Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisBeClean vs Rythil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:57
Mirage map preview
Map Mirage
Defeated
ChrisBeCleanZeus
Pre-match Elo1453
Win probability49.9%
12:57 Match length Rythil favored
Winner
RythilThor
Pre-match Elo1454
Win probability50.1%

Match at a glance

ChrisBeClean vs Rythil

WinnerRythil
MapMirage
QueueRanked 1v1 Supremacy
Duration12:57
Started
Ended
Elo favorite50.1%Rythil
Fastest Classical4:41*ChrisBeClean
First pressure4:10Rythil · Hersir trained
Most military units79Rythil
Highest EAPM63.0ChrisBeClean
Defeat
Elo1453-18
EAPM63.0
Military units62
First pressure4:44Military Academy
First expansion
Market volume0
Total score 13,729
Military score 4,964
Economic score 8,016
Kills score 749
Units killed 27
Units lost 44
Buildings razed 3
Largest army 62
Favorite unit Hoplite 54 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Rythil

Thor

Victory
Elo1454+18
EAPM62.0
Military units79
First pressure4:10Hersir trained
First expansion
Market volume0
Total score 17,377
Military score 7,236
Economic score 9,206
Kills score 935
Units killed 44
Units lost 27
Buildings razed 0
Largest army 79
Favorite unit Throwing Axeman 43 fielded
Classical 5:33* Estimated start 4:33
Heroic 12:13* Estimated start 10:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChrisBeCleanZeus
Match time
RythilThor
DockDock
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyHand Axe
Hoplite54 training queues
Key technologyMedium Infantry
God powerRestoration
Toxotes2 training queues
Toxotes4 training queues
DefeatMatch result
DockDock
First military pressureHersir trained
Hersir11 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman38 training queues
Berserk3 training queues
ArmoryDwarven Armory
God powerHealing Spring
Key technologyCopper Armor
Hersir4 training queues
Key technologyHand Axe
Key technologyCopper Weapons
Key technologyBronze Armor
Troll2 training queues
Key technologyMedium Infantry
Raiding Cavalry11 training queues
Throwing Axeman5 training queues
Hersir5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.1%Rythil
Fastest Classical4:41*ChrisBeClean
Fastest Heroic12:13*Rythil
First pressure4:10Rythil · Hersir trained
Armory timing6:48Rythil · Dwarven Armory

Player highlights

Standout performances

Highest total score17,377Rythil
Highest military score7,236Rythil
Highest economy score9,206Rythil
Most kills935Rythil
Most units killed44Rythil
Most deaths44ChrisBeClean
Most buildings razed3ChrisBeClean
Largest army79Rythil
Favorite unitHopliteChrisBeClean · 54 fielded

ChrisBeClean

Largest ArmyMost Deaths

Rythil

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChrisBeClean

Classical timing4:41 estimated completion
Early pressure4:44 · Military Academy
Heavy walling signal13 wall build events
Water commitment signal1 dock build events

Rythil

Late Classical5:33 estimated completion
Early pressure4:10 · Hersir trained
Early armory / Heroic prep6:48 · Dwarven Armory
Heavy walling signal13 wall build events
Water commitment signal1 dock build events
ChrisBeClean · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rythil · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisBeClean

Army

Hoplite54
Toxotes6
Heracles1
Jason1
Buildings8 types
House13
Wall13
Granary4
Storehouse4
Military Academy3
Archery Range2
Dock1
Temple1
God powers1 invoked
Restoration1

Rythil

Army

Throwing Axeman43
Hersir20
Raiding Cavalry11
Berserk3
Troll2
Buildings8 types
House16
Wall13
Great Hall3
Longhouse3
Ox Cart Building2
Dock1
Dwarven Armory1
Temple1
God powers1 invoked
Healing Spring1