Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

比企谷彩羽 vs ArcosVI

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:40
Valley Of Kings map preview
Map Valley Of Kings
Defeated
比企谷彩羽Huitzilopochtli
Pre-match Elo1030
Win probability40.8%
10:40 Match length ArcosVI favored
Winner
ArcosVIOdin
Pre-match Elo1095
Win probability59.2%

Match at a glance

比企谷彩羽 vs ArcosVI

WinnerArcosVI
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration10:40
Started
Ended
Elo favorite59.2%ArcosVI
Fastest Classical4:00*比企谷彩羽
First pressure3:05比企谷彩羽 · Warrior Priest trained
First extra TC9:11ArcosVI · Town Center
Most military units29比企谷彩羽
Highest EAPM39.3ArcosVI

比企谷彩羽

Huitzilopochtli

Defeat
Elo1030-14
EAPM29.8
Military units29
First pressure3:05Warrior Priest trained
First expansion
Market volume0
Total score 7,740
Military score 3,470
Economic score 4,048
Kills score 222
Units killed 9
Units lost 24
Buildings razed 0
Largest army 29
Favorite unit Tequihua Archer 10 fielded
Classical 4:00* Research start 3:00
Heroic Not reached
Mythic Not reached

ArcosVI

Odin

Victory
Elo1095+14
EAPM39.3
Military units20
First pressure3:30Hersir trained
First expansion9:11
Market volume0
Total score 11,311
Military score 4,745
Economic score 6,080
Kills score 506
Units killed 24
Units lost 8
Buildings razed 0
Largest army 20
Favorite unit Raiding Cavalry 7 fielded
Classical 4:50* Estimated start 3:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

比企谷彩羽Huitzilopochtli
Match time
ArcosVIOdin
First military pressureWarrior Priest trained
Warrior Priest7 training queues
Tlamanih Spearman3 training queues
God powerAgave Bloom
Tequihua Archer7 training queues
God powerBlood Pact
Ocelotl Warrior2 training queues
Key technologyHusbandry
Key technologyMedium War Hut Soldiers
Warrior Priest2 training queues
ArmoryArmory
Tlamanih Spearman2 training queues
Ocelotl Warrior3 training queues
Tequihua Archer2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
Raiding Cavalry6 training queues
Throwing Axeman2 training queues
God powerGreat Hunt
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerForest Fire
Town CenterAdditional center
Valkyrie2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%ArcosVI
Fastest Classical4:00*比企谷彩羽
First pressure3:05比企谷彩羽 · Warrior Priest trained
First extra TC9:11ArcosVI · Town Center
Armory timing9:21比企谷彩羽 · Armory

Player highlights

Standout performances

Highest total score11,311ArcosVI
Highest military score4,745ArcosVI
Highest economy score6,080ArcosVI
Most kills506ArcosVI
Most units killed24ArcosVI
Most deaths24比企谷彩羽
Most buildings razed0比企谷彩羽
Largest army29比企谷彩羽
Favorite unitTequihua Archer比企谷彩羽 · 10 fielded

比企谷彩羽

Most DeathsMost Improvements

ArcosVI

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

比企谷彩羽

Fast Classical4:00 estimated completion
Early pressure3:05 · Warrior Priest trained
Early armory / Heroic prep9:21 · Armory

ArcosVI

Classical timing4:50 estimated completion
Early pressure3:30 · Hersir trained
Expansion signal9:11 · Town Center
比企谷彩羽 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
比企谷彩羽 · Early MilitaryMeaningful trained combat units were produced during the early opening.
比企谷彩羽 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ArcosVI · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ArcosVI · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

比企谷彩羽

Army

Tequihua Archer10
Warrior Priest9
Ocelotl Warrior5
Tlamanih Spearman5
Buildings6 types
House5
Calpulli3
War Hut2
Armory1
Nobles Hut1
Temple1
God powers2 invoked
Agave Bloom1
Blood Pact1

ArcosVI

Army

Raiding Cavalry7
Hersir6
Valkyrie3
Berserk2
Throwing Axeman2
Buildings6 types
House10
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
Town Center1
God powers2 invoked
Forest Fire1
Great Hunt1