Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisBeClean vs Rythil

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:07
Giza map preview
Map Giza
Defeated
ChrisBeCleanZeus
Pre-match Elo1471
Win probability55.0%
14:07 Match length UpsetThe Elo underdog won
Winner
RythilOdin
Pre-match Elo1436
Win probability45.0%

Match at a glance

ChrisBeClean vs Rythil

WinnerRythil
MapGiza
QueueRanked 1v1 Supremacy
Duration14:07
Started
Ended
Elo favorite55.0%ChrisBeClean · Upset
Fastest Classical3:46*ChrisBeClean
First pressure3:52Rythil · Hersir trained
Most military units77Rythil
Highest EAPM65.6ChrisBeClean
Defeat
Elo1471-19
EAPM65.6
Military units43
First pressure4:04Military Academy
First expansion
Market volume0
Total score 12,357
Military score 6,306
Economic score 5,610
Kills score 441
Units killed 15
Units lost 27
Buildings razed 3
Largest army 43
Favorite unit Hoplite 29 fielded
Classical 3:46* Research start 2:46
Heroic Not reached
Mythic Not reached

Rythil

Odin

Victory
Elo1436+19
EAPM64.8
Military units77
First pressure3:52Hersir trained
First expansion
Market volume0
Total score 16,283
Military score 6,460
Economic score 9,217
Kills score 606
Units killed 27
Units lost 14
Buildings razed 3
Largest army 77
Favorite unit Raiding Cavalry 22 fielded
Classical 4:57* Estimated start 3:57
Heroic 11:52* Estimated start 10:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChrisBeCleanZeus
Match time
RythilOdin
First military pressureMilitary Academy
Hoplite29 training queues
Hippeus3 training queues
Minotaur2 training queues
Hippeus3 training queues
God powerRestoration
Key technologyMedium Infantry
Hippeus2 training queues
DefeatMatch result
God powerGreat Hunt
Key technologyPickaxe
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry12 training queues
Hirdman2 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hersir5 training queues
Throwing Axeman10 training queues
Raiding Cavalry10 training queues
God powerForest Fire
Key technologyMedium Infantry
Hersir5 training queues
Key technologyHusbandry
Key technologyHand Axe
Throwing Axeman5 training queues
Godi20 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%ChrisBeClean · Upset
Fastest Classical3:46*ChrisBeClean
Fastest Heroic11:52*Rythil
First pressure3:52Rythil · Hersir trained
Armory timing9:07Rythil · Armory

Player highlights

Standout performances

Highest total score16,283Rythil
Highest military score6,460Rythil
Highest economy score9,217Rythil
Most kills606Rythil
Most units killed27Rythil
Most deaths27ChrisBeClean
Most buildings razed3ChrisBeClean
Largest army77Rythil
Favorite unitHopliteChrisBeClean · 29 fielded

ChrisBeClean

Most Deaths

Rythil

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChrisBeClean

Fast Classical3:46 estimated completion
Early pressure4:04 · Military Academy
Heavy walling signal17 wall build events

Rythil

Classical timing4:57 estimated completion
Early pressure3:52 · Hersir trained
Early armory / Heroic prep9:07 · Armory
Heavy walling signal9 wall build events
ChrisBeClean · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChrisBeClean · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisBeClean · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rythil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rythil · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisBeClean

Army

Hoplite29
Hippeus8
Minotaur4
Heracles1
Jason1
Buildings7 types
Wall17
House11
Military Academy6
Granary5
Storehouse3
Stable2
Temple1
God powers1 invoked
Restoration1

Rythil

Army

Raiding Cavalry22
Godi20
Hersir16
Throwing Axeman16
Hirdman2
Valkyrie1
Buildings7 types
House14
Wall9
Great Hall4
Longhouse3
Ox Cart Building3
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1