Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Leif Erikson vs KoningYoshi2

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:50
Watering Hole map preview
Map Watering Hole
Defeated
Leif EriksonThor
Pre-match Elo1360
Win probability15.2%
23:50 Match length KoningYoshi2 favored
Winner
KoningYoshi2Odin
Pre-match Elo1659
Win probability84.8%

Match at a glance

Leif Erikson vs KoningYoshi2

WinnerKoningYoshi2
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:50
Started
Ended
Elo favorite84.8%KoningYoshi2
Fastest Classical4:37*Leif Erikson
First pressure1:38KoningYoshi2 · Hersir trained
First extra TC6:29Leif Erikson · Town Center
Market timing17:55Leif Erikson · Market
Most military units236KoningYoshi2
Highest EAPM73.4Leif Erikson
Market volume1,100Leif Erikson
Defeat
Elo1360-5
EAPM73.4
Military units99
First pressure3:41Hersir trained
First expansion6:29
Market volume1100
Total score 33,971
Military score 16,702
Economic score 13,436
Kills score 3,855
Units killed 131
Units lost 223
Buildings razed 28
Largest army 99
Favorite unit Berserk 33 fielded
Classical 4:37* Research start 3:37
Heroic 17:00* Research start 15:45
Mythic 22:34* Research start 20:34
Victory
Elo1659+5
EAPM66.8
Military units236
First pressure1:38Hersir trained
First expansion8:27
Market volume0
Total score 41,522
Military score 18,636
Economic score 18,677
Kills score 4,269
Units killed 152
Units lost 156
Buildings razed 4
Largest army 236
Favorite unit Throwing Axeman 114 fielded
Classical 5:35* Research start 4:35
Heroic 14:37* Research start 13:22
Mythic 21:04* Estimated start 19:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Skadi
HeroicAge
Skadi
Baldr
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Leif EriksonThor
Match time
KoningYoshi2Odin
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir7 training queues
Key technologyCopper Shields
Town CenterAdditional center
Key technologyBronze Weapons
God powerDwarven Mine
Key technologyBronze Armor
Key technologyBronze Shields
Throwing Axeman2 training queues
Raiding Cavalry12 training queues
God powerHealing Spring
God powerHealing Spring
Key technologyMedium Infantry
Key technologyIron Shields
Berserk3 training queues
Troll5 training queues
Throwing Axeman5 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Berserk9 training queues
Farm transition14 farms clustered
Hersir3 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyBallistics
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
MarketMarket
Throwing Axeman2 training queues
Portable Ram3 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Throwing Axeman24 training queues
Berserk8 training queues
Portable Ram2 training queues
God powerFrost
God powerHealing Spring
Berserk12 training queues
God powerRagnarok
DefeatMatch result
First military pressureHersir trained
Hersir3 training queues
Hersir7 training queues
Key technologyPickaxe
Town CenterAdditional center
Hersir8 training queues
Key technologyHusbandry
Key technologyHand Axe
Key technologyPlow
Raiding Cavalry10 training queues
ArmoryArmory
Throwing Axeman18 training queues
Hersir28 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Einheri3 training queues
Berserk5 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Frost Giant5 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Farm transition6 farms clustered
Fortress-tier buildingHill Fort
Godi10 training queues
Fortress-tier buildingHill Fort
Throwing Axeman15 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
Town CenterAdditional center
Godi10 training queues
Raiding Cavalry5 training queues
Portable Ram3 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
DockDock
Fortress-tier buildingHill Fort
Key technologyCopper Shields
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyCrenellations
Frost Giant2 training queues
Key technologyBronze Shields
Key technologyBallistics
Raiding Cavalry5 training queues
Key technologyHeavy Cavalry
God powerFimbulwinter
Berserk5 training queues
God powerFrost
Throwing Axeman80 training queues
God powerUndermine
Key technologyIron Weapons
Key technologyIron Armor
Berserk10 training queues
Key technologyChampion Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite84.8%KoningYoshi2
Fastest Classical4:37*Leif Erikson
Fastest Heroic14:37*KoningYoshi2
Fastest Mythic21:04*KoningYoshi2
First pressure1:38KoningYoshi2 · Hersir trained
First extra TC6:29Leif Erikson · Town Center
Fortress timing15:34KoningYoshi2 · Hill Fort
Market timing17:55Leif Erikson · Market
Armory timing0:08Leif Erikson · Dwarven Armory
Farm transition13:59–14:56Leif Erikson · 14 farms clustered

Player highlights

Standout performances

Highest total score41,522KoningYoshi2
Highest military score18,636KoningYoshi2
Highest economy score18,677KoningYoshi2
Most kills4,269KoningYoshi2
Most units killed152KoningYoshi2
Most deaths223Leif Erikson
Most buildings razed28Leif Erikson
Largest army236KoningYoshi2
Favorite unitThrowing AxemanKoningYoshi2 · 114 fielded

Leif Erikson

Largest ArmyMost Deaths

KoningYoshi2

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Leif Erikson

Classical timing4:37 estimated completion
Early pressure3:41 · Hersir trained
Fast expansion6:29 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:55 · Market
Early armory / Heroic prep0:08 · Dwarven Armory
Fortress tech path17:34 · Hill Fort
Heavy walling signal24 wall build events
Farm transition13:59–14:56 · 14 farms clustered
Market economy signal1,100 total resource volume
Large army production99 military units

KoningYoshi2

Late Classical5:35 estimated completion
Early pressure1:38 · Hersir trained
Fast expansion8:27 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:12 · Armory
Fortress tech path15:34 · Hill Fort
Heavy walling signal22 wall build events
Water commitment signal1 dock build events
Farm transition15:01–15:02 · 6 farms clustered
Large army production236 military units
Leif Erikson · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Leif Erikson · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
KoningYoshi2 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
KoningYoshi2 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
KoningYoshi2 · Early MilitaryMeaningful trained combat units were produced during the early opening.
KoningYoshi2 · Late ClassicalClassical completed after 5:00 on a standard land opening.
KoningYoshi2 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

Leif Erikson

Bought

Food900
Wood200

Sold

No sells

Total player market volume1100

KoningYoshi2

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Leif Erikson

Army

Berserk33
Throwing Axeman33
Raiding Cavalry12
Hersir10
Troll6
Portable Ram5
Buildings11 types
Farm24
Wall24
House16
Longhouse9
Ox Cart Building4
Great Hall2
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Healing Spring3
Dwarven Mine1
Frost1
Ragnarok1

KoningYoshi2

Army

Throwing Axeman114
Hersir46
Berserk20
Godi20
Raiding Cavalry20
Frost Giant9
Einheri3
Portable Ram3
Longboat1
Buildings11 types
House30
Farm26
Wall22
Longhouse17
Hill Fort6
Ox Cart Building6
Great Hall5
Armory2
Town Center2
Dock1
Temple1
God powers3 invoked
Fimbulwinter1
Frost1
Undermine1