Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GoatFox_DoD vs girl in red

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:44
Ghost Lake map preview
Map Ghost Lake
Defeated
GoatFox_DoDHades
Pre-match Elo2107
Win probability74.8%
11:44 Match length UpsetThe Elo underdog won
Winner
girl in redRa
Pre-match Elo1918
Win probability25.2%

Match at a glance

GoatFox_DoD vs girl in red

Winnergirl in red
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration11:44
Started
Ended
Elo favorite74.8%GoatFox_DoD · Upset
Fastest Classical3:48*GoatFox_DoD
First pressure8:11girl in red · Barracks
First extra TC5:23GoatFox_DoD · Town Center
Market timing9:09girl in red · Market
Most military units11girl in red
Highest EAPM87.3girl in red

GoatFox_DoD

Hades

Defeat
Elo2107-26
EAPM64.3
Military units10
First pressure9:19Military Academy
First expansion5:23
Market volume0
Total score 11,007
Military score 3,071
Economic score 7,867
Kills score 69
Units killed 2
Units lost 12
Buildings razed 5
Largest army 10
Favorite unit Hoplite 3 fielded
Classical 3:48* Estimated start 2:48
Heroic Estimated start 11:23 · not reached
Mythic Not reached
Victory
Elo1918+26
EAPM87.3
Military units11
First pressure8:11Barracks
First expansion6:29
Market volume0
Total score 15,273
Military score 4,392
Economic score 10,619
Kills score 265
Units killed 12
Units lost 2
Buildings razed 5
Largest army 11
Favorite unit Sphinx 6 fielded
Classical 5:00* Estimated start 4:00
Heroic 11:22* Research start 10:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Bast
Aphrodite
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GoatFox_DoDHades
Match time
girl in redRa
Achilles2 training queues
God powerRestoration
Town CenterAdditional center
Key technologyHusbandry
Key technologyHusbandry
Farm transition5 farms clustered
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
First military pressureMilitary Academy
Hoplite3 training queues
Toxotes3 training queues
ArmoryArmory
DefeatMatch result
Key technologyPickaxe
Sphinx5 training queues
Town CenterAdditional center
God powerEclipse
ArmoryArmory
Key technologyHusbandry
First military pressureBarracks
Spearman4 training queues
MarketMarket
Key technologyMedium Spearmen
Key technologyShaft Mine
Key technologyHand Axe
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite74.8%GoatFox_DoD · Upset
Fastest Classical3:48*GoatFox_DoD
Fastest Heroic11:22*girl in red
First pressure8:11girl in red · Barracks
First extra TC5:23GoatFox_DoD · Town Center
Market timing9:09girl in red · Market
Armory timing7:32girl in red · Armory
Farm transition8:07–8:36GoatFox_DoD · 5 farms clustered

Player highlights

Standout performances

Highest total score15,273girl in red
Highest military score4,392girl in red
Highest economy score10,619girl in red
Most kills265girl in red
Most units killed12girl in red
Most deaths12GoatFox_DoD
Most buildings razed5GoatFox_DoD
Largest army11girl in red
Favorite unitSphinxgirl in red · 6 fielded

GoatFox_DoD

Most Deaths

girl in red

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GoatFox_DoD

Fast Classical3:48 estimated completion
Delayed pressure9:19 · Military Academy
Fast expansion5:23 · Town Center
Early armory / Heroic prep8:43 · Armory
Heavy walling signal22 wall build events
Farm transition8:07–8:36 · 5 farms clustered

girl in red

Late Classical5:00 estimated completion
Delayed pressure8:11 · Barracks
Fast expansion6:29 · Town Center
Early market / Heroic prep9:09 · Market
Early armory / Heroic prep7:32 · Armory
GoatFox_DoD · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GoatFox_DoD · Early MilitaryMeaningful trained combat units were produced during the early opening.
GoatFox_DoD · Fast ClassicalClassical completed before 4:00 on a standard land opening.
girl in red · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
girl in red · Early MilitaryMeaningful trained combat units were produced during the early opening.
girl in red · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GoatFox_DoD

Army

Hoplite3
Toxotes3
Achilles2
Ajax2
Buildings10 types
Wall22
Farm11
House5
Granary4
Storehouse4
Armory2
Archery Range1
Military Academy1
Temple1
Town Center1
God powers1 invoked
Restoration1

girl in red

Army

Sphinx6
Spearman5
Buildings14 types
House22
Obelisk12
Granary5
Mining Camp4
Wall3
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Eclipse1