Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Schnulli vs epice404

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:26
Anatolia map preview
Map Anatolia
Defeated
SchnulliNuwa
Pre-match Elo1107
Win probability59.4%
21:26 Match length UpsetThe Elo underdog won
Winner
epice404Fuxi
Pre-match Elo1041
Win probability40.6%

Match at a glance

Schnulli vs epice404

Winnerepice404
MapAnatolia
QueueRanked 1v1 Supremacy
Duration21:26
Started
Ended
Elo favorite59.4%Schnulli · Upset
Fastest Classical3:18*epice404
First pressure3:57epice404 · Imperial Academy
Market timing13:35epice404 · Market
First extra TC12:22Schnulli · Town Center
Most military units127Schnulli
Highest EAPM81.8Schnulli
Market volume1,600epice404

Schnulli

Nuwa

Defeat
Elo1107-21
EAPM81.8
Military units127
First pressure12:29Imperial Academy
First expansion12:22
Market volume400
Total score 24,618
Military score 11,460
Economic score 11,543
Kills score 1,615
Units killed 51
Units lost 116
Buildings razed 0
Largest army 127
Favorite unit Dao Swordsman 46 fielded
Classical 5:42* Research start 4:42
Heroic 11:40* Research start 10:24
Mythic Not reached

epice404

Fuxi

Victory
Elo1041+21
EAPM43.7
Military units94
First pressure3:57Imperial Academy
First expansion16:55
Market volume1600
Total score 33,774
Military score 16,575
Economic score 13,949
Kills score 3,250
Units killed 106
Units lost 56
Buildings razed 9
Largest army 94
Favorite unit Fire Archer 26 fielded
Classical 3:18* Research start 2:18
Heroic 9:44* Estimated start 8:29
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Xuannu
Rushou
HeroicAge
Goumang
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SchnulliNuwa
Match time
epice404Fuxi
God powerCreation
DockDock
DockDock
DockDock
DockDock
Dao Swordsman14 training queues
Pioneer4 training queues
Fire Archer3 training queues
Key technologyMedium Infantry
ArmoryArmory
Pioneer3 training queues
Meng Chong4 training queues
Fire Archer4 training queues
Town CenterAdditional center
First military pressureImperial Academy
ArmoryArmory
God powerVenom Beast
Town CenterAdditional center
Pioneer10 training queues
Dao Swordsman19 training queues
Fire Archer5 training queues
Key technologyCopper Armor
Key technologyBallistics
Chu Ko Nu3 training queues
Key technologyHand Axe
Sage2 training queues
God powerEarth Wall
Town CenterAdditional center
White Horse Cavalry2 training queues
Bai Hu2 training queues
Wuzu Javelineer2 training queues
MarketMarket
Key technologyBronze Armor
Key technologyCopper Weapons
Dao Swordsman5 training queues
Siege Crossbow7 training queues
Pioneer9 training queues
Town CenterAdditional center
Chu Ko Nu9 training queues
Key technologyMedium Archers
Key technologyHeavy Infantry
Wuzu Javelineer2 training queues
Key technologyPickaxe
Key technologyPlow
Sage2 training queues
Jiang Zi Ya2 training queues
Dao Swordsman8 training queues
DefeatMatch result
God powerThe Peach Blossom Spring
First military pressureImperial Academy
DockDock
ArmoryArmory
Meng Chong2 training queues
Key technologyHand Axe
Dao Swordsman12 training queues
Fire Archer4 training queues
Jiang Zi Ya2 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Fire Archer5 training queues
Wuzu Javelineer4 training queues
DockDock
Key technologyHeavy Archers
Key technologyHeavy Infantry
Dao Swordsman4 training queues
Fire Archer2 training queues
God powerVanish
God powerForest Protection
Town CenterAdditional center
Siege Crossbow2 training queues
Farm transition5 farms clustered
Key technologyBow Saw
Key technologyPickaxe
Key technologyHeavy Cavalry
Sage3 training queues
Fire Archer8 training queues
Wuzu Javelineer2 training queues
Dao Swordsman5 training queues
White Horse Cavalry2 training queues
White Horse Cavalry9 training queues
Ge Halberdier2 training queues
Dao Swordsman3 training queues
Fire Archer6 training queues
Nezha Youth2 training queues
Sage2 training queues
Town CenterAdditional center
Wuzu Javelineer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%Schnulli · Upset
Fastest Classical3:18*epice404
Fastest Heroic9:44*epice404
First pressure3:57epice404 · Imperial Academy
First extra TC12:22Schnulli · Town Center
Market timing13:35epice404 · Market
Armory timing6:51epice404 · Armory
Farm transition17:41–17:41epice404 · 5 farms clustered

Player highlights

Standout performances

Highest total score33,774epice404
Highest military score16,575epice404
Highest economy score13,949epice404
Most kills3,250epice404
Most units killed106epice404
Most deaths116Schnulli
Most buildings razed9epice404
Largest army127Schnulli
Favorite unitDao SwordsmanSchnulli · 46 fielded

Schnulli

Largest ArmyMost DeathsMost Resources

epice404

Highest ScoreMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Schnulli

Late Classical5:42 estimated completion
Delayed pressure12:29 · Imperial Academy
Expansion signal12:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:42 · Market
Early armory / Heroic prep8:46 · Armory
Water commitment signal4 dock build events
Market economy signal400 total resource volume
Large army production127 military units

epice404

Fast Classical3:18 estimated completion
Early pressure3:57 · Imperial Academy
Expansion signal16:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep6:51 · Armory
Water commitment signal2 dock build events
Farm transition17:41–17:41 · 5 farms clustered
Market economy signal1,600 total resource volume
Large army production94 military units
Schnulli · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Schnulli · Early MilitaryMeaningful trained combat units were produced during the early opening.
Schnulli · Late ClassicalClassical completed after 5:00 on a standard land opening.
epice404 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
epice404 · Early MilitaryMeaningful trained combat units were produced during the early opening.
epice404 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
epice404 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
epice404 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

Schnulli

Bought

No buys

Sold

Wood400
Total player market volume400

epice404

Bought

No buys

Sold

Food500
Wood1100
Total player market volume1600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Schnulli

Army

Dao Swordsman46
Pioneer26
Fire Archer13
Chu Ko Nu12
Siege Crossbow7
Sage5
Meng Chong4
Wuzu Javelineer4
Jiang Zi Ya3
White Horse Cavalry3
Bai Hu2
Dou Jian1
Lou Chuan1
Buildings12 types
House16
Silo9
Dock4
Town Center4
Machine Workshop3
Military Camp3
Wall3
Armory2
Baolei2
Imperial Academy2
Market1
Temple1
God powers3 invoked
Creation1
Earth Wall1
Venom Beast1

epice404

Army

Fire Archer26
Dao Swordsman24
White Horse Cavalry11
Wuzu Javelineer10
Sage6
Nezha Youth4
Ge Halberdier3
Jiang Zi Ya3
Meng Chong2
Siege Crossbow2
Dou Jian1
Lou Chuan1
Nezha Child1
Buildings12 types
House16
Silo11
Farm5
Baolei4
Military Camp3
Dock2
Machine Workshop2
Town Center2
Armory1
Imperial Academy1
Market1
Temple1
God powers3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1