Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Matt vs MysteryRa

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:54
Nile Shallows map preview
Map Nile Shallows
Defeated
MattHades
Pre-match Elo659
Win probability46.3%
22:54 Match length MysteryRa favored
Winner
MysteryRaSet
Pre-match Elo685
Win probability53.7%

Match at a glance

Matt vs MysteryRa

WinnerMysteryRa
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration22:54
Started
Ended
Elo favorite53.7%MysteryRa
Fastest Classical3:59*Matt
First pressure4:31Matt · Archery Range
Market timing10:31Matt · Market
First extra TC12:47Matt · Town Center
Most military units92MysteryRa
Highest EAPM24.0Matt
Market volume2,900Matt

Matt

Hades

Defeat
Elo659-32
EAPM24.0
Military units80
First pressure4:31Archery Range
First expansion12:47
Market volume2900
Total score 30,682
Military score 8,189
Economic score 21,677
Kills score 816
Units killed 47
Units lost 66
Buildings razed 1
Largest army 80
Favorite unit Toxotes 54 fielded
Classical 3:59* Estimated start 2:59
Heroic 12:19* Research start 11:04
Mythic 20:33* Research start 18:33

MysteryRa

Set

Victory
Elo685+17
EAPM21.7
Military units92
First pressure6:01Barracks
First expansion16:11
Market volume0
Total score 43,172
Military score 20,689
Economic score 20,224
Kills score 2,271
Units killed 66
Units lost 47
Buildings razed 19
Largest army 92
Favorite unit Slinger 50 fielded
Classical 4:33* Estimated start 3:33
Heroic 9:51* Estimated start 8:36
Mythic 17:58* Estimated start 15:58

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Ptah
Apollo
HeroicAge
Sekhmet
Hephaestus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MattHades
Match time
MysteryRaSet
God powerSentinel
First military pressureArchery Range
Key technologyMedium Archers
Toxotes15 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Toxotes5 training queues
Key technologyMedium Infantry
Hoplite6 training queues
Town CenterAdditional center
Key technologyHeavy Archers
Peltast12 training queues
Toxotes9 training queues
Hypaspist3 training queues
Farm transition11 farms clustered
Key technologyBow Saw
Key technologyPickaxe
Fortress-tier buildingFortress
Town CenterAdditional center
Toxotes4 training queues
God powerPlenty Vault
Key technologyPlow
Key technologyShaft Mine
Key technologyChampion Archers
Toxotes21 training queues
DefeatMatch result
God powerVision
Key technologyPickaxe
Key technologyPlow
First military pressureBarracks
ArmoryArmory
God powerVision
Slinger18 training queues
Farm transition8 farms clustered
Key technologyMedium Slingers
Key technologyShaft Mine
Key technologyHand Axe
Slinger20 training queues
God powerVision
Slinger9 training queues
God powerVision
God powerCitadel
Axeman8 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer5 training queues
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Slinger3 training queues
Key technologyHeavy Slingers
Key technologyMedium Axemen
Axeman8 training queues
Key technologyHeavy War Elephants
War Elephant3 training queues
Chariot Archer9 training queues
War Elephant6 training queues
Town CenterAdditional center
God powerMeteor
Chariot Archer3 training queues
Key technologyChampion Chariot Archers
Key technologyChampion War Elephants
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.7%MysteryRa
Fastest Classical3:59*Matt
Fastest Heroic9:51*MysteryRa
Fastest Mythic17:58*MysteryRa
First pressure4:31Matt · Archery Range
First extra TC12:47Matt · Town Center
Fortress timing14:58MysteryRa · Migdol Stronghold
Market timing10:31Matt · Market
Armory timing6:01Matt · Armory
Farm transition7:26–7:54MysteryRa · 8 farms clustered

Player highlights

Standout performances

Highest total score43,172MysteryRa
Highest military score20,689MysteryRa
Highest economy score21,677Matt
Most kills2,271MysteryRa
Most units killed66MysteryRa
Most deaths66Matt
Most buildings razed19MysteryRa
Largest army92MysteryRa
Favorite unitToxotesMatt · 54 fielded

Matt

Most DeathsMost Resources

MysteryRa

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Matt

Fast Classical3:59 estimated completion
Early pressure4:31 · Archery Range
Expansion signal12:47 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep10:31 · Market
Early armory / Heroic prep6:01 · Armory
Fortress tech path18:02 · Fortress
Farm transition16:34–16:54 · 11 farms clustered
Market economy signal2,900 total resource volume
Large army production80 military units

MysteryRa

Classical timing4:33 estimated completion
Early pressure6:01 · Barracks
Expansion signal16:11 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:34 · Armory
Fortress tech path14:58 · Migdol Stronghold
Farm transition7:26–7:54 · 8 farms clustered
Large army production92 military units
Matt · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Matt · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Matt · Early MilitaryMeaningful trained combat units were produced during the early opening.
Matt · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MysteryRa · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MysteryRa · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
MysteryRa · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2900 total volume

Matt

Bought

Wood1300

Sold

Food600
Wood1000
Total player market volume2900

MysteryRa

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matt

Army

Toxotes54
Peltast12
Hoplite7
Hypaspist3
Achilles1
Ajax1
Chiron1
Cyclops1
Buildings12 types
Farm28
House18
Archery Range9
Granary5
Storehouse5
Wall3
Military Academy2
Temple2
Town Center2
Armory1
Fortress1
Market1
God powers2 invoked
Plenty Vault1
Sentinel1

MysteryRa

Army

Slinger50
Chariot Archer17
Axeman16
War Elephant9
Buildings17 types
Farm17
House17
Mining Camp5
Sentry Tower4
Granary3
Barracks2
Lumber Camp2
Town Center2
Armory1
Lighthouse1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Siege Works1
Temple1
God powers3 invoked
Vision4
Citadel1
Meteor1