Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NextWeek vs Agni_kai

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 31:59
Alfheim map preview
Map Alfheim
Winner
NextWeekThor
Pre-match Elo1233
Win probability51.9%
31:59 Match length NextWeek favored
Defeated
Agni_kaiIsis
Pre-match Elo1220
Win probability48.1%

Match at a glance

NextWeek vs Agni_kai

WinnerNextWeek
MapAlfheim
QueueRanked 1v1 Supremacy
Duration31:59
Started
Ended
Elo favorite51.9%NextWeek
Fastest Classical4:12*Agni_kai
First pressure3:54NextWeek · Hersir trained
First extra TC7:05NextWeek · Town Center
Market timing6:36Agni_kai · Market
Most military units308NextWeek
Highest EAPM54.0NextWeek
Market volume7,400NextWeek

NextWeek

Thor

Victory
Elo1233+49
EAPM54.0
Military units308
First pressure3:54Hersir trained
First expansion7:05
Market volume7400
Total score 48,961
Military score 17,247
Economic score 24,152
Kills score 7,597
Units killed 264
Units lost 358
Buildings razed 12
Largest army 308
Favorite unit Jarl 101 fielded
Classical 4:41* Research start 3:41
Heroic 10:39* Estimated start 9:24
Mythic 30:56* Research start 28:56

Agni_kai

Isis

Defeat
Elo1220-18
EAPM53.4
Military units245
First pressure4:47Barracks
First expansion23:04
Market volume2000
Total score 27,515
Military score 7,752
Economic score 10,265
Kills score 9,498
Units killed 338
Units lost 254
Buildings razed 34
Largest army 245
Favorite unit Slinger 50 fielded
Classical 4:12* Estimated start 3:12
Heroic 10:10* Estimated start 8:55
Mythic 14:53* Estimated start 12:53

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Bast
Skadi
HeroicAge
Nephthys
Tyr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NextWeekThor
Match time
Agni_kaiIsis
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry4 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyPickaxe
Raiding Cavalry4 training queues
Hersir2 training queues
Throwing Axeman4 training queues
Key technologyMedium Infantry
Key technologyBronze Shields
Key technologyHusbandry
Key technologyHand Axe
Key technologyBallistics
Key technologyHeavy Infantry
Throwing Axeman30 training queues
Berserk15 training queues
Key technologyBronze Armor
Frost Giant2 training queues
God powerFrost
Godi10 training queues
Berserk5 training queues
Raiding Cavalry5 training queues
Farm transition16 farms clustered
Key technologyIron Shields
Fortress-tier buildingHill Fort
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Portable Ram4 training queues
Key technologyShaft Mine
Berserk5 training queues
Huskarl10 training queues
God powerForest Fire
Key technologyHeavy Cavalry
Jarl40 training queues
Raiding Cavalry10 training queues
Hersir5 training queues
God powerDwarven Mine
Huskarl10 training queues
Godi15 training queues
Key technologyIron Armor
Fortress-tier buildingHill Fort
Godi20 training queues
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Key technologyMeteoric Iron Armor
Jarl5 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
God powerDwarven Mine
Key technologyBow Saw
Jarl45 training queues
Huskarl3 training queues
Godi5 training queues
Raiding Cavalry5 training queues
Berserk5 training queues
MarketMarket
Town CenterAdditional center
Raiding Cavalry5 training queues
Jarl10 training queues
Godi10 training queues
God powerFimbulwinter
Fortress-tier buildingHill Fort
Key technologyChampion Cavalry
VictoryMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Axeman3 training queues
ArmoryArmory
MarketMarket
Key technologyMedium Axemen
Axeman5 training queues
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer8 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyHeavy Chariot Archers
God powerAncestors
God powerEclipse
Camel Rider3 training queues
MarketMarket
Chariot Archer3 training queues
Axeman5 training queues
Camel Rider2 training queues
God powerAncestors
Axeman5 training queues
God powerMeteor
Catapult8 training queues
Phoenix2 training queues
Sphinx2 training queues
Chariot Archer14 training queues
Key technologyBallistics
Key technologyCopper Armor
Phoenix2 training queues
Key technologyChampion Chariot Archers
Sphinx2 training queues
Spearman10 training queues
Sphinx2 training queues
Catapult35 training queues
Town CenterAdditional center
Spearman10 training queues
Scorpion Man2 training queues
Farm transition4 farms clustered
Key technologyCopper Shields
Siege Tower2 training queues
Chariot Archer2 training queues
Camel Rider2 training queues
Axeman5 training queues
Slinger40 training queues
Phoenix2 training queues
Chariot Archer8 training queues
Spearman25 training queues
Scorpion Man2 training queues
Camel Rider2 training queues
Key technologyHeavy Camel Riders
Phoenix3 training queues
Key technologyPlow
Camel Rider2 training queues
Phoenix2 training queues
Slinger10 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%NextWeek
Fastest Classical4:12*Agni_kai
Fastest Heroic10:10*Agni_kai
Fastest Mythic14:53*Agni_kai
First pressure3:54NextWeek · Hersir trained
First extra TC7:05NextWeek · Town Center
Fortress timing10:53Agni_kai · Migdol Stronghold
Market timing6:36Agni_kai · Market
Armory timing0:09NextWeek · Dwarven Armory
Farm transition15:40–16:54NextWeek · 16 farms clustered

