Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

UrosIV vs doc_diego

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:23
Marsh map preview
Map Marsh
Winner
UrosIVRa
Pre-match Elo1232
Win probability82.6%
12:23 Match length UrosIV favored
Defeated
doc_diegoThor
Pre-match Elo961
Win probability17.4%

Match at a glance

UrosIV vs doc_diego

WinnerUrosIV
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:23
Started
Ended
Elo favorite82.6%UrosIV
Fastest Classical4:32*UrosIV
First pressure2:10doc_diego · Hersir trained
First extra TC4:38UrosIV · Town Center
Market timing6:15UrosIV · Market
Most military units36UrosIV
Highest EAPM31.5doc_diego

UrosIV

Ra

Victory
Elo1232+6
EAPM29.9
Military units36
First pressure4:49Barracks
First expansion4:38
Market volume0
Total score 14,771
Military score 5,395
Economic score 8,798
Kills score 578
Units killed 21
Units lost 10
Buildings razed 3
Largest army 36
Favorite unit Axeman 25 fielded
Classical 4:32* Estimated start 3:32
Heroic 10:41* Estimated start 9:26
Mythic Not reached

doc_diego

Thor

Defeat
Elo961-6
EAPM31.5
Military units25
First pressure2:10Hersir trained
First expansion6:47
Market volume0
Total score 11,077
Military score 3,552
Economic score 7,317
Kills score 208
Units killed 10
Units lost 20
Buildings razed 3
Largest army 25
Favorite unit Throwing Axeman 16 fielded
Classical 5:00* Estimated start 4:00
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Freyja
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

UrosIVRa
Match time
doc_diegoThor
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Key technologyHusbandry
ArmoryArmory
MarketMarket
Axeman15 training queues
Spearman5 training queues
Key technologyMedium Axemen
God powerShifting Sands
Axeman5 training queues
Key technologyCopper Shields
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Axeman5 training queues
Key technologyMedium Slingers
Slinger5 training queues
Fortress-tier buildingMigdol Stronghold
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir7 training queues
Town CenterAdditional center
Key technologyPickaxe
ArmoryDwarven Armory
Throwing Axeman5 training queues
Key technologyHand Axe
God powerForest Fire
Throwing Axeman11 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Shields
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite82.6%UrosIV
Fastest Classical4:32*UrosIV
Fastest Heroic10:41*UrosIV
First pressure2:10doc_diego · Hersir trained
First extra TC4:38UrosIV · Town Center
Fortress timing11:03UrosIV · Migdol Stronghold
Market timing6:15UrosIV · Market
Armory timing6:13UrosIV · Armory

Player highlights

Standout performances

Highest total score14,771UrosIV
Highest military score5,395UrosIV
Highest economy score8,798UrosIV
Most kills578UrosIV
Most units killed21UrosIV
Most deaths20doc_diego
Most buildings razed3UrosIV
Largest army36UrosIV
Favorite unitAxemanUrosIV · 25 fielded

UrosIV

Highest ScoreMost ImprovementsMost KillsMost Resources

doc_diego

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

UrosIV

Classical timing4:32 estimated completion
Early pressure4:49 · Barracks
Fast expansion4:38 · Town Center
Early market / Heroic prep6:15 · Market
Early armory / Heroic prep6:13 · Armory
Fortress tech path11:03 · Migdol Stronghold

doc_diego

Classical timing5:00 estimated completion
Early pressure2:10 · Hersir trained
Fast expansion6:47 · Town Center
Early armory / Heroic prep8:12 · Dwarven Armory
UrosIV · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
doc_diego · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
doc_diego · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UrosIV

Army

Axeman25
Slinger5
Spearman5
Chariot Archer1
Buildings13 types
House18
Obelisk7
Barracks5
Granary4
Mining Camp3
Migdol Stronghold2
Armory1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Shifting Sands1

doc_diego

Army

Throwing Axeman16
Hersir9
Buildings6 types
House11
Ox Cart Building4
Longhouse3
Dwarven Armory1
Temple1
Town Center1
God powers1 invoked
Forest Fire1