
Most kills532SrMijo
Most units killed21SrMijo
Most deaths21KubAchilles
Most buildings razed1SrMijo
Largest army44KubAchilles
Favorite unitBerserkKubAchilles · 38 fielded

KubAchilles

Most DeathsMost ImprovementsMost Resources

SrMijo

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

KubAchilles

Late Classical5:03 estimated completion
Early pressure3:44 · Hersir trained
Expansion signal11:37 · Town Center
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path9:20 · Hill Fort
Heavy walling signal11 wall build events

SrMijo

Classical timing4:42 estimated completion
Early pressure3:31 · Hersir trained
Early market / Heroic prep9:12 · Market
Early armory / Heroic prep7:46 · Armory
Market economy signal500 total resource volume
KubAchilles · Early MilitaryMeaningful trained combat units were produced during the early opening.
KubAchilles · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
KubAchilles · Late ClassicalClassical completed after 5:00 on a standard land opening.
KubAchilles · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
SrMijo · Early MilitaryMeaningful trained combat units were produced during the early opening.
SrMijo · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

KubAchilles

Bought

No buys

Sold

No sells

Total player market volume0

SrMijo

Bought

Food400

Sold

Wood100
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KubAchilles

Army

Berserk38
Hersir6
Buildings9 types
House14
Wall11
Longhouse2
Ox Cart Building2
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Healing Spring1

SrMijo

Army

Throwing Axeman18
Berserk11
Hersir9
Einheri3
Hirdman2
Raiding Cavalry1
Buildings7 types
House11
Ox Cart Building4
Longhouse3
Armory1
Great Hall1
Market1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1