Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Agni_kai vs EnyelGrovis

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:50
Ghost Lake map preview
Map Ghost Lake
Winner
Agni_kaiIsis
Pre-match Elo1201
Win probability69.9%
24:50 Match length Agni_kai favored
Defeated
EnyelGrovisTsukuyomi
Pre-match Elo1055
Win probability30.1%

Match at a glance

Agni_kai vs EnyelGrovis

WinnerAgni_kai
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration24:50
Started
Ended
Elo favorite69.9%Agni_kai
Fastest Classical3:49*EnyelGrovis
First pressure3:59EnyelGrovis · Stable Japanese
Market timing14:16Agni_kai · Market
First extra TC8:28Agni_kai · Town Center
Most military units359Agni_kai
Highest EAPM62.6EnyelGrovis
Market volume3,000Agni_kai

Agni_kai

Isis

Victory
Elo1201+10
EAPM57.2
Military units359
First pressure4:45Barracks
First expansion8:28
Market volume3000
Total score 40,823
Military score 16,631
Economic score 19,173
Kills score 5,019
Units killed 157
Units lost 157
Buildings razed 23
Largest army 359
Favorite unit Spearman 120 fielded
Classical 4:18* Estimated start 3:18
Heroic 11:37* Estimated start 10:22
Mythic 19:45* Estimated start 17:45

EnyelGrovis

Tsukuyomi

Defeat
Elo1055-10
EAPM62.6
Military units130
First pressure3:59Stable Japanese
First expansion14:22
Market volume0
Total score 31,108
Military score 13,264
Economic score 13,452
Kills score 4,392
Units killed 152
Units lost 148
Buildings razed 14
Largest army 130
Favorite unit Yumi Horse Archer 42 fielded
Classical 3:49* Estimated start 3:04
Heroic 10:42* Estimated start 9:45
Mythic 22:18* Research start 20:48

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Inari Okami
Nephthys
HeroicAge
Fujin
Thoth
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Agni_kaiIsis
Match time
EnyelGrovisTsukuyomi
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman35 training queues
Key technologyMedium Spearmen
Town CenterAdditional center
ArmoryArmory
Spearman15 training queues
Key technologyShaft Mine
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Key technologyMedium Slingers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyHusbandry
ArmoryArmory
Key technologyHand Axe
Camel Rider2 training queues
Chariot Archer9 training queues
God powerAncestors
God powerEclipse
Axeman15 training queues
Slinger10 training queues
Key technologyMedium Axemen
Key technologyHeavy Chariot Archers
Key technologyCopper Shields
MarketMarket
Siege Tower10 training queues
Key technologyHeavy Camel Riders
Camel Rider16 training queues
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Spearman10 training queues
Farm transition21 farms clustered
Chariot Archer10 training queues
Town CenterAdditional center
Fortress-tier buildingMigdol Stronghold
Chariot Archer5 training queues
Spearman10 training queues
Axeman10 training queues
Slinger10 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Siege Tower10 training queues
Camel Rider35 training queues
Catapult45 training queues
Spearman20 training queues
God powerMeteor
Chariot Archer10 training queues
Axeman5 training queues
Spearman20 training queues
Chariot Archer15 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider10 training queues
Chariot Archer10 training queues
Spearman10 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureStable Japanese
Naginata Rider7 training queues
ArmoryArmory
Onna Musha3 training queues
Key technologyHusbandry
Samurai4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Onna Musha3 training queues
Samurai7 training queues
Key technologyBallistics
Key technologyShaft Mine
Key technologyCopper Shields
Yumi Horse Archer26 training queues
Key technologyHand Axe
God powerNew Moon
Key technologyBow Saw
Town CenterAdditional center
Daimyo2 training queues
Shinobi5 training queues
Samurai8 training queues
Shinobi2 training queues
Fortress-tier buildingCastle
Farm transition39 farms clustered
Key technologyCrenellations
Key technologyPlow
Oyumi5 training queues
Fortress-tier buildingCastle
God powerSmiting Gust
Yumi Horse Archer16 training queues
God powerSwampland
Daimyo2 training queues
Shinobi12 training queues
Naginata Rider6 training queues
God powerDragon Typhoon
Yumi Archer10 training queues
Bushi5 training queues
Town CenterAdditional center
Shinobi6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.9%Agni_kai
Fastest Classical3:49*EnyelGrovis
Fastest Heroic10:42*EnyelGrovis
Fastest Mythic19:45*Agni_kai
First pressure3:59EnyelGrovis · Stable Japanese
First extra TC8:28Agni_kai · Town Center
Fortress timing11:08Agni_kai · Migdol Stronghold
Market timing14:16Agni_kai · Market
Armory timing6:45EnyelGrovis · Armory
Farm transition15:19–16:06Agni_kai · 21 farms clustered

Player highlights

Standout performances

Highest total score40,823Agni_kai
Highest military score16,631Agni_kai
Highest economy score19,173Agni_kai
Most kills5,019Agni_kai
Most units killed157Agni_kai
Most deaths157Agni_kai
Most buildings razed23Agni_kai
Largest army359Agni_kai
Favorite unitSpearmanAgni_kai · 120 fielded

Agni_kai

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Agni_kai

Classical timing4:18 estimated completion
Early pressure4:45 · Barracks
Fast expansion8:28 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:16 · Market
Early armory / Heroic prep8:52 · Armory
Fortress tech path11:08 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition15:19–16:06 · 21 farms clustered
Market economy signal3,000 total resource volume
Large army production359 military units

EnyelGrovis

Fast Classical3:49 estimated completion
Early pressure3:59 · Stable Japanese
Expansion signal14:22 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:45 · Armory
Fortress tech path17:46 · Castle
Farm transition17:59–18:25 · 39 farms clustered
Large army production130 military units
Agni_kai · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
EnyelGrovis · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
EnyelGrovis · Early MilitaryMeaningful trained combat units were produced during the early opening.
EnyelGrovis · Fast ClassicalClassical completed before 4:00 on a standard land opening.
EnyelGrovis · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3000 total volume

Agni_kai

Bought

Food500

Sold

Wood2500
Total player market volume3000

EnyelGrovis

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Agni_kai

Army

Spearman120
Camel Rider63
Chariot Archer59
Catapult45
Axeman30
Siege Tower20
Slinger20
Phoenix1
Sphinx1
Buildings16 types
Farm28
House26
Wall14
Obelisk10
Barracks8
Mining Camp7
Granary5
Lumber Camp5
Migdol Stronghold5
Siege Works4
Armory2
Town Center2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

EnyelGrovis

Army

Yumi Horse Archer42
Shinobi25
Samurai19
Naginata Rider13
Yumi Archer10
Onna Musha6
Bushi5
Oyumi5
Daimyo4
Kitsune1
Buildings13 types
Farm39
House29
Watermill11
Stable Japanese5
Mining Camp Japanese4
Wall4
Shrine Japanese3
Castle2
Dojo2
Guardhouse2
Town Center2
Armory1
Temple1
God powers4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1