Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GodFather vs PeterCrocs

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:16
Nile Shallows map preview
Map Nile Shallows
Defeated
GodFatherZeus
Pre-match Elo1555
Win probability38.3%
25:16 Match length PeterCrocs favored
Winner
PeterCrocsZeus
Pre-match Elo1638
Win probability61.7%

Match at a glance

GodFather vs PeterCrocs

WinnerPeterCrocs
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration25:16
Started
Ended
Elo favorite61.7%PeterCrocs
Fastest Classical3:33*PeterCrocs
First pressure3:52PeterCrocs · Military Academy
First extra TC23:00GodFather · Town Center
Most military units127PeterCrocs
Highest EAPM69.5PeterCrocs

GodFather

Zeus

Defeat
Elo1555-13
EAPM51.4
Military units121
First pressure4:41Stable
First expansion23:00
Market volume0
Total score 22,376
Military score 5,988
Economic score 14,202
Kills score 2,254
Units killed 81
Units lost 94
Buildings razed 0
Largest army 121
Favorite unit Hypaspist 56 fielded
Classical 4:21* Research start 3:21
Heroic 18:56* Estimated start 17:41
Mythic Not reached

PeterCrocs

Zeus

Victory
Elo1638+13
EAPM69.5
Military units127
First pressure3:52Military Academy
First expansion
Market volume0
Total score 32,974
Military score 15,276
Economic score 14,353
Kills score 3,387
Units killed 98
Units lost 90
Buildings razed 12
Largest army 127
Favorite unit Hoplite 90 fielded
Classical 3:33* Research start 2:33
Heroic 17:38* Estimated start 16:23
Mythic Estimated start 23:49 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GodFatherZeus
Match time
PeterCrocsZeus
First military pressureStable
Centaur4 training queues
Hippeus2 training queues
God powerCease Fire
Centaur14 training queues
God powerBolt
Hoplite5 training queues
Key technologyHand Axe
Heracles2 training queues
Hoplite9 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyPlow
Centaur2 training queues
Farm transition16 farms clustered
Key technologyMedium Infantry
Hypaspist46 training queues
God powerBolt
Manticore5 training queues
God powerCease Fire
God powerUnderworld Passage
Town CenterAdditional center
Key technologyShaft Mine
Manticore10 training queues
Hypaspist10 training queues
DefeatMatch result
First military pressureMilitary Academy
Hoplite28 training queues
God powerBolt
Key technologyPickaxe
Minotaur3 training queues
Key technologyHusbandry
Key technologyHand Axe
Minotaur3 training queues
Hoplite23 training queues
God powerRestoration
Key technologyMedium Infantry
God powerBolt
ArmoryArmory
Key technologyPlow
Farm transition9 farms clustered
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Hoplite37 training queues
Manticore13 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyHeavy Infantry
God powerUnderworld Passage
God powerUnderworld Passage
Fortress-tier buildingFortress
Manticore2 training queues
Petrobolos5 training queues
Fortress-tier buildingFortress
God powerBolt
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.7%PeterCrocs
Fastest Classical3:33*PeterCrocs
Fastest Heroic17:38*PeterCrocs
First pressure3:52PeterCrocs · Military Academy
First extra TC23:00GodFather · Town Center
Fortress timing22:44PeterCrocs · Fortress
Armory timing14:53PeterCrocs · Armory
Farm transition15:00–15:38PeterCrocs · 9 farms clustered

Player highlights

Standout performances

Highest total score32,974PeterCrocs
Highest military score15,276PeterCrocs
Highest economy score14,353PeterCrocs
Most kills3,387PeterCrocs
Most units killed98PeterCrocs
Most deaths94GodFather
Most buildings razed12PeterCrocs
Largest army127PeterCrocs
Favorite unitHoplitePeterCrocs · 90 fielded

GodFather

Most Deaths

PeterCrocs

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GodFather

Classical timing4:21 estimated completion
Early pressure4:41 · Stable
Expansion signal23:00 · Town Center
Early armory / Heroic prep16:11 · Armory
Heavy walling signal18 wall build events
Farm transition17:52–19:07 · 16 farms clustered
Large army production121 military units

PeterCrocs

Fast Classical3:33 estimated completion
Early pressure3:52 · Military Academy
Early armory / Heroic prep14:53 · Armory
Fortress tech path22:44 · Fortress
Heavy walling signal45 wall build events
Farm transition15:00–15:38 · 9 farms clustered
Large army production127 military units
GodFather · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GodFather · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
PeterCrocs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PeterCrocs · Early MilitaryMeaningful trained combat units were produced during the early opening.
PeterCrocs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
PeterCrocs · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GodFather

Army

Hypaspist56
Centaur21
Manticore16
Hoplite15
Heracles6
Jason4
Hippeus2
Odysseus1
Buildings11 types
Farm26
Wall18
House16
Storehouse8
Temple8
Archery Range6
Military Academy5
Granary3
Armory1
Stable1
Town Center1
God powers3 invoked
Bolt2
Cease Fire2
Underworld Passage1

PeterCrocs

Army

Hoplite90
Manticore15
Minotaur8
Petrobolos5
Jason4
Heracles3
Odysseus2
Buildings9 types
Wall45
Farm30
House17
Storehouse11
Granary8
Military Academy5
Temple3
Fortress2
Armory1
God powers3 invoked
Bolt3
Underworld Passage2
Restoration1