Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PrettyBxni vs Matt

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:29
Savannah map preview
Map Savannah
Winner
PrettyBxniGaia
Pre-match Elo639
Win probability52.6%
19:29 Match length PrettyBxni favored
Defeated
MattZeus
Pre-match Elo621
Win probability47.4%

Match at a glance

PrettyBxni vs Matt

WinnerPrettyBxni
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:29
Started
Ended
Elo favorite52.6%PrettyBxni
Fastest Classical3:42*Matt
First pressure4:22Matt · Archery Range
First extra TC7:37PrettyBxni · Town Center
Market timing7:20Matt · Market
Most military units50Matt
Highest EAPM38.5PrettyBxni
Market volume200Matt

PrettyBxni

Gaia

Victory
Elo639+21
EAPM38.5
Military units35
First pressure5:07Counter Barracks
First expansion7:37
Market volume0
Total score 31,691
Military score 13,393
Economic score 17,876
Kills score 422
Units killed 17
Units lost 2
Buildings razed 0
Largest army 35
Favorite unit Turma 11 fielded
Classical 5:03* Research start 4:03
Heroic 18:16* Research start 17:01
Mythic Not reached

Matt

Zeus

Defeat
Elo621-28
EAPM27.2
Military units50
First pressure4:22Archery Range
First expansion11:45
Market volume200
Total score 23,689
Military score 12,060
Economic score 11,076
Kills score 553
Units killed 4
Units lost 17
Buildings razed 6
Largest army 50
Favorite unit Toxotes 36 fielded
Classical 3:42* Estimated start 2:42
Heroic 10:14* Estimated start 8:59
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Rheia
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PrettyBxniGaia
Match time
MattZeus
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureCounter Barracks
Key technologyBow Saw
Turma5 training queues
ArmoryArmory
Katapeltes4 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyBallistics
Key technologyShaft Mine
Cheiroballista3 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Cheiroballista4 training queues
God powerCarnivora
Murmillo7 training queues
Turma6 training queues
Key technologyMedium Archers
Farm transition14 farms clustered
Cheiroballista2 training queues
Key technologyPlow
God powerCarnivora
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Destroyer3 training queues
Key technologyHeavy Infantry
VictoryMatch result
First military pressureArchery Range
Toxotes7 training queues
Minotaur2 training queues
Key technologyHand Axe
ArmoryArmory
Key technologyMedium Archers
MarketMarket
Key technologyBallistics
Key technologyCopper Weapons
Key technologyPickaxe
Toxotes12 training queues
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Shields
Toxotes17 training queues
Key technologyCrenellations
Key technologyBronze Armor
God powerBolt
Fortress-tier buildingFortress
God powerRestoration
Petrobolos10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.6%PrettyBxni
Fastest Classical3:42*Matt
Fastest Heroic10:14*Matt
First pressure4:22Matt · Archery Range
First extra TC7:37PrettyBxni · Town Center
Fortress timing16:13Matt · Fortress
Market timing7:20Matt · Market
Armory timing6:07Matt · Armory
Farm transition14:54–15:54PrettyBxni · 14 farms clustered

Player highlights

Standout performances

Highest total score31,691PrettyBxni
Highest military score13,393PrettyBxni
Highest economy score17,876PrettyBxni
Most kills553Matt
Most units killed17PrettyBxni
Most deaths17Matt
Most buildings razed6Matt
Largest army50Matt
Favorite unitToxotesMatt · 36 fielded

PrettyBxni

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Matt

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PrettyBxni

Late Classical5:03 estimated completion
Early pressure5:07 · Counter Barracks
Fast expansion7:37 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:37 · Armory
Fortress tech path18:21 · Palace
Heavy walling signal14 wall build events
Farm transition14:54–15:54 · 14 farms clustered

Matt

Fast Classical3:42 estimated completion
Early pressure4:22 · Archery Range
Expansion signal11:45 · Town Center
Early market / Heroic prep7:20 · Market
Early armory / Heroic prep6:07 · Armory
Fortress tech path16:13 · Fortress
Market economy signal200 total resource volume
PrettyBxni · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
PrettyBxni · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
PrettyBxni · Early MilitaryMeaningful trained combat units were produced during the early opening.
PrettyBxni · Late ClassicalClassical completed after 5:00 on a standard land opening.
PrettyBxni · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Matt · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Matt · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Matt · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

PrettyBxni

Bought

No buys

Sold

No sells

Total player market volume0

Matt

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PrettyBxni

Army

Turma11
Cheiroballista9
Murmillo8
Katapeltes4
Destroyer3
Buildings11 types
Farm14
Wall14
Manor9
Sentry Tower4
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers2 invoked
Carnivora2
Gaia Forest1

Matt

Army

Toxotes36
Petrobolos10
Minotaur2
Heracles1
Jason1
Buildings10 types
House13
Archery Range5
Granary5
Sentry Tower4
Storehouse4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1