Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Your nightmare vs NothingtoProve

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:01
Steppe map preview
Map Steppe
Defeated
Your nightmareFreyr
Pre-match Elo1268
Win probability48.0%
27:01 Match length NothingtoProve favored
Winner
NothingtoProvePoseidon
Pre-match Elo1282
Win probability52.0%

Match at a glance

Your nightmare vs NothingtoProve

WinnerNothingtoProve
MapSteppe
QueueRanked 1v1 Supremacy
Duration27:01
Started
Ended
Elo favorite52.0%NothingtoProve
Fastest Classical4:35*NothingtoProve
First pressure2:55Your nightmare · Hersir trained
First extra TC10:51NothingtoProve · Town Center
Market timing13:36Your nightmare · Market
Most military units250Your nightmare
Highest EAPM72.7Your nightmare
Market volume6,500Your nightmare
Defeat
Elo1268-17
EAPM72.7
Military units250
First pressure2:55Hersir trained
First expansion19:32
Market volume6500
Total score 24,586
Military score 9,245
Economic score 9,891
Kills score 5,450
Units killed 187
Units lost 217
Buildings razed 4
Largest army 250
Favorite unit Hirdman 64 fielded
Classical 5:30* Research start 4:30
Heroic 15:20* Research start 14:05
Mythic Not reached

NothingtoProve

Poseidon

Victory
Elo1282+17
EAPM51.1
Military units212
First pressure4:44Stable
First expansion10:51
Market volume1500
Total score 49,348
Military score 17,845
Economic score 24,737
Kills score 6,965
Units killed 206
Units lost 187
Buildings razed 27
Largest army 212
Favorite unit Hippeus 101 fielded
Classical 4:35* Research start 3:35
Heroic 17:51* Estimated start 16:36
Mythic 26:36* Research start 24:36

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Your nightmareFreyr
Match time
NothingtoProvePoseidon
Key technologyHusbandry
First military pressureHersir trained
Key technologyPickaxe
Hersir3 training queues
Key technologyHand Axe
Key technologyCrenellations
Raiding Cavalry5 training queues
Hersir5 training queues
God powerGullinbursti
God powerForest Fire
Hirdman15 training queues
Key technologyMedium Infantry
Key technologyPlow
Hirdman5 training queues
ArmoryArmory
Key technologyCopper Shields
MarketMarket
Farm transition5 farms clustered
Hirdman5 training queues
Key technologyMedium Cavalry
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyBow Saw
Key technologyCopper Armor
Berserk5 training queues
Fortress-tier buildingHill Fort
Portable Ram3 training queues
Berserk5 training queues
God powerTempest
Huskarl5 training queues
Raiding Cavalry15 training queues
Key technologyBronze Weapons
Godi5 training queues
Huskarl3 training queues
Town CenterAdditional center
Throwing Axeman5 training queues
Key technologyHeavy Cavalry
Jarl5 training queues
Fortress-tier buildingHill Fort
Berserk36 training queues
Portable Ram2 training queues
Godi5 training queues
Raiding Cavalry10 training queues
Huskarl9 training queues
Throwing Axeman5 training queues
God powerForest Fire
Fortress-tier buildingHill Fort
Throwing Axeman5 training queues
Hirdman39 training queues
ArmoryArmory
Valkyrie2 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Raiding Cavalry15 training queues
Key technologyBronze Shields
Huskarl8 training queues
Berserk15 training queues
Godi5 training queues
DefeatMatch result
God powerLure
First military pressureStable
Centaur2 training queues
Hippeus19 training queues
Key technologyMedium Cavalry
Centaur2 training queues
Centaur3 training queues
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
Centaur7 training queues
Key technologyHusbandry
Toxotes6 training queues
ArmoryArmory
ArmoryArmory
ArmoryArmory
Toxotes7 training queues
Centaur4 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
MarketMarket
Fortress-tier buildingFortress
God powerCease Fire
Key technologyHeavy Cavalry
Toxotes11 training queues
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Shields
God powerBronze
Hippeus10 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Petrobolos8 training queues
Hippeus6 training queues
Farm transition25 farms clustered
Key technologyPlow
Toxotes36 training queues
Hippeus43 training queues
Town CenterAdditional center
God powerCease Fire
Prodromos2 training queues
Town CenterAdditional center
Hippeus23 training queues
Toxotes17 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Town CenterAdditional center
Key technologyChampion Cavalry
Key technologyChampion Archers
God powerEarthquake
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite52.0%NothingtoProve
Fastest Classical4:35*NothingtoProve
Fastest Heroic15:20*Your nightmare
Fastest Mythic26:36*NothingtoProve
First pressure2:55Your nightmare · Hersir trained
First extra TC10:51NothingtoProve · Town Center
Fortress timing15:59Your nightmare · Hill Fort
Market timing13:36Your nightmare · Market
Armory timing12:33Your nightmare · Armory
Farm transition14:03–14:52Your nightmare · 5 farms clustered

Player highlights

Standout performances

Highest total score49,348NothingtoProve
Highest military score17,845NothingtoProve
Highest economy score24,737NothingtoProve
Most kills6,965NothingtoProve
Most units killed206NothingtoProve
Most deaths217Your nightmare
Most buildings razed27NothingtoProve
Largest army250Your nightmare
Favorite unitHippeusNothingtoProve · 101 fielded

Your nightmare

Most DeathsMost Improvements

NothingtoProve

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Your nightmare

Late Classical5:30 estimated completion
Early pressure2:55 · Hersir trained
Expansion signal19:32 · Town Center
Early market / Heroic prep13:36 · Market
Early armory / Heroic prep12:33 · Armory
Fortress tech path15:59 · Hill Fort
Farm transition14:03–14:52 · 5 farms clustered
Market economy signal6,500 total resource volume
Large army production250 military units

NothingtoProve

Classical timing4:35 estimated completion
Early pressure4:44 · Stable
Expansion signal10:51 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep17:39 · Market
Early armory / Heroic prep15:06 · Armory
Fortress tech path17:48 · Fortress
Farm transition20:49–21:05 · 25 farms clustered
Market economy signal1,500 total resource volume
Large army production212 military units
Your nightmare · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Your nightmare · Early MilitaryMeaningful trained combat units were produced during the early opening.
Your nightmare · Late ClassicalClassical completed after 5:00 on a standard land opening.
Your nightmare · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
NothingtoProve · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NothingtoProve · Early MilitaryMeaningful trained combat units were produced during the early opening.
NothingtoProve · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8000 total volume

Your nightmare

Bought

Food1700

Sold

Wood4800
Total player market volume6500

NothingtoProve

Bought

Wood900

Sold

Wood600
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Your nightmare

Army

Hirdman64
Berserk61
Raiding Cavalry45
Huskarl25
Godi15
Throwing Axeman15
Hersir10
Jarl5
Portable Ram5
Valkyrie5
Buildings11 types
House17
Farm15
Sentry Tower10
Longhouse8
Hill Fort6
Great Hall4
Ox Cart Building4
Armory2
Market1
Temple1
Town Center1
God powers3 invoked
Forest Fire2
Gullinbursti1
Tempest1

NothingtoProve

Army

Hippeus101
Toxotes77
Centaur18
Petrobolos8
Prodromos3
Atalanta2
Theseus2
Hippolyta1
Buildings11 types
Farm52
House23
Storehouse12
Stable8
Archery Range6
Granary6
Town Center6
Armory3
Fortress3
Market1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1