Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs geKo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:18
Oasis map preview
Map Oasis
Winner
JackOfDiamondsKronos
Pre-match Elo1126
Win probability61.3%
24:18 Match length JackOfDiamonds favored
Defeated
geKoHades
Pre-match Elo1046
Win probability38.7%

Match at a glance

JackOfDiamonds vs geKo

WinnerJackOfDiamonds
MapOasis
QueueRanked 1v1 Supremacy
Duration24:18
Started
Ended
Elo favorite61.3%JackOfDiamonds
Fastest Classical3:42*JackOfDiamonds
First pressure7:01JackOfDiamonds · Counter Barracks
Market timing14:36JackOfDiamonds · Market
First extra TC4:47JackOfDiamonds · Town Center
Most military units243geKo
Highest EAPM52.9JackOfDiamonds
Market volume1,600JackOfDiamonds
Victory
Elo1126+14
EAPM52.9
Military units150
First pressure7:01Counter Barracks
First expansion4:47
Market volume1600
Total score 47,486
Military score 18,450
Economic score 25,277
Kills score 3,759
Units killed 133
Units lost 100
Buildings razed 21
Largest army 150
Favorite unit Katapeltes 45 fielded
Classical 3:42* Research start 2:42
Heroic 17:15* Estimated start 16:00
Mythic 21:13* Estimated start 19:13

geKo

Hades

Defeat
Elo1046-14
EAPM45.4
Military units243
First pressure7:08Stable
First expansion12:43
Market volume1500
Total score 34,034
Military score 14,063
Economic score 16,054
Kills score 3,917
Units killed 107
Units lost 133
Buildings razed 19
Largest army 243
Favorite unit Hoplite 101 fielded
Classical 4:34* Estimated start 3:34
Heroic 14:03* Estimated start 12:48
Mythic 22:15* Research start 20:15

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
Hyperion
HeroicAge
Apollo
Atlas
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JackOfDiamondsKronos
Match time
geKoHades
God powerDeconstruction
God powerValor
God powerValor
Town CenterAdditional center
Key technologyPickaxe
God powerValor
God powerValor
God powerValor
First military pressureCounter Barracks
God powerValor
Turma6 training queues
Murmillo2 training queues
Katapeltes41 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Murmillo6 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Town CenterAdditional center
Key technologyBallistics
MarketMarket
MarketMarket
Key technologyPlow
God powerValor
MarketMarket
God powerValor
Farm transition5 farms clustered
Oracle3 training queues
Key technologyBow Saw
Key technologyHeavy Infantry
Key technologyMedium Archers
Arcus5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Archers
Murmillo2 training queues
Katapeltes2 training queues
God powerChaos
Destroyer24 training queues
Key technologyShaft Mine
Key technologyCopper Shields
Contarius3 training queues
Katapeltes2 training queues
Arcus16 training queues
God powerValor
Key technologyChampion Infantry
Murmillo4 training queues
Fanatic17 training queues
MarketMarket
MarketMarket
Cheiroballista3 training queues
Contarius3 training queues
Fortress-tier buildingPalace
God powerImplode
Satyr2 training queues
VictoryMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyCopper Armor
First military pressureStable
Key technologyMedium Cavalry
Farm transition6 farms clustered
Key technologyPlow
Hippeus70 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerRestoration
Town CenterAdditional center
Hoplite20 training queues
Key technologyMedium Infantry
MarketMarket
Hippeus10 training queues
God powerSentinel
Hoplite50 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyIron Armor
Trade route startedCaravan Greek queued
Key technologyHeavy Infantry
Hypaspist20 training queues
God powerUnderworld Passage
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hoplite31 training queues
Key technologyMedium Archers
Toxotes15 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
Key technologyHeavy Cavalry
Hippeus10 training queues
Prodromos5 training queues
Town CenterAdditional center
God powerEarthquake
Gastraphetoros2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.3%JackOfDiamonds
Fastest Classical3:42*JackOfDiamonds
Fastest Heroic14:03*geKo
Fastest Mythic21:13*JackOfDiamonds
First pressure7:01JackOfDiamonds · Counter Barracks
First extra TC4:47JackOfDiamonds · Town Center
Fortress timing18:13JackOfDiamonds · Palace
Market timing14:36JackOfDiamonds · Market
Armory timing5:44geKo · Armory
Farm transition8:05–8:40geKo · 6 farms clustered
Trade route started17:29geKo

Player highlights

Standout performances

Highest total score47,486JackOfDiamonds
Highest military score18,450JackOfDiamonds
Highest economy score25,277JackOfDiamonds
Most kills3,917geKo
Most units killed133JackOfDiamonds
Most deaths133geKo
Most buildings razed21JackOfDiamonds
Largest army243geKo
Favorite unitHoplitegeKo · 101 fielded

JackOfDiamonds

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

geKo

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JackOfDiamonds

Fast Classical3:42 estimated completion
Delayed pressure7:01 · Counter Barracks
Fast expansion4:47 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:36 · Market
Early armory / Heroic prep11:26 · Armory
Fortress tech path18:13 · Palace
Heavy walling signal47 wall build events
Farm transition16:32–17:18 · 5 farms clustered
Market economy signal1,600 total resource volume
Large army production150 military units

geKo

Classical timing4:34 estimated completion
Delayed pressure7:08 · Stable
Expansion signal12:43 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:42 · Market
Early armory / Heroic prep5:44 · Armory
Fortress tech path19:01 · Fortress
Farm transition8:05–8:40 · 6 farms clustered
Trade route started17:29 · Caravan Greek queued
Market economy signal1,500 total resource volume
Large army production243 military units
JackOfDiamonds · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JackOfDiamonds · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
geKo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
geKo · Early MilitaryMeaningful trained combat units were produced during the early opening.
geKo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

JackOfDiamonds

Bought

Food1200
Wood200

Sold

Food100
Wood100
Total player market volume1600

geKo

Bought

Food500

Sold

Food500
Wood500
Total player market volume1500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army

Katapeltes45
Destroyer24
Arcus21
Fanatic17
Murmillo14
Oracle7
Cheiroballista6
Contarius6
Turma6
Satyr3
Fire Siphon1
Buildings11 types
Wall47
Farm14
Manor12
Military Barracks9
Counter Barracks8
Market5
Palace4
Temple2
Town Center2
Armory1
Economic Guild1
God powers4 invoked
Valor10
Chaos1
Deconstruction1
Implode1

geKo

Army

Hoplite101
Hippeus90
Hypaspist20
Toxotes15
Prodromos5
Achilles2
Ajax2
Chiron2
Gastraphetoros2
Manticore2
Minotaur1
Perseus1
Buildings12 types
Farm32
House24
Military Academy17
Storehouse10
Archery Range3
Fortress3
Granary3
Stable3
Town Center3
Temple2
Armory1
Market1
God powers4 invoked
Sentinel2
Earthquake1
Restoration1
Underworld Passage1