Player highlights

Standout performances

Highest total score48,961NextWeek
Highest military score17,247NextWeek
Highest economy score24,152NextWeek
Most kills9,498Agni_kai
Most units killed338Agni_kai
Most deaths358NextWeek
Most buildings razed34Agni_kai
Largest army308NextWeek
Favorite unitJarlNextWeek · 101 fielded

NextWeek

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Agni_kai

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NextWeek

Classical timing4:41 estimated completion
Early pressure3:54 · Hersir trained
Fast expansion7:05 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep27:08 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Fortress tech path16:02 · Hill Fort
Heavy walling signal16 wall build events
Farm transition15:40–16:54 · 16 farms clustered
Market economy signal7,400 total resource volume
Large army production308 military units

Agni_kai

Classical timing4:12 estimated completion
Early pressure4:47 · Barracks
Expansion signal23:04 · Town Center
Early market / Heroic prep6:36 · Market
Early armory / Heroic prep6:34 · Armory
Fortress tech path10:53 · Migdol Stronghold
Heavy walling signal21 wall build events
Farm transition24:28–24:29 · 4 farms clustered
Market economy signal2,000 total resource volume
Large army production245 military units
NextWeek · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
NextWeek · Early MilitaryMeaningful trained combat units were produced during the early opening.
NextWeek · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
NextWeek · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Agni_kai · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Agni_kai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Agni_kai · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9400 total volume

NextWeek

Bought

No buys

Sold

Food5700
Wood1700
Total player market volume7400

Agni_kai

Bought

Food1000

Sold

Wood1000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NextWeek

Army

Jarl101
Godi61
Raiding Cavalry38
Throwing Axeman34
Berserk30
Huskarl23
Hersir11
Frost Giant4
Portable Ram4
Valkyrie2
Buildings11 types
Farm57
House23
Wall16
Ox Cart Building14
Great Hall10
Hill Fort6
Longhouse5
Town Center3
Dwarven Armory1
Market1
Temple1
God powers4 invoked
Dwarven Mine2
Fimbulwinter1
Forest Fire1
Frost1

Agni_kai

Army

Slinger50
Spearman50
Catapult43
Chariot Archer35
Axeman23
Camel Rider12
Phoenix12
Sphinx9
Scorpion Man4
Siege Tower4
War Elephant2
Mercenary Cavalry1
Buildings17 types
Wall21
House20
Farm19
Obelisk8
Granary6
Mining Camp6
Barracks4
Armory2
Market2
Siege Works2
Temple2
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers4 invoked
Ancestors2
Eclipse1
Meteor1
Prosperity1