Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

drcomer vs Joel

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:14
Blue Lagoon map preview
Map Blue Lagoon
Winner
drcomerOranos
Pre-match Elo908
Win probability66.5%
26:14 Match length drcomer favored
Defeated
JoelZeus
Pre-match Elo789
Win probability33.5%

Match at a glance

drcomer vs Joel

Winnerdrcomer
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration26:14
Started
Ended
Elo favorite66.5%drcomer
Fastest Classical4:03*Joel
First pressure5:48Joel · Military Academy
First extra TC5:01Joel · Town Center
Market timing12:06drcomer · Market
Most military units179drcomer
Highest EAPM33.0Joel

drcomer

Oranos

Victory
Elo908+13
EAPM25.0
Military units179
First pressure6:31Counter Barracks
First expansion5:57
Market volume0
Total score 69,708
Military score 34,590
Economic score 31,138
Kills score 4,002
Units killed 132
Units lost 104
Buildings razed 15
Largest army 179
Favorite unit Turma 28 fielded
Classical 5:42* Research start 4:42
Heroic 14:36* Research start 13:21
Mythic 20:28* Research start 18:28

Joel

Zeus

Defeat
Elo789-36
EAPM33.0
Military units123
First pressure5:48Military Academy
First expansion5:01
Market volume0
Total score 30,312
Military score 8,325
Economic score 18,242
Kills score 3,745
Units killed 107
Units lost 133
Buildings razed 1
Largest army 123
Favorite unit Hoplite 54 fielded
Classical 4:03* Research start 3:03
Heroic 17:16* Research start 16:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Athena
Hyperion
HeroicAge
Dionysus
Helios
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

drcomerOranos
Match time
JoelZeus
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
First military pressureCounter Barracks
Key technologyCrenellations
Key technologyPlow
Farm transition3 farms clustered
ArmoryArmory
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBallistics
Town CenterAdditional center
Key technologyCopper Armor
Key technologyMedium Infantry
MarketMarket
Oracle2 training queues
Katapeltes4 training queues
Turma6 training queues
Cheiroballista5 training queues
Caladria6 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Trade route startedCaravan Atlantean queued
Arcus2 training queues
Key technologyHeavy Cavalry
God powerChaos
God powerCarnivora
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyBronze Armor
Key technologyBronze Shields
Oracle3 training queues
Destroyer5 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Katapeltes16 training queues
Turma20 training queues
Cheiroballista16 training queues
Murmillo3 training queues
Arcus3 training queues
Contarius2 training queues
Caladria2 training queues
Satyr2 training queues
Destroyer3 training queues
Fortress-tier buildingPalace
Oracle Hero3 training queues
Key technologyIron Shields
Key technologyIron Weapons
Key technologyIron Armor
Fire Siphon4 training queues
Key technologyChampion Infantry
Key technologyChampion Archers
Town CenterAdditional center
Murmillo7 training queues
Key technologyChampion Cavalry
Destroyer3 training queues
Fanatic4 training queues
Arcus3 training queues
Contarius5 training queues
Fire Siphon4 training queues
Destroyer8 training queues
Fanatic8 training queues
God powerShockwave
Caladria3 training queues
Satyr4 training queues
Oracle Hero3 training queues
Fire Siphon3 training queues
Arcus2 training queues
God powerTitan Gate
VictoryMatch result
Key technologyHand Axe
Town CenterAdditional center
First military pressureMilitary Academy
Hoplite24 training queues
Minotaur4 training queues
Town CenterAdditional center
Hoplite11 training queues
Minotaur3 training queues
Farm transition6 farms clustered
ArmoryArmory
Town CenterAdditional center
God powerRestoration
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Key technologyMedium Infantry
Hoplite4 training queues
Key technologyMedium Archers
Toxotes50 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
God powerBronze
God powerRestoration
Fortress-tier buildingFortress
God powerBolt
Key technologyHeavy Archers
Hoplite4 training queues
Hydra2 training queues
Minotaur2 training queues
Key technologyBronze Armor
God powerBolt
Hoplite11 training queues
Key technologyBallistics
Key technologyBronze Shields
Hypaspist2 training queues
Toxotes3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.5%drcomer
Fastest Classical4:03*Joel
Fastest Heroic14:36*drcomer
Fastest Mythic20:28*drcomer
First pressure5:48Joel · Military Academy
First extra TC5:01Joel · Town Center
Fortress timing15:43drcomer · Palace
Market timing12:06drcomer · Market
Armory timing8:22drcomer · Armory
Farm transition7:49–8:58drcomer · 3 farms clustered
Trade route started14:54drcomer

Player highlights

Standout performances

Highest total score69,708drcomer
Highest military score34,590drcomer
Highest economy score31,138drcomer
Most kills4,002drcomer
Most units killed132drcomer
Most deaths133Joel
Most buildings razed15drcomer
Largest army179drcomer
Favorite unitHopliteJoel · 54 fielded

drcomer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Joel

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

drcomer

Late Classical5:42 estimated completion
Early pressure6:31 · Counter Barracks
Fast expansion5:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep12:06 · Market
Early armory / Heroic prep8:22 · Armory
Fortress tech path15:43 · Palace
Farm transition7:49–8:58 · 3 farms clustered
Trade route started14:54 · Caravan Atlantean queued
Large army production179 military units

Joel

Classical timing4:03 estimated completion
Early pressure5:48 · Military Academy
Fast expansion5:01 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep14:58 · Armory
Fortress tech path21:08 · Fortress
Farm transition14:30–14:33 · 6 farms clustered
Large army production123 military units
drcomer · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
drcomer · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
drcomer · Late ClassicalClassical completed after 5:00 on a standard land opening.
drcomer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Joel · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Joel · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Joel · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

drcomer

Army

Turma28
Cheiroballista22
Katapeltes21
Destroyer19
Caladria13
Fanatic12
Arcus11
Fire Siphon11
Murmillo11
Contarius9
Oracle8
Oracle Hero6
Satyr6
Centimanus2
Buildings10 types
Farm16
Manor8
Palace4
Counter Barracks3
Military Barracks3
Temple3
Town Center3
Armory1
Economic Guild1
Market1
God powers4 invoked
Carnivora1
Chaos1
Shockwave1
Titan Gate1

Joel

Army

Hoplite54
Toxotes53
Minotaur9
Hydra3
Hypaspist2
Heracles1
Jason1
Buildings11 types
Farm31
House16
Granary11
Sentry Tower10
Storehouse8
Archery Range6
Military Academy4
Town Center4
Temple2
Armory1
Fortress1
God powers3 invoked
Bolt2
Restoration2
Bronze1