Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Benbenbenben vs night0955

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:15
Mirage map preview
Map Mirage
Winner
BenbenbenbenPoseidon
Pre-match Elo1010
Win probability57.3%
14:15 Match length Benbenbenben favored
Defeated
night0955Zeus
Pre-match Elo959
Win probability42.7%

Match at a glance

Benbenbenben vs night0955

WinnerBenbenbenben
MapMirage
QueueRanked 1v1 Supremacy
Duration14:15
Started
Ended
Elo favorite57.3%Benbenbenben
Fastest Classical4:00*night0955
First pressure4:19night0955 · Military Academy
First extra TC12:03night0955 · Town Center
Market timing13:35night0955 · Market
Most military units58Benbenbenben
Highest EAPM52.7night0955

Benbenbenben

Poseidon

Victory
Elo1010+17
EAPM44.4
Military units58
First pressure4:20Stable
First expansion
Market volume0
Total score 13,557
Military score 5,366
Economic score 7,310
Kills score 918
Units killed 38
Units lost 40
Buildings razed 0
Largest army 58
Favorite unit Hippeus 31 fielded
Classical 4:04* Research start 3:04
Heroic Not reached
Mythic Not reached

night0955

Zeus

Defeat
Elo959-47
EAPM52.7
Military units43
First pressure4:19Military Academy
First expansion12:03
Market volume0
Total score 13,198
Military score 3,410
Economic score 8,559
Kills score 1,259
Units killed 40
Units lost 38
Buildings razed 5
Largest army 43
Favorite unit Hoplite 39 fielded
Classical 4:00* Research start 3:00
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BenbenbenbenPoseidon
Match time
night0955Zeus
God powerLure
DockDock
First military pressureStable
Hippeus5 training queues
Hippeus6 training queues
Key technologyCrenellations
Toxotes10 training queues
Hippeus6 training queues
Key technologyPickaxe
Key technologyMedium Archers
Hippeus2 training queues
Key technologyHand Axe
Hippeus12 training queues
Key technologyMedium Cavalry
Toxotes11 training queues
VictoryMatch result
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite39 training queues
God powerBolt
God powerRestoration
ArmoryArmory
DockDock
Key technologyMedium Infantry
Key technologyCopper Weapons
Town CenterAdditional center
Farm transition9 farms clustered
Key technologyPlow
MarketMarket
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.3%Benbenbenben
Fastest Classical4:00*night0955
First pressure4:19night0955 · Military Academy
First extra TC12:03night0955 · Town Center
Market timing13:35night0955 · Market
Armory timing7:19night0955 · Armory
Farm transition13:02–13:39night0955 · 9 farms clustered

Player highlights

Standout performances

Highest total score13,557Benbenbenben
Highest military score5,366Benbenbenben
Highest economy score8,559night0955
Most kills1,259night0955
Most units killed40night0955
Most deaths40Benbenbenben
Most buildings razed5night0955
Largest army58Benbenbenben
Favorite unitHoplitenight0955 · 39 fielded

Benbenbenben

Highest ScoreLargest ArmyMost DeathsMost Resources

night0955

Most ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Benbenbenben

Classical timing4:04 estimated completion
Early pressure4:20 · Stable
Water commitment signal1 dock build events

night0955

Fast Classical4:00 estimated completion
Early pressure4:19 · Military Academy
Expansion signal12:03 · Town Center
Early market / Heroic prep13:35 · Market
Early armory / Heroic prep7:19 · Armory
Water commitment signal1 dock build events
Farm transition13:02–13:39 · 9 farms clustered
Benbenbenben · Early MilitaryMeaningful trained combat units were produced during the early opening.
night0955 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Benbenbenben

Army

Hippeus31
Toxotes21
Theseus4
Atalanta2
Buildings8 types
House17
Storehouse5
Archery Range4
Stable4
Granary2
Wall2
Dock1
Temple1
God powers1 invoked
Lure1

night0955

Army

Hoplite39
Jason2
Heracles1
Minotaur1
Buildings10 types
Farm9
House7
Storehouse5
Granary4
Military Academy3
Armory1
Dock1
Market1
Temple1
Town Center1
God powers2 invoked
Bolt1
Restoration1