Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

chuck102 vs ROBERPP5149

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:10
Midgard map preview
Map Midgard
Winner
chuck102Zeus
Pre-match Elo1175
Win probability44.0%
26:10 Match length UpsetThe Elo underdog won
Defeated
ROBERPP5149Gaia
Pre-match Elo1217
Win probability56.0%

Match at a glance

chuck102 vs ROBERPP5149

Winnerchuck102
MapMidgard
QueueRanked 1v1 Supremacy
Duration26:10
Started
Ended
Elo favorite56.0%ROBERPP5149 · Upset
Fastest Classical3:36*ROBERPP5149
First pressure9:24chuck102 · Military Academy
Market timing9:15ROBERPP5149 · Market
First extra TC18:54chuck102 · Town Center
Most military units124chuck102
Highest EAPM38.2chuck102
Market volume3,800ROBERPP5149

chuck102

Zeus

Victory
Elo1175+20
EAPM38.2
Military units124
First pressure9:24Military Academy
First expansion18:54
Market volume0
Total score 45,086
Military score 16,764
Economic score 23,843
Kills score 4,525
Units killed 124
Units lost 102
Buildings razed 5
Largest army 124
Favorite unit Hoplite 40 fielded
Classical 4:46* Research start 3:46
Heroic 10:37* Research start 9:22
Mythic 19:14* Research start 17:14
Defeat
Elo1217-20
EAPM30.0
Military units98
First pressure10:10Military Barracks
First expansion21:45
Market volume3800
Total score 29,266
Military score 7,093
Economic score 18,954
Kills score 3,394
Units killed 102
Units lost 123
Buildings razed 21
Largest army 98
Favorite unit Contarius 49 fielded
Classical 3:36* Estimated start 2:36
Heroic 11:45* Estimated start 10:30
Mythic 18:57* Estimated start 16:57

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Theia
Hephaestus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

chuck102Zeus
Match time
ROBERPP5149Gaia
DockDock
DockDock
DockDock
Key technologyHand Axe
Centaur2 training queues
Centaur2 training queues
DockDock
God powerBolt
ArmoryArmory
Centaur2 training queues
First military pressureMilitary Academy
DockDock
Hoplite3 training queues
Hippeus3 training queues
Hippeus2 training queues
Hoplite2 training queues
Fortress-tier buildingFortress
Key technologyMedium Infantry
Key technologyMedium Cavalry
God powerBronze
Toxotes11 training queues
Hippeus5 training queues
Hoplite9 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyPickaxe
Key technologyBow Saw
Town CenterAdditional center
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
Hoplite3 training queues
Toxotes2 training queues
God powerPlenty Vault
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Archers
Key technologyChampion Infantry
Key technologyChampion Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHusbandry
Key technologyShaft Mine
MarketMarket
Hoplite13 training queues
Centaur2 training queues
God powerCease Fire
Prodromos2 training queues
Farm transition4 farms clustered
Trade route startedCaravan Greek queued
Hippeus13 training queues
Fortress-tier buildingFortress
MarketMarket
Toxotes5 training queues
Colossus4 training queues
Town CenterAdditional center
Hoplite10 training queues
Hippeus10 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
DockDock
Key technologyCrenellations
God powerCarnivora
Fire Ship2 training queues
Siege Bireme2 training queues
ArmoryArmory
MarketMarket
First military pressureMilitary Barracks
Farm transition3 farms clustered
Contarius11 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
God powerHesperides Tree
Stymphalian Bird3 training queues
Fortress-tier buildingPalace
Contarius5 training queues
Arcus7 training queues
Key technologyPlow
God powerCarnivora
Contarius6 training queues
Arcus5 training queues
God powerImplode
Fire Siphon3 training queues
Contarius26 training queues
Town CenterAdditional center
Town CenterAdditional center
Arcus16 training queues
Key technologyChampion Cavalry
Key technologyMedium Infantry
Fortress-tier buildingPalace
Dryad10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%ROBERPP5149 · Upset
Fastest Classical3:36*ROBERPP5149
Fastest Heroic10:37*chuck102
Fastest Mythic18:57*ROBERPP5149
First pressure9:24chuck102 · Military Academy
First extra TC18:54chuck102 · Town Center
Fortress timing11:52chuck102 · Fortress
Market timing9:15ROBERPP5149 · Market
Armory timing8:37chuck102 · Armory
Farm transition10:52–11:07ROBERPP5149 · 3 farms clustered
Trade route started21:57chuck102

Player highlights

Standout performances

Highest total score45,086chuck102
Highest military score16,764chuck102
Highest economy score23,843chuck102
Most kills4,525chuck102
Most units killed124chuck102
Most deaths123ROBERPP5149
Most buildings razed21ROBERPP5149
Largest army124chuck102
Favorite unitContariusROBERPP5149 · 49 fielded

chuck102

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

ROBERPP5149

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

chuck102

Classical timing4:46 estimated completion
Delayed pressure9:24 · Military Academy
Expansion signal18:54 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:48 · Market
Early armory / Heroic prep8:37 · Armory
Fortress tech path11:52 · Fortress
Heavy walling signal31 wall build events
Water commitment signal5 dock build events
Farm transition21:56–23:11 · 4 farms clustered
Trade route started21:57 · Caravan Greek queued
Large army production124 military units

ROBERPP5149

Fast Classical3:36 estimated completion
Delayed pressure10:10 · Military Barracks
Expansion signal21:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:15 · Market
Early armory / Heroic prep9:00 · Armory
Fortress tech path13:50 · Palace
Water commitment signal1 dock build events
Farm transition10:52–11:07 · 3 farms clustered
Market economy signal3,800 total resource volume
Large army production98 military units
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

chuck102

Bought

No buys

Sold

No sells

Total player market volume0

ROBERPP5149

Bought

Food200
Wood1000

Sold

Food2200
Wood400
Total player market volume3800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chuck102

Army

Hoplite40
Hippeus34
Toxotes18
Centaur9
Colossus4
Jason4
Heracles3
Petrobolos3
Odysseus2
Prodromos2
Trireme2
Bellerophon1
Helepolis1
Hydra1
Buildings14 types
Wall31
House16
Storehouse14
Farm6
Dock5
Archery Range3
Armory3
Market3
Military Academy3
Town Center3
Fortress2
Stable2
Temple2
Granary1
God powers4 invoked
Bolt1
Bronze1
Cease Fire1
Plenty Vault1

ROBERPP5149

Army

Contarius49
Arcus28
Dryad10
Fire Siphon3
Stymphalian Bird3
Fire Ship2
Siege Bireme2
Bireme1
Buildings10 types
Farm17
Manor8
Military Barracks3
Palace2
Town Center2
Armory1
Dock1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2
Implode1