Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

doc_diego vs Benbenbenben

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:14
Elysium map preview
Map Elysium
Defeated
doc_diegoOdin
Pre-match Elo934
Win probability35.6%
24:14 Match length Benbenbenben favored
Winner
BenbenbenbenPoseidon
Pre-match Elo1037
Win probability64.4%

Match at a glance

doc_diego vs Benbenbenben

WinnerBenbenbenben
MapElysium
QueueRanked 1v1 Supremacy
Duration24:14
Started
Ended
Elo favorite64.4%Benbenbenben
Fastest Classical4:40*doc_diego
First pressure3:31doc_diego · Hersir trained
First extra TC10:31doc_diego · Town Center
Market timing17:00doc_diego · Market
Most military units98Benbenbenben
Highest EAPM39.2Benbenbenben
Market volume800doc_diego

doc_diego

Odin

Defeat
Elo934-13
EAPM31.3
Military units64
First pressure3:31Hersir trained
First expansion10:31
Market volume800
Total score 24,505
Military score 7,066
Economic score 15,501
Kills score 1,938
Units killed 64
Units lost 107
Buildings razed 2
Largest army 64
Favorite unit Jarl 37 fielded
Classical 4:40* Estimated start 3:40
Heroic 15:18* Estimated start 14:03
Mythic Not reached

Benbenbenben

Poseidon

Victory
Elo1037+13
EAPM39.2
Military units98
First pressure6:41Stable
First expansion18:13
Market volume0
Total score 28,180
Military score 10,033
Economic score 15,167
Kills score 2,980
Units killed 115
Units lost 64
Buildings razed 3
Largest army 98
Favorite unit Prodromos 42 fielded
Classical 5:52* Research start 4:52
Heroic 13:16* Research start 12:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Skadi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

doc_diegoOdin
Match time
BenbenbenbenPoseidon
God powerGreat Hunt
First military pressureHersir trained
Hersir2 training queues
Key technologyPickaxe
Raiding Cavalry3 training queues
God powerForest Fire
ArmoryArmory
Town CenterAdditional center
Key technologyHand Axe
Key technologyCopper Weapons
Hersir3 training queues
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Jarl37 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
Godi2 training queues
Huskarl2 training queues
God powerFrost
Key technologyBronze Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Portable Ram4 training queues
Key technologyBallistics
Key technologyHusbandry
Key technologyHeavy Cavalry
Hersir2 training queues
God powerForest Fire
DefeatMatch result
God powerLure
First military pressureStable
Hippeus7 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCrenellations
Hippeus3 training queues
ArmoryArmory
Hippeus2 training queues
Fortress-tier buildingFortress
Hippeus4 training queues
Key technologyMedium Cavalry
Prodromos10 training queues
Key technologyHand Axe
Key technologyCopper Armor
Key technologyHeavy Cavalry
Prodromos2 training queues
Prodromos10 training queues
Petrobolos2 training queues
Key technologyCopper Weapons
Town CenterAdditional center
Toxotes2 training queues
Farm transition5 farms clustered
Prodromos15 training queues
God powerCease Fire
Fortress-tier buildingFortress
Key technologyMedium Archers
Toxotes11 training queues
Key technologyPlow
Hippeus10 training queues
Hippeus5 training queues
Prodromos5 training queues
Key technologyBow Saw
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.4%Benbenbenben
Fastest Classical4:40*doc_diego
Fastest Heroic13:16*Benbenbenben
First pressure3:31doc_diego · Hersir trained
First extra TC10:31doc_diego · Town Center
Fortress timing13:48Benbenbenben · Fortress
Market timing17:00doc_diego · Market
Armory timing7:58doc_diego · Armory
Farm transition17:38–17:51doc_diego · 7 farms clustered

Player highlights

Standout performances

Highest total score28,180Benbenbenben
Highest military score10,033Benbenbenben
Highest economy score15,501doc_diego
Most kills2,980Benbenbenben
Most units killed115Benbenbenben
Most deaths107doc_diego
Most buildings razed3Benbenbenben
Largest army98Benbenbenben
Favorite unitProdromosBenbenbenben · 42 fielded

doc_diego

Largest ArmyMost DeathsMost ImprovementsMost Resources

Benbenbenben

Highest ScoreMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

doc_diego

Classical timing4:40 estimated completion
Early pressure3:31 · Hersir trained
Expansion signal10:31 · Town Center
Early market / Heroic prep17:00 · Market
Early armory / Heroic prep7:58 · Armory
Fortress tech path17:59 · Hill Fort
Heavy walling signal30 wall build events
Farm transition17:38–17:51 · 7 farms clustered
Market economy signal800 total resource volume

Benbenbenben

Late Classical5:52 estimated completion
Early pressure6:41 · Stable
Expansion signal18:13 · Town Center
Early armory / Heroic prep8:51 · Armory
Fortress tech path13:48 · Fortress
Heavy walling signal27 wall build events
Farm transition18:57–18:58 · 5 farms clustered
Large army production98 military units
doc_diego · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
doc_diego · Early MilitaryMeaningful trained combat units were produced during the early opening.
doc_diego · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Benbenbenben · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Benbenbenben · Early MilitaryMeaningful trained combat units were produced during the early opening.
Benbenbenben · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

doc_diego

Bought

Food800

Sold

No sells

Total player market volume800

Benbenbenben

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

doc_diego

Army

Jarl37
Hersir9
Raiding Cavalry5
Godi4
Portable Ram4
Huskarl3
Valkyrie2
Buildings10 types
Wall30
House16
Farm14
Great Hall7
Ox Cart Building7
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire2
Frost1
Great Hunt1

Benbenbenben

Army

Prodromos42
Hippeus32
Toxotes13
Petrobolos4
Theseus4
Atalanta2
Hippolyta1
Buildings12 types
Farm27
Wall27
House23
Storehouse7
Granary6
Stable4
Armory2
Fortress2
Archery Range1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1