Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Parry Faster vs MayShadowFaxGG

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:06
Marsh map preview
Map Marsh
Defeated
Parry FasterQuetzalcoatl
Pre-match Elo1299
Win probability48.3%
14:06 Match length MayShadowFaxGG favored
Winner
MayShadowFaxGGThor
Pre-match Elo1311
Win probability51.7%

Match at a glance

Parry Faster vs MayShadowFaxGG

WinnerMayShadowFaxGG
MapMarsh
QueueRanked 1v1 Supremacy
Duration14:06
Started
Ended
Elo favorite51.7%MayShadowFaxGG
Fastest Classical4:43*MayShadowFaxGG
First pressure3:41Parry Faster · Warrior Priest trained
Most military units85MayShadowFaxGG
Highest EAPM51.1MayShadowFaxGG

Parry Faster

Quetzalcoatl

Defeat
Elo1299-17
EAPM42.1
Military units84
First pressure3:41Warrior Priest trained
First expansion
Market volume0
Total score 11,075
Military score 3,900
Economic score 6,548
Kills score 649
Units killed 27
Units lost 85
Buildings razed 0
Largest army 84
Favorite unit Tequihua Archer 33 fielded
Classical 5:10* Estimated start 4:10
Heroic Not reached
Mythic Not reached
Victory
Elo1311+17
EAPM51.1
Military units85
First pressure4:23Hersir trained
First expansion
Market volume0
Total score 18,113
Military score 9,077
Economic score 7,155
Kills score 1,945
Units killed 83
Units lost 27
Buildings razed 0
Largest army 85
Favorite unit Raiding Cavalry 34 fielded
Classical 4:43* Estimated start 3:43
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Parry FasterQuetzalcoatl
Match time
MayShadowFaxGGThor
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior28 training queues
Tequihua Archer6 training queues
Centzon Totochtin2 training queues
Tlamanih Spearman2 training queues
Warrior Priest2 training queues
God powerAgave Bloom
Tequihua Archer27 training queues
ArmoryArmory
Key technologyMedium Nobles Hut Soldiers
Centzon Totochtin4 training queues
Key technologyHusbandry
Warrior Priest2 training queues
Tlamanih Spearman5 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir5 training queues
Hersir6 training queues
Throwing Axeman25 training queues
Raiding Cavalry8 training queues
Key technologyHand Axe
Key technologyPickaxe
Raiding Cavalry26 training queues
Valkyrie2 training queues
Key technologyMedium Cavalry
Key technologyMedium Infantry
Hersir8 training queues
Godi3 training queues
God powerForest Fire
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%MayShadowFaxGG
Fastest Classical4:43*MayShadowFaxGG
First pressure3:41Parry Faster · Warrior Priest trained
Armory timing0:10MayShadowFaxGG · Dwarven Armory

Player highlights

Standout performances

Highest total score18,113MayShadowFaxGG
Highest military score9,077MayShadowFaxGG
Highest economy score7,155MayShadowFaxGG
Most kills1,945MayShadowFaxGG
Most units killed83MayShadowFaxGG
Most deaths85Parry Faster
Most buildings razed0Parry Faster
Largest army85MayShadowFaxGG
Favorite unitRaiding CavalryMayShadowFaxGG · 34 fielded

Parry Faster

Most Deaths

MayShadowFaxGG

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Parry Faster

Late Classical5:10 estimated completion
Early pressure3:41 · Warrior Priest trained
Early armory / Heroic prep9:21 · Armory
Large army production84 military units

MayShadowFaxGG

Classical timing4:43 estimated completion
Early pressure4:23 · Hersir trained
Early armory / Heroic prep0:10 · Dwarven Armory
Large army production85 military units
Parry Faster · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Parry Faster · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Parry Faster · Early MilitaryMeaningful trained combat units were produced during the early opening.
Parry Faster · Late ClassicalClassical completed after 5:00 on a standard land opening.
MayShadowFaxGG · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MayShadowFaxGG · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parry Faster

Army

Tequihua Archer33
Ocelotl Warrior28
Warrior Priest9
Tlamanih Spearman7
Centzon Totochtin6
Coyote Warrior1
Buildings6 types
House15
Calpulli7
Nobles Hut3
War Hut2
Armory1
Temple1
God powers1 invoked
Agave Bloom1

MayShadowFaxGG

Army

Raiding Cavalry34
Throwing Axeman25
Hersir20
Godi3
Valkyrie3
Buildings6 types
House15
Longhouse3
Great Hall2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers1 invoked
Forest Fire1