Advanced match analysis
比企谷彩羽 vs ArcosVI
Ranked 1v1 SupremacyStarted 2 days ago
Map
Valley Of Kings
Match at a glance
比企谷彩羽 vs ArcosVI
Elo favorite59.2%ArcosVI
Fastest Classical4:00*比企谷彩羽
First pressure3:05比企谷彩羽 · Warrior Priest trained
First extra TC9:11ArcosVI · Town Center
Most military units29比企谷彩羽
Highest EAPM39.3ArcosVI
比企谷彩羽
Huitzilopochtli
Defeat
Elo1030-14
EAPM29.8
Military units29
First pressure3:05Warrior Priest trained
First expansion—
Market volume0
Total score
7,740
Military score
3,470
Economic score
4,048
Kills score
222
Units killed
9
Units lost
24
Buildings razed
0
Largest army
29
Classical
4:00*
Research start 3:00
Heroic
—
Not reached
Mythic
—
Not reached
ArcosVI
Odin
Victory
Elo1095+14
EAPM39.3
Military units20
First pressure3:30Hersir trained
First expansion9:11
Market volume0
Total score
11,311
Military score
4,745
Economic score
6,080
Kills score
506
Units killed
24
Units lost
8
Buildings razed
0
Largest army
20
Classical
4:50*
Estimated start 3:50
Heroic
—
Not reached
Mythic
—
Not reached
Age progression
Minor God Paths
Resolved replay choices and each player's estimated Age completion.
Chronology
Timeline
Events share one match clock; Age bands show each player's progression.
Match time
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match highlights
Replay-derived moments
Elo favorite59.2%ArcosVI
Fastest Classical4:00*比企谷彩羽
First pressure3:05比企谷彩羽 · Warrior Priest trained
First extra TC9:11ArcosVI · Town Center
Armory timing9:21比企谷彩羽 · Armory
Player highlights
Standout performances
Highest total score11,311ArcosVI
Highest military score4,745ArcosVI
Highest economy score6,080ArcosVI
Most kills506ArcosVI
Most units killed24ArcosVI
Most deaths24比企谷彩羽
Most buildings razed0比企谷彩羽
Largest army29比企谷彩羽
Favorite unitTequihua Archer比企谷彩羽 · 10 fielded
比企谷彩羽
Most Deaths
Most Improvements
ArcosVI
Highest Score
Largest Army
Most Kills
Most Resources
Observed patterns
Building intent signals
Signals describe replay evidence, not guaranteed strategic intent.
比企谷彩羽
Fast Classical4:00 estimated completionArcosVI
Classical timing4:50 estimated completionMatch flow
Military production
Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.