Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs chuck102

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:12
Nile Shallows map preview
Map Nile Shallows
Defeated
JackOfDiamondsKronos
Pre-match Elo1112
Win probability43.8%
0:12 Match length chuck102 favored
Winner
chuck102Zeus
Pre-match Elo1155
Win probability56.2%

Match at a glance

JackOfDiamonds vs chuck102

Winnerchuck102
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration0:12
Started
Ended
Elo favorite56.2%chuck102
Most military units0JackOfDiamonds
Highest EAPM111.7chuck102
Defeat
Elo1112-15
EAPM4.9
Military units0
First pressure
First expansion
Market volume0
Total score 2,600
Military score 1,000
Economic score 1,600
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

chuck102

Zeus

Victory
Elo1155+15
EAPM111.7
Military units0
First pressure
First expansion
Market volume0
Total score 2,525
Military score 1,075
Economic score 1,450
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JackOfDiamondsKronos
Match time
chuck102Zeus
DefeatMatch result
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%chuck102

Player highlights

Standout performances

Highest total score2,600JackOfDiamonds
Highest military score1,075chuck102
Highest economy score1,600JackOfDiamonds
Most kills0JackOfDiamonds
Most units killed0JackOfDiamonds
Most deaths0JackOfDiamonds
Most buildings razed0JackOfDiamonds
Largest army0JackOfDiamonds

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JackOfDiamonds

No strong intent signals were detected.

chuck102

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army

Buildings0 types

chuck102

Army

Buildings0 types