Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Benbenbenben vs doc_diego

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:42
Alfheim map preview
Map Alfheim
Winner
BenbenbenbenPoseidon
Pre-match Elo1024
Win probability60.9%
12:42 Match length Benbenbenben favored
Defeated
doc_diegoThor
Pre-match Elo947
Win probability39.1%

Match at a glance

Benbenbenben vs doc_diego

WinnerBenbenbenben
MapAlfheim
QueueRanked 1v1 Supremacy
Duration12:42
Started
Ended
Elo favorite60.9%Benbenbenben
Fastest Classical3:56*Benbenbenben
First pressure1:38doc_diego · Hersir trained
Most military units26Benbenbenben
Highest EAPM35.4Benbenbenben

Benbenbenben

Poseidon

Victory
Elo1024+14
EAPM35.4
Military units26
First pressure4:19Stable
First expansion
Market volume0
Total score 14,095
Military score 5,225
Economic score 8,231
Kills score 654
Units killed 26
Units lost 9
Buildings razed 3
Largest army 26
Favorite unit Hippeus 23 fielded
Classical 3:56* Research start 2:56
Heroic 11:21* Estimated start 10:06
Mythic Not reached

doc_diego

Thor

Defeat
Elo947-14
EAPM26.2
Military units15
First pressure1:38Hersir trained
First expansion
Market volume0
Total score 8,023
Military score 3,997
Economic score 3,756
Kills score 270
Units killed 9
Units lost 25
Buildings razed 0
Largest army 15
Favorite unit Hersir 10 fielded
Classical 4:23* Estimated start 3:23
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Forseti
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BenbenbenbenPoseidon
Match time
doc_diegoThor
God powerLure
First military pressureStable
Hippeus7 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
ArmoryArmory
Hippeus4 training queues
Hippeus7 training queues
Key technologyHeavy Cavalry
Hippeus5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir7 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyPickaxe
Throwing Axeman2 training queues
Hirdman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.9%Benbenbenben
Fastest Classical3:56*Benbenbenben
Fastest Heroic11:21*Benbenbenben
First pressure1:38doc_diego · Hersir trained
Armory timing5:13doc_diego · Dwarven Armory

Player highlights

Standout performances

Highest total score14,095Benbenbenben
Highest military score5,225Benbenbenben
Highest economy score8,231Benbenbenben
Most kills654Benbenbenben
Most units killed26Benbenbenben
Most deaths25doc_diego
Most buildings razed3Benbenbenben
Largest army26Benbenbenben
Favorite unitHippeusBenbenbenben · 23 fielded

Benbenbenben

Highest ScoreMost KillsMost Resources

doc_diego

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Benbenbenben

Fast Classical3:56 estimated completion
Early pressure4:19 · Stable
Early armory / Heroic prep6:35 · Armory

doc_diego

Classical timing4:23 estimated completion
Early pressure1:38 · Hersir trained
Early armory / Heroic prep5:13 · Dwarven Armory
Benbenbenben · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Benbenbenben · Early MilitaryMeaningful trained combat units were produced during the early opening.
Benbenbenben · Fast ClassicalClassical completed before 4:00 on a standard land opening.
doc_diego · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
doc_diego · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Benbenbenben

Army

Hippeus23
Atalanta1
Hippolyta1
Theseus1
Buildings6 types
House8
Granary3
Stable3
Armory1
Storehouse1
Temple1
God powers1 invoked
Lure1

doc_diego

Army

Hersir10
Hirdman2
Throwing Axeman2
Raiding Cavalry1
Buildings7 types
House8
Wall5
Ox Cart Building4
Dwarven Armory1
Great Hall1
Longhouse1
Temple1