Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

terrenstimon vs JACK

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:02
Blue Lagoon map preview
Map Blue Lagoon
Defeated
terrenstimonAmaterasu
Pre-match Elo1714
Win probability44.6%
23:02 Match length JACK favored
Winner
JACKPoseidon
Pre-match Elo1752
Win probability55.4%

Match at a glance

terrenstimon vs JACK

WinnerJACK
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration23:02
Started
Ended
Elo favorite55.4%JACK
Fastest Classical3:16*JACK
First pressure3:24JACK · Stable
Market timing11:46terrenstimon · Market
First extra TC11:09terrenstimon · Town Center
Most military units135JACK
Highest EAPM86.2JACK
Market volume3,100terrenstimon

terrenstimon

Amaterasu

Defeat
Elo1714-16
EAPM54.4
Military units100
First pressure7:37Stable Japanese
First expansion11:09
Market volume3100
Total score 28,363
Military score 11,105
Economic score 14,676
Kills score 2,582
Units killed 73
Units lost 121
Buildings razed 0
Largest army 100
Favorite unit Samurai 27 fielded
Classical 4:06* Research start 3:06
Heroic 12:59* Estimated start 11:44
Mythic 20:29* Estimated start 18:29

JACK

Poseidon

Victory
Elo1752+16
EAPM86.2
Military units135
First pressure3:24Stable
First expansion
Market volume0
Total score 34,021
Military score 15,904
Economic score 14,650
Kills score 3,479
Units killed 118
Units lost 72
Buildings razed 20
Largest army 135
Favorite unit Hippeus 36 fielded
Classical 3:16* Research start 2:16
Heroic 12:02* Estimated start 10:47
Mythic 18:27* Estimated start 16:27

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Hermes
Raijin
HeroicAge
Dionysus
Takemikazuchi
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

terrenstimonAmaterasu
Match time
JACKPoseidon
God powerShrine Of The Hunt
Yari Spearman2 training queues
God powerSolar Shield
Bushi2 training queues
Key technologyPickaxe
Samurai8 training queues
Yari Spearman9 training queues
First military pressureStable Japanese
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
Key technologyBallistics
Samurai2 training queues
Key technologyCopper Armor
Town CenterAdditional center
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Bushi2 training queues
Yari Spearman5 training queues
Raiju2 training queues
Key technologyPlow
Key technologyBronze Armor
Key technologyCopper Weapons
Fortress-tier buildingCastle
Samurai4 training queues
Yumi Archer3 training queues
Farm transition3 farms clustered
Key technologyCrenellations
God powerSolar Shield
Oyumi2 training queues
Bushi8 training queues
God powerThunder Burst
Samurai12 training queues
Onna Musha8 training queues
Yari Spearman3 training queues
God powerSolar Shield
Bushi5 training queues
God powerDivine Slash
Town CenterAdditional center
Yumi Archer7 training queues
Fortress-tier buildingCastle
Bushi4 training queues
Yari Spearman5 training queues
DefeatMatch result
God powerLure
Theseus2 training queues
First military pressureStable
Hippeus6 training queues
Hippeus2 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Key technologyHeavy Cavalry
Key technologyBow Saw
Centaur3 training queues
Hippeus3 training queues
Toxotes5 training queues
Peltast14 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
Petrobolos3 training queues
Key technologyMedium Archers
Farm transition4 farms clustered
Fortress-tier buildingFortress
Hippeus10 training queues
ArmoryArmory
ArmoryArmory
Peltast5 training queues
Key technologyHeavy Archers
God powerPlenty Vault
Hoplite6 training queues
God powerCease Fire
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Petrobolos4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hippeus10 training queues
Helepolis2 training queues
Key technologyPlow
Key technologyHusbandry
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Toxotes26 training queues
Key technologyChampion Cavalry
Peltast6 training queues
God powerBronze
Hypaspist8 training queues
Hippeus5 training queues
Key technologyMedium Infantry
Theseus2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.4%JACK
Fastest Classical3:16*JACK
Fastest Heroic12:02*JACK
Fastest Mythic18:27*JACK
First pressure3:24JACK · Stable
First extra TC11:09terrenstimon · Town Center
Fortress timing14:00JACK · Fortress
Market timing11:46terrenstimon · Market
Armory timing8:45terrenstimon · Armory
Farm transition16:29–16:31JACK · 4 farms clustered

Player highlights

Standout performances

Highest total score34,021JACK
Highest military score15,904JACK
Highest economy score14,676terrenstimon
Most kills3,479JACK
Most units killed118JACK
Most deaths121terrenstimon
Most buildings razed20JACK
Largest army135JACK
Favorite unitHippeusJACK · 36 fielded

terrenstimon

Largest ArmyMost Deaths

JACK

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

terrenstimon

Classical timing4:06 estimated completion
Delayed pressure7:37 · Stable Japanese
Expansion signal11:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:46 · Market
Early armory / Heroic prep8:45 · Armory
Fortress tech path16:23 · Castle
Heavy walling signal33 wall build events
Farm transition16:55–18:09 · 3 farms clustered
Market economy signal3,100 total resource volume
Large army production100 military units

JACK

Fast Classical3:16 estimated completion
Early pressure3:24 · Stable
Early armory / Heroic prep9:17 · Armory
Fortress tech path14:00 · Fortress
Heavy walling signal30 wall build events
Farm transition16:29–16:31 · 4 farms clustered
Large army production135 military units
terrenstimon · Early MilitaryMeaningful trained combat units were produced during the early opening.
terrenstimon · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JACK · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

terrenstimon

Bought

Food1100
Wood900

Sold

Food700
Wood400
Total player market volume3100

JACK

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

terrenstimon

Army

Samurai27
Yari Spearman24
Bushi22
Yumi Archer11
Onna Musha8
Kitsune3
Oyumi3
Raiju2
Buildings14 types
Wall33
House27
Farm14
Watermill8
Guardhouse5
Shrine Japanese5
Dojo4
Mining Camp Japanese3
Castle2
Town Center2
Armory1
Market1
Stable Japanese1
Temple1
God powers4 invoked
Solar Shield3
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

JACK

Army

Hippeus36
Toxotes32
Peltast25
Hypaspist9
Petrobolos8
Centaur6
Hoplite6
Theseus5
Atalanta3
Helepolis2
Polyphemus2
Hippolyta1
Buildings11 types
Wall30
Farm25
House24
Storehouse9
Granary5
Military Academy4
Stable4
Archery Range3
Armory3
Fortress2
Temple1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1