Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

比企谷彩羽 vs mariogogac63

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:06
Watering Hole map preview
Map Watering Hole
Winner
比企谷彩羽Odin
Pre-match Elo1028
Win probability54.6%
23:06 Match length 比企谷彩羽 favored
Defeated
mariogogac63Loki
Pre-match Elo996
Win probability45.4%

Match at a glance

比企谷彩羽 vs mariogogac63

Winner比企谷彩羽
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:06
Started
Ended
Elo favorite54.6%比企谷彩羽
Fastest Classical4:05*比企谷彩羽
First pressure3:15比企谷彩羽 · Hersir trained
Market timing12:08比企谷彩羽 · Market
First extra TC9:38比企谷彩羽 · Town Center
Most military units119比企谷彩羽
Highest EAPM35.4比企谷彩羽
Market volume300比企谷彩羽
Victory
Elo1028+16
EAPM35.4
Military units119
First pressure3:15Hersir trained
First expansion9:38
Market volume300
Total score 42,316
Military score 17,060
Economic score 20,652
Kills score 4,731
Units killed 188
Units lost 109
Buildings razed 13
Largest army 119
Favorite unit Throwing Axeman 31 fielded
Classical 4:05* Research start 3:05
Heroic 14:47* Research start 13:32
Mythic 19:46* Research start 17:46
Defeat
Elo996-16
EAPM23.3
Military units4
First pressure3:28Hersir trained
First expansion18:24
Market volume0
Total score 17,221
Military score 3,640
Economic score 11,293
Kills score 2,320
Units killed 96
Units lost 185
Buildings razed 0
Largest army 4
Favorite unit Hersir 2 fielded
Classical 4:56* Research start 3:56
Heroic 19:43* Research start 18:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Forseti
Njord
HeroicAge
Bragi
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

比企谷彩羽Odin
Match time
mariogogac63Loki
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry6 training queues
God powerForest Fire
Throwing Axeman9 training queues
God powerGreat Hunt
Key technologyHand Axe
Key technologyHusbandry
Throwing Axeman2 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyPickaxe
Throwing Axeman2 training queues
Key technologyMedium Infantry
DockDock
ArmoryArmory
MarketMarket
Dragon Ship3 training queues
Hersir3 training queues
Raiding Cavalry6 training queues
Throwing Axeman5 training queues
Valkyrie2 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingHill Fort
Key technologyBallistics
Jarl3 training queues
Throwing Axeman2 training queues
Hersir3 training queues
Key technologyHeavy Infantry
Portable Ram2 training queues
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Town CenterAdditional center
Jarl4 training queues
Throwing Axeman11 training queues
Hersir6 training queues
Godi12 training queues
Key technologyHeavy Cavalry
God powerWalking Woods
God powerFimbulwinter
Key technologyChampion Infantry
Farm transition4 farms clustered
Key technologyPlow
Jarl11 training queues
Berserk10 training queues
Key technologyCopper Shields
Ballista5 training queues
Hersir4 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Shields
God powerHealing Spring
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition7 farms clustered
Key technologyHand Axe
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyBallistics
God powerFlaming Weapons
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%比企谷彩羽
Fastest Classical4:05*比企谷彩羽
Fastest Heroic14:47*比企谷彩羽
Fastest Mythic19:46*比企谷彩羽
First pressure3:15比企谷彩羽 · Hersir trained
First extra TC9:38比企谷彩羽 · Town Center
Fortress timing16:18比企谷彩羽 · Hill Fort
Market timing12:08比企谷彩羽 · Market
Armory timing12:03比企谷彩羽 · Armory
Farm transition15:34–15:49mariogogac63 · 7 farms clustered

Player highlights

Standout performances

Highest total score42,316比企谷彩羽
Highest military score17,060比企谷彩羽
Highest economy score20,652比企谷彩羽
Most kills4,731比企谷彩羽
Most units killed188比企谷彩羽
Most deaths185mariogogac63
Most buildings razed13比企谷彩羽
Largest army119比企谷彩羽
Favorite unitThrowing Axeman比企谷彩羽 · 31 fielded

比企谷彩羽

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

mariogogac63

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

比企谷彩羽

Classical timing4:05 estimated completion
Early pressure3:15 · Hersir trained
Expansion signal9:38 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:08 · Market
Early armory / Heroic prep12:03 · Armory
Fortress tech path16:18 · Hill Fort
Water commitment signal1 dock build events
Farm transition20:32–20:34 · 4 farms clustered
Market economy signal300 total resource volume
Large army production119 military units

mariogogac63

Classical timing4:56 estimated completion
Early pressure3:28 · Hersir trained
Expansion signal18:24 · Town Center
Early armory / Heroic prep12:15 · Armory
Farm transition15:34–15:49 · 7 farms clustered
比企谷彩羽 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
比企谷彩羽 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
比企谷彩羽 · Early MilitaryMeaningful trained combat units were produced during the early opening.
比企谷彩羽 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
mariogogac63 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
mariogogac63 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

比企谷彩羽

Bought

No buys

Sold

Food300
Total player market volume300

mariogogac63

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

比企谷彩羽

Army

Throwing Axeman31
Hersir23
Jarl18
Godi12
Raiding Cavalry12
Berserk10
Ballista5
Dragon Ship3
Valkyrie3
Portable Ram2
Buildings11 types
House18
Ox Cart Building7
Farm4
Great Hall3
Longhouse3
Town Center3
Hill Fort2
Temple2
Armory1
Dock1
Market1
God powers4 invoked
Fimbulwinter1
Forest Fire1
Great Hunt1
Walking Woods1

mariogogac63

Army

Hersir2
Battle Boar1
Throwing Axeman1
Buildings8 types
House23
Farm14
Ox Cart Building7
Great Hall4
Longhouse2
Temple2
Armory1
Town Center1
God powers2 invoked
Flaming Weapons1
Healing Spring1