Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Esbax vs Ruvun

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:10
Marsh map preview
Map Marsh
Defeated
EsbaxSet
Pre-match Elo1424
Win probability46.4%
15:10 Match length Ruvun favored
Winner
RuvunZeus
Pre-match Elo1449
Win probability53.6%

Match at a glance

Esbax vs Ruvun

WinnerRuvun
MapMarsh
QueueRanked 1v1 Supremacy
Duration15:10
Started
Ended
Elo favorite53.6%Ruvun
Fastest Classical3:48*Ruvun
First pressure4:37Esbax · Barracks
First extra TC4:17Ruvun · Town Center
Most military units92Esbax
Highest EAPM71.1Ruvun

Esbax

Set

Defeat
Elo1424-16
EAPM65.9
Military units92
First pressure4:37Barracks
First expansion9:07
Market volume0
Total score 15,825
Military score 5,191
Economic score 9,693
Kills score 941
Units killed 42
Units lost 126
Buildings razed 1
Largest army 92
Favorite unit Slinger 43 fielded
Classical 4:11* Estimated start 3:11
Heroic Estimated start 14:42 · not reached
Mythic Not reached

Ruvun

Zeus

Victory
Elo1449+16
EAPM71.1
Military units79
First pressure5:49Military Academy
First expansion4:17
Market volume0
Total score 19,597
Military score 7,630
Economic score 10,234
Kills score 1,733
Units killed 120
Units lost 42
Buildings razed 6
Largest army 79
Favorite unit Toxotes 43 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Athena
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EsbaxSet
Match time
RuvunZeus
Key technologyPickaxe
First military pressureBarracks
God powerVision
Spearman6 training queues
Axeman5 training queues
Key technologyMedium Spearmen
Spearman4 training queues
Axeman4 training queues
Town CenterAdditional center
Slinger43 training queues
Key technologyMedium Slingers
God powerPlague Of Serpents
Anubite2 training queues
Key technologyHand Axe
Key technologyShaft Mine
Spearman17 training queues
Axeman10 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
God powerPlague Of Serpents
DefeatMatch result
Town CenterAdditional center
First military pressureMilitary Academy
Toxotes23 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyMedium Archers
Hoplite32 training queues
Toxotes7 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyPickaxe
Toxotes13 training queues
Key technologyHand Axe
Key technologyPlow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%Ruvun
Fastest Classical3:48*Ruvun
First pressure4:37Esbax · Barracks
First extra TC4:17Ruvun · Town Center
Armory timing8:53Ruvun · Armory

Player highlights

Standout performances

Highest total score19,597Ruvun
Highest military score7,630Ruvun
Highest economy score10,234Ruvun
Most kills1,733Ruvun
Most units killed120Ruvun
Most deaths126Esbax
Most buildings razed6Ruvun
Largest army92Esbax
Favorite unitSlingerEsbax · 43 fielded

Esbax

Most Deaths

Ruvun

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Esbax

Classical timing4:11 estimated completion
Early pressure4:37 · Barracks
Expansion signal9:07 · Town Center
Early armory / Heroic prep13:12 · Armory
Large army production92 military units

Ruvun

Fast Classical3:48 estimated completion
Early pressure5:49 · Military Academy
Fast expansion4:17 · Town Center
Early armory / Heroic prep8:53 · Armory
Esbax · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Esbax · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Esbax · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ruvun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ruvun · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ruvun · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ruvun · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Esbax

Army

Slinger43
Spearman27
Axeman19
Anubite3
Buildings13 types
House10
Granary8
Obelisk6
Barracks5
Wall4
Mining Camp3
Lumber Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Plague Of Serpents2
Vision1

Ruvun

Army

Toxotes43
Hoplite32
Minotaur2
Heracles1
Jason1
Buildings8 types
House12
Granary7
Storehouse5
Archery Range4
Military Academy4
Armory1
Temple1
Town Center1