Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs GodFather

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:43
Oasis map preview
Map Oasis
Winner
zodiac_Isis
Pre-match Elo1635
Win probability59.5%
18:43 Match length zodiac_ favored
Defeated
GodFatherSusanoo
Pre-match Elo1568
Win probability40.5%

Match at a glance

zodiac_ vs GodFather

Winnerzodiac_
MapOasis
QueueRanked 1v1 Supremacy
Duration18:43
Started
Ended
Elo favorite59.5%zodiac_
Fastest Classical4:56*zodiac_
First pressure5:28zodiac_ · Barracks
First extra TC5:34zodiac_ · Village Center
Market timing12:23zodiac_ · Market
Most military units55GodFather
Highest EAPM62.1zodiac_

zodiac_

Isis

Victory
Elo1635+14
EAPM62.1
Military units47
First pressure5:28Barracks
First expansion5:34
Market volume0
Total score 37,351
Military score 15,001
Economic score 20,525
Kills score 1,825
Units killed 64
Units lost 37
Buildings razed 10
Largest army 47
Favorite unit Spearman 13 fielded
Classical 4:56* Research start 3:56
Heroic 11:35* Research start 10:20
Mythic 15:32* Research start 13:32

GodFather

Susanoo

Defeat
Elo1568-14
EAPM35.5
Military units55
First pressure11:14Stable Japanese
First expansion11:17
Market volume0
Total score 25,557
Military score 8,600
Economic score 15,986
Kills score 971
Units killed 37
Units lost 62
Buildings razed 6
Largest army 55
Favorite unit Yumi Horse Archer 35 fielded
Classical 4:59* Research start 3:59
Heroic 10:48* Estimated start 9:33
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Inari Okami
Sobek
HeroicAge
Fujin
Osiris
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Isis
Match time
GodFatherSusanoo
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Village CenterAdditional center
Spearman7 training queues
Sphinx2 training queues
Key technologyHusbandry
Key technologyMedium Spearmen
ArmoryArmory
ArmoryArmory
Key technologyBallistics
Key technologyCopper Weapons
Farm transition10 farms clustered
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
MarketMarket
Camel Rider9 training queues
Chariot Archer5 training queues
Key technologyBronze Weapons
Key technologyCopper Shields
Town CenterAdditional center
Key technologyHeavy Camel Riders
Siege Tower6 training queues
Key technologyCopper Armor
Mummy2 training queues
God powerSon Of Osiris
Catapult5 training queues
Spearman3 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Chariot Archers
Town CenterAdditional center
God powerLocust Swarm
Spearman3 training queues
God powerEclipse
Key technologyIron Shields
Key technologyIron Armor
Chariot Archer3 training queues
VictoryMatch result
Kitsune6 training queues
Onna Musha2 training queues
Kitsune2 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
God powerKusanagi
Kitsune2 training queues
Key technologyHand Axe
Onna Musha2 training queues
Key technologyPlow
First military pressureStable Japanese
Town CenterAdditional center
Key technologyCopper Armor
Fortress-tier buildingCastle
Yumi Horse Archer5 training queues
Key technologyCopper Shields
Town CenterAdditional center
Oni4 training queues
Yumi Horse Archer30 training queues
Key technologyCopper Weapons
Key technologyBow Saw
God powerSmiting Gust
God powerSwampland
God powerKusanagi
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.5%zodiac_
Fastest Classical4:56*zodiac_
Fastest Heroic10:48*GodFather
Fastest Mythic15:32*zodiac_
First pressure5:28zodiac_ · Barracks
First extra TC5:34zodiac_ · Village Center
Fortress timing12:14zodiac_ · Migdol Stronghold
Market timing12:23zodiac_ · Market
Armory timing7:07GodFather · Armory
Farm transition11:13–12:18zodiac_ · 10 farms clustered

Player highlights

Standout performances

Highest total score37,351zodiac_
Highest military score15,001zodiac_
Highest economy score20,525zodiac_
Most kills1,825zodiac_
Most units killed64zodiac_
Most deaths62GodFather
Most buildings razed10zodiac_
Largest army55GodFather
Favorite unitYumi Horse ArcherGodFather · 35 fielded

zodiac_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

GodFather

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:56 estimated completion
Early pressure5:28 · Barracks
Fast expansion5:34 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:23 · Market
Early armory / Heroic prep9:49 · Armory
Fortress tech path12:14 · Migdol Stronghold
Heavy walling signal17 wall build events
Farm transition11:13–12:18 · 10 farms clustered

GodFather

Classical timing4:59 estimated completion
Delayed pressure11:14 · Stable Japanese
Expansion signal11:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:07 · Armory
Fortress tech path12:32 · Castle
Heavy walling signal14 wall build events
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
GodFather · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
GodFather · Early MilitaryMeaningful trained combat units were produced during the early opening.
GodFather · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman13
Camel Rider9
Chariot Archer8
Siege Tower6
Catapult5
Sphinx3
Mummy2
Petsuchos1
Buildings18 types
Farm36
House20
Wall17
Obelisk12
Granary6
Lumber Camp6
Mining Camp5
Siege Works3
Armory2
Town Center2
Barracks1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Village Center1
God powers4 invoked
Eclipse1
Locust Swarm1
Prosperity1
Son Of Osiris1

GodFather

Army

Yumi Horse Archer35
Kitsune10
Onna Musha5
Oni4
Samurai1
Buildings12 types
House19
Wall14
Watermill11
Shrine Japanese7
Stable Japanese5
Mining Camp Japanese3
Temple3
Dojo2
Town Center2
Armory1
Castle1
Guardhouse1
God powers3 invoked
Kusanagi2
Smiting Gust1
Swampland1