Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChrisKouk17 vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:56
Oasis map preview
Map Oasis
Defeated
ChrisKouk17Odin
Pre-match Elo1285
Win probability37.9%
17:56 Match length Leif Erikson favored
Winner
Leif EriksonLoki
Pre-match Elo1371
Win probability62.1%

Match at a glance

ChrisKouk17 vs Leif Erikson

WinnerLeif Erikson
MapOasis
QueueRanked 1v1 Supremacy
Duration17:56
Started
Ended
Elo favorite62.1%Leif Erikson
Fastest Classical4:39*Leif Erikson
First pressure3:59Leif Erikson · Hersir trained
First extra TC7:58ChrisKouk17 · Town Center
Market timing17:50ChrisKouk17 · Market
Most military units94Leif Erikson
Highest EAPM66.5Leif Erikson
Defeat
Elo1285-13
EAPM40.3
Military units86
First pressure4:14Hersir trained
First expansion7:58
Market volume0
Total score 19,092
Military score 7,188
Economic score 10,331
Kills score 1,573
Units killed 53
Units lost 71
Buildings razed 2
Largest army 86
Favorite unit Berserk 33 fielded
Classical 5:01* Research start 4:01
Heroic 14:34* Research start 13:19
Mythic Not reached
Victory
Elo1371+13
EAPM66.5
Military units94
First pressure3:59Hersir trained
First expansion11:02
Market volume0
Total score 24,774
Military score 10,410
Economic score 12,488
Kills score 1,906
Units killed 72
Units lost 53
Buildings razed 14
Largest army 94
Favorite unit Hersir 27 fielded
Classical 4:39* Research start 3:39
Heroic 14:02* Research start 12:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Skadi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChrisKouk17Odin
Match time
Leif EriksonLoki
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
ArmoryArmory
Raiding Cavalry2 training queues
Berserk3 training queues
Raiding Cavalry3 training queues
Berserk3 training queues
Town CenterAdditional center
Throwing Axeman20 training queues
Hersir2 training queues
Key technologyCopper Armor
Hirdman6 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Key technologyPlow
Farm transition12 farms clustered
Berserk7 training queues
God powerUndermine
God powerFrost
Key technologyShaft Mine
Key technologyHeavy Infantry
Berserk20 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
God powerUndermine
Portable Ram4 training queues
MarketMarket
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Raiding Cavalry7 training queues
Berserk2 training queues
Throwing Axeman10 training queues
Hersir2 training queues
Raiding Cavalry2 training queues
Key technologyMedium Cavalry
Throwing Axeman8 training queues
Town CenterAdditional center
Raiding Cavalry12 training queues
ArmoryArmory
Hersir6 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Throwing Axeman4 training queues
Key technologyCopper Weapons
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyHeavy Cavalry
Berserk2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Portable Ram3 training queues
Berserk4 training queues
Hersir11 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Farm transition11 farms clustered
Key technologyPlow
God powerFlaming Weapons
God powerHealing Spring
Huskarl4 training queues
Hirdman4 training queues
Throwing Axeman4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Leif Erikson
Fastest Classical4:39*Leif Erikson
Fastest Heroic14:02*Leif Erikson
First pressure3:59Leif Erikson · Hersir trained
First extra TC7:58ChrisKouk17 · Town Center
Fortress timing14:03Leif Erikson · Hill Fort
Market timing17:50ChrisKouk17 · Market
Armory timing5:11ChrisKouk17 · Armory
Farm transition13:33–13:37ChrisKouk17 · 12 farms clustered

Player highlights

Standout performances

Highest total score24,774Leif Erikson
Highest military score10,410Leif Erikson
Highest economy score12,488Leif Erikson
Most kills1,906Leif Erikson
Most units killed72Leif Erikson
Most deaths71ChrisKouk17
Most buildings razed14Leif Erikson
Largest army94Leif Erikson
Favorite unitBerserkChrisKouk17 · 33 fielded

ChrisKouk17

Largest ArmyMost Deaths

Leif Erikson

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChrisKouk17

Late Classical5:01 estimated completion
Early pressure4:14 · Hersir trained
Fast expansion7:58 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:50 · Market
Early armory / Heroic prep5:11 · Armory
Fortress tech path16:57 · Hill Fort
Heavy walling signal28 wall build events
Farm transition13:33–13:37 · 12 farms clustered
Large army production86 military units

Leif Erikson

Classical timing4:39 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal11:02 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:30 · Armory
Fortress tech path14:03 · Hill Fort
Farm transition17:06–17:09 · 11 farms clustered
Large army production94 military units
ChrisKouk17 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ChrisKouk17 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ChrisKouk17 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChrisKouk17 · Late ClassicalClassical completed after 5:00 on a standard land opening.
ChrisKouk17 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.
Leif Erikson · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChrisKouk17

Army

Berserk33
Throwing Axeman31
Hersir7
Hirdman6
Raiding Cavalry5
Portable Ram4
Buildings11 types
Wall28
Farm25
House22
Longhouse6
Ox Cart Building3
Great Hall2
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers3 invoked
Undermine2
Frost1
Great Hunt1

Leif Erikson

Army

Hersir27
Throwing Axeman26
Raiding Cavalry21
Berserk8
Huskarl5
Hirdman4
Portable Ram3
Buildings9 types
House17
Farm11
Longhouse4
Ox Cart Building4
Great Hall2
Hill Fort2
Town Center2
Armory1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1