Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs AlvaroMB5

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:07
Steppe map preview
Map Steppe
Defeated
sickplayer69Zeus
Pre-match Elo1493
Win probability69.2%
15:07 Match length UpsetThe Elo underdog won
Winner
AlvaroMB5Oranos
Pre-match Elo1352
Win probability30.8%

Match at a glance

sickplayer69 vs AlvaroMB5

WinnerAlvaroMB5
MapSteppe
QueueRanked 1v1 Supremacy
Duration15:07
Started
Ended
Elo favorite69.2%sickplayer69 · Upset
Fastest Classical3:32*sickplayer69
First pressure3:46sickplayer69 · Stable
Most military units48sickplayer69
Highest EAPM72.2sickplayer69
Defeat
Elo1493-24
EAPM72.2
Military units48
First pressure3:46Stable
First expansion
Market volume0
Total score 14,303
Military score 5,992
Economic score 7,972
Kills score 339
Units killed 14
Units lost 43
Buildings razed 2
Largest army 48
Favorite unit Hoplite 28 fielded
Classical 3:32* Research start 2:32
Heroic 13:18* Estimated start 12:02
Mythic Not reached

AlvaroMB5

Oranos

Victory
Elo1352+24
EAPM39.1
Military units48
First pressure3:54Military Barracks
First expansion
Market volume0
Total score 18,580
Military score 10,015
Economic score 7,594
Kills score 1,022
Units killed 41
Units lost 12
Buildings razed 0
Largest army 48
Favorite unit Murmillo 35 fielded
Classical 4:04* Estimated start 3:04
Heroic 13:38* Estimated start 12:23
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Oceanus
Dionysus
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sickplayer69Zeus
Match time
AlvaroMB5Oranos
First military pressureStable
Hoplite26 training queues
Key technologyMedium Infantry
God powerRestoration
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHand Axe
Hypaspist13 training queues
Key technologyHeavy Infantry
Key technologyBronze Armor
Key technologyCopper Shields
God powerBronze
DefeatMatch result
First military pressureMilitary Barracks
Murmillo35 training queues
Oracle2 training queues
God powerShockwave
Cheiroballista3 training queues
Key technologyMedium Infantry
God powerCarnivora
ArmoryArmory
Cheiroballista2 training queues
Key technologyHeavy Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
God powerShockwave
God powerChaos
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Arcus4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.2%sickplayer69 · Upset
Fastest Classical3:32*sickplayer69
Fastest Heroic13:18*sickplayer69
First pressure3:46sickplayer69 · Stable
Fortress timing14:48AlvaroMB5 · Palace
Armory timing10:32sickplayer69 · Armory

Player highlights

Standout performances

Highest total score18,580AlvaroMB5
Highest military score10,015AlvaroMB5
Highest economy score7,972sickplayer69
Most kills1,022AlvaroMB5
Most units killed41AlvaroMB5
Most deaths43sickplayer69
Most buildings razed2sickplayer69
Largest army48sickplayer69
Favorite unitMurmilloAlvaroMB5 · 35 fielded

sickplayer69

Most DeathsMost Improvements

AlvaroMB5

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sickplayer69

Fast Classical3:32 estimated completion
Early pressure3:46 · Stable
Early armory / Heroic prep10:32 · Armory
Heavy walling signal12 wall build events

AlvaroMB5

Classical timing4:04 estimated completion
Early pressure3:54 · Military Barracks
Early armory / Heroic prep10:53 · Armory
Fortress tech path14:48 · Palace
sickplayer69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army

Hoplite28
Hypaspist13
Hippeus3
Jason2
Heracles1
Odysseus1
Buildings8 types
Wall12
House9
Granary6
Military Academy3
Stable3
Storehouse3
Armory1
Temple1
God powers2 invoked
Bronze1
Restoration1

AlvaroMB5

Army

Murmillo35
Cheiroballista5
Arcus4
Oracle2
Caladria1
Turma1
Buildings7 types
Manor9
Military Barracks6
Sky Passage4
Palace2
Armory1
Counter Barracks1
Temple1
God powers3 invoked
Shockwave2
Carnivora1
Chaos1