Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

PeterCrocs vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:31
Megalopolis map preview
Map Megalopolis
Winner
PeterCrocsZeus
Pre-match Elo1625
Win probability81.7%
9:31 Match length PeterCrocs favored
Defeated
Leif EriksonThor
Pre-match Elo1365
Win probability18.3%

Match at a glance

PeterCrocs vs Leif Erikson

WinnerPeterCrocs
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration9:31
Started
Ended
Elo favorite81.7%PeterCrocs
Fastest Classical3:59*PeterCrocs
First pressure3:50PeterCrocs · Military Academy
Most military units46PeterCrocs
Highest EAPM73.3Leif Erikson

PeterCrocs

Zeus

Victory
Elo1625+6
EAPM70.6
Military units46
First pressure3:50Military Academy
First expansion
Market volume0
Total score 9,117
Military score 4,485
Economic score 4,052
Kills score 580
Units killed 23
Units lost 13
Buildings razed 1
Largest army 46
Favorite unit Hoplite 26 fielded
Classical 3:59* Estimated start 2:59
Heroic Not reached
Mythic Not reached
Defeat
Elo1365-6
EAPM73.3
Military units20
First pressure4:05Hersir trained
First expansion
Market volume0
Total score 7,137
Military score 3,027
Economic score 3,816
Kills score 338
Units killed 13
Units lost 23
Buildings razed 0
Largest army 20
Favorite unit Hersir 9 fielded
Classical 4:42* Research start 3:42
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Forseti
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PeterCrocsZeus
Match time
Leif EriksonThor
First military pressureMilitary Academy
Hoplite26 training queues
Toxotes17 training queues
Key technologyPickaxe
Key technologyHand Axe
VictoryMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir5 training queues
God powerHealing Spring
Berserk5 training queues
Hersir4 training queues
Throwing Axeman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.7%PeterCrocs
Fastest Classical3:59*PeterCrocs
First pressure3:50PeterCrocs · Military Academy
Armory timing0:09Leif Erikson · Dwarven Armory

Player highlights

Standout performances

Highest total score9,117PeterCrocs
Highest military score4,485PeterCrocs
Highest economy score4,052PeterCrocs
Most kills580PeterCrocs
Most units killed23PeterCrocs
Most deaths23Leif Erikson
Most buildings razed1PeterCrocs
Largest army46PeterCrocs
Favorite unitHoplitePeterCrocs · 26 fielded

PeterCrocs

Highest ScoreLargest ArmyMost KillsMost Resources

Leif Erikson

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

PeterCrocs

Fast Classical3:59 estimated completion
Early pressure3:50 · Military Academy

Leif Erikson

Classical timing4:42 estimated completion
Early pressure4:05 · Hersir trained
Early armory / Heroic prep0:09 · Dwarven Armory
PeterCrocs · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
PeterCrocs · Early MilitaryMeaningful trained combat units were produced during the early opening.
PeterCrocs · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PeterCrocs

Army

Hoplite26
Toxotes17
Heracles1
Jason1
Minotaur1
Buildings6 types
House10
Archery Range2
Granary2
Storehouse2
Military Academy1
Temple1

Leif Erikson

Army

Hersir9
Berserk5
Throwing Axeman5
Troll1
Buildings6 types
House7
Wall4
Longhouse2
Dwarven Armory1
Ox Cart Building1
Temple1
God powers1 invoked
Healing Spring1