Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

girl in red vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:41
Steppe map preview
Map Steppe
Winner
girl in redRa
Pre-match Elo1937
Win probability45.6%
12:41 Match length UpsetThe Elo underdog won
Defeated
[DoD]BacHiPoseidon
Pre-match Elo1968
Win probability54.4%

Match at a glance

girl in red vs [DoD]BacHi

Winnergirl in red
MapSteppe
QueueRanked 1v1 Supremacy
Duration12:41
Started
Ended
Elo favorite54.4%[DoD]BacHi · Upset
Fastest Classical3:42*[DoD]BacHi
First pressure3:20[DoD]BacHi · Stable
Market timing9:49girl in red · Market
First extra TC6:01[DoD]BacHi · Town Center
Most military units30[DoD]BacHi
Highest EAPM95.3girl in red
Victory
Elo1937+19
EAPM95.3
Military units25
First pressure5:24Barracks
First expansion7:43
Market volume0
Total score 16,158
Military score 7,603
Economic score 7,641
Kills score 944
Units killed 33
Units lost 9
Buildings razed 1
Largest army 25
Favorite unit Spearman 20 fielded
Classical 4:40* Research start 3:40
Heroic 11:07* Estimated start 9:52
Mythic Not reached

[DoD]BacHi

Poseidon

Defeat
Elo1968-19
EAPM59.2
Military units30
First pressure3:20Stable
First expansion6:01
Market volume0
Total score 7,966
Military score 2,832
Economic score 4,896
Kills score 238
Units killed 9
Units lost 32
Buildings razed 8
Largest army 30
Favorite unit Hippeus 20 fielded
Classical 3:42* Estimated start 2:42
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

girl in redRa
Match time
[DoD]BacHiPoseidon
Key technologyPickaxe
Sphinx2 training queues
First military pressureBarracks
Spearman11 training queues
Key technologyHusbandry
God powerEclipse
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Key technologyMedium Spearmen
MarketMarket
Spearman9 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
VictoryMatch result
God powerLure
First military pressureStable
Hippeus2 training queues
God powerCease Fire
Town CenterAdditional center
Key technologyPickaxe
Hippeus18 training queues
Key technologyHusbandry
Centaur5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%[DoD]BacHi · Upset
Fastest Classical3:42*[DoD]BacHi
Fastest Heroic11:07*girl in red
First pressure3:20[DoD]BacHi · Stable
First extra TC6:01[DoD]BacHi · Town Center
Fortress timing12:00girl in red · Migdol Stronghold
Market timing9:49girl in red · Market
Armory timing8:15girl in red · Armory

Player highlights

Standout performances

Highest total score16,158girl in red
Highest military score7,603girl in red
Highest economy score7,641girl in red
Most kills944girl in red
Most units killed33girl in red
Most deaths32[DoD]BacHi
Most buildings razed8[DoD]BacHi
Largest army30[DoD]BacHi
Favorite unitSpearmangirl in red · 20 fielded

girl in red

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

[DoD]BacHi

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

girl in red

Classical timing4:40 estimated completion
Early pressure5:24 · Barracks
Fast expansion7:43 · Town Center
Early market / Heroic prep9:49 · Market
Early armory / Heroic prep8:15 · Armory
Fortress tech path12:00 · Migdol Stronghold
Heavy walling signal11 wall build events

[DoD]BacHi

Fast Classical3:42 estimated completion
Early pressure3:20 · Stable
Fast expansion6:01 · Town Center
girl in red · Early MilitaryMeaningful trained combat units were produced during the early opening.
girl in red · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

girl in red

Army

Spearman20
Sphinx4
Petsuchos1
Buildings14 types
House21
Obelisk12
Wall11
Granary5
Barracks4
Armory2
Lumber Camp2
Mining Camp2
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1

[DoD]BacHi

Army

Hippeus20
Centaur6
Atalanta2
Theseus2
Buildings7 types
House8
Wall5
Granary3
Stable3
Storehouse1
Temple1
Town Center1
God powers2 invoked
Cease Fire1
Lure1