Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Matt vs Marineone26

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:16
Watering Hole map preview
Map Watering Hole
Defeated
MattZeus
Pre-match Elo649
Win probability45.0%
22:16 Match length Marineone26 favored
Winner
Marineone26Gaia
Pre-match Elo684
Win probability55.0%

Match at a glance

Matt vs Marineone26

WinnerMarineone26
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration22:16
Started
Ended
Elo favorite55.0%Marineone26
Fastest Classical3:52*Matt
First pressure4:51Marineone26 · Military Barracks
First extra TC9:14Marineone26 · Town Center
Market timing7:46Marineone26 · Market
Most military units114Marineone26
Highest EAPM19.4Marineone26
Market volume4,800Marineone26

Matt

Zeus

Defeat
Elo649-28
EAPM15.4
Military units50
First pressure5:40Stable
First expansion14:37
Market volume0
Total score 33,507
Military score 7,365
Economic score 25,586
Kills score 579
Units killed 13
Units lost 48
Buildings razed 0
Largest army 50
Favorite unit Hippeus 18 fielded
Classical 3:52* Estimated start 2:52
Heroic 14:45* Estimated start 13:30
Mythic Estimated start 21:02 · not reached
Victory
Elo684+16
EAPM19.4
Military units114
First pressure4:51Military Barracks
First expansion9:14
Market volume4800
Total score 40,041
Military score 17,960
Economic score 20,564
Kills score 1,517
Units killed 48
Units lost 15
Buildings razed 2
Largest army 114
Favorite unit Katapeltes 32 fielded
Classical 4:46* Research start 3:46
Heroic 15:00* Research start 13:45
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Rheia
Hephaestus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MattZeus
Match time
Marineone26Gaia
First military pressureStable
ArmoryArmory
Hippeus6 training queues
Key technologyMedium Cavalry
Hippeus3 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Key technologyPickaxe
Key technologyHand Axe
God powerBolt
Hippeus6 training queues
Key technologyMedium Infantry
Hoplite13 training queues
Farm transition16 farms clustered
Key technologyPlow
Hoplite4 training queues
Town CenterAdditional center
Hippeus3 training queues
Key technologyBallistics
Key technologyHeavy Infantry
Key technologyBronze Shields
Hypaspist9 training queues
Prodromos3 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
God powerBronze
God powerCease Fire
Fortress-tier buildingFortress
God powerBolt
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
First military pressureMilitary Barracks
Murmillo9 training queues
Katapeltes6 training queues
Key technologyBow Saw
MarketMarket
Murmillo6 training queues
Key technologyShaft Mine
Katapeltes5 training queues
Key technologyMedium Infantry
Town CenterAdditional center
Murmillo4 training queues
Key technologyPlow
Cheiroballista6 training queues
Oracle13 training queues
God powerCarnivora
Town CenterAdditional center
God powerGaia Forest
Key technologyMedium Archers
Key technologyHeavy Infantry
Trade route startedCaravan Atlantean queued
Katapeltes21 training queues
Arcus30 training queues
God powerGaia Forest
Key technologyHeavy Archers
Fortress-tier buildingPalace
ArmoryArmory
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyCrenellations
God powerTraitor
Destroyer12 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.0%Marineone26
Fastest Classical3:52*Matt
Fastest Heroic14:45*Matt
First pressure4:51Marineone26 · Military Barracks
First extra TC9:14Marineone26 · Town Center
Fortress timing17:33Marineone26 · Palace
Market timing7:46Marineone26 · Market
Armory timing6:33Matt · Armory
Farm transition12:06–12:59Matt · 16 farms clustered
Trade route started15:29Marineone26

Player highlights

Standout performances

Highest total score40,041Marineone26
Highest military score17,960Marineone26
Highest economy score25,586Matt
Most kills1,517Marineone26
Most units killed48Marineone26
Most deaths48Matt
Most buildings razed2Marineone26
Largest army114Marineone26
Favorite unitKatapeltesMarineone26 · 32 fielded

Matt

Most Deaths

Marineone26

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Matt

Fast Classical3:52 estimated completion
Early pressure5:40 · Stable
Expansion signal14:37 · Town Center
Early market / Heroic prep8:38 · Market
Early armory / Heroic prep6:33 · Armory
Fortress tech path20:02 · Fortress
Farm transition12:06–12:59 · 16 farms clustered

Marineone26

Classical timing4:46 estimated completion
Early pressure4:51 · Military Barracks
Expansion signal9:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:46 · Market
Early armory / Heroic prep17:42 · Armory
Fortress tech path17:33 · Palace
Trade route started15:29 · Caravan Atlantean queued
Market economy signal4,800 total resource volume
Large army production114 military units
Matt · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Matt · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Matt · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Marineone26 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Marineone26 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Marineone26 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Marineone26 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4800 total volume

Matt

Bought

No buys

Sold

No sells

Total player market volume0

Marineone26

Bought

Food2000

Sold

Wood2800
Total player market volume4800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matt

Army

Hippeus18
Hoplite17
Hypaspist9
Prodromos3
Centaur1
Heracles1
Jason1
Buildings11 types
Farm44
House18
Granary5
Storehouse5
Military Academy4
Fortress2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers3 invoked
Bolt2
Bronze1
Cease Fire1

Marineone26

Army

Katapeltes32
Arcus30
Murmillo19
Oracle14
Destroyer12
Cheiroballista7
Buildings10 types
Manor8
Military Barracks5
Counter Barracks3
Farm2
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Gaia Forest3
Carnivora1
Traitor1