Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DistantWanderer vs sickplayer69

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:34
Elysium map preview
Map Elysium
Winner
DistantWandererThor
Pre-match Elo1429
Win probability37.6%
19:34 Match length UpsetThe Elo underdog won
Defeated
sickplayer69Huitzilopochtli
Pre-match Elo1517
Win probability62.4%

Match at a glance

DistantWanderer vs sickplayer69

WinnerDistantWanderer
MapElysium
QueueRanked 1v1 Supremacy
Duration19:34
Started
Ended
Elo favorite62.4%sickplayer69 · Upset
Fastest Classical3:30*DistantWanderer
First pressure2:51sickplayer69 · Warrior Priest trained
First extra TC13:22DistantWanderer · Town Center
Most military units107DistantWanderer
Highest EAPM72.6sickplayer69
Victory
Elo1429+22
EAPM53.1
Military units107
First pressure2:52Hersir trained
First expansion13:22
Market volume0
Total score 26,231
Military score 11,701
Economic score 12,644
Kills score 2,005
Units killed 70
Units lost 73
Buildings razed 12
Largest army 107
Favorite unit Berserk 55 fielded
Classical 3:30* Research start 2:30
Heroic 10:25* Estimated start 9:10
Mythic 18:11* Estimated start 16:11

sickplayer69

Huitzilopochtli

Defeat
Elo1517-22
EAPM72.6
Military units65
First pressure2:51Warrior Priest trained
First expansion19:08
Market volume0
Total score 19,526
Military score 7,475
Economic score 11,078
Kills score 1,023
Units killed 43
Units lost 77
Buildings razed 7
Largest army 65
Favorite unit Eagle Warrior 19 fielded
Classical 4:46* Research start 3:46
Heroic 9:26* Estimated start 8:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Malinalxochitl
Bragi
HeroicAge
Coatlicue
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DistantWandererThor
Match time
sickplayer69Huitzilopochtli
First military pressureHersir trained
Hersir7 training queues
ArmoryDwarven Armory
Berserk11 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
God powerHealing Spring
Hersir4 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyHeavy Infantry
Berserk44 training queues
God powerFlaming Weapons
Battle Boar3 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Throwing Axeman25 training queues
Battle Boar3 training queues
Throwing Axeman10 training queues
Key technologyIron Shields
God powerFimbulwinter
VictoryMatch result
God powerBlood Pact
First military pressureWarrior Priest trained
Key technologyPickaxe
God powerInfestation
Tequihua Archer10 training queues
ArmoryArmory
Tequihua Archer8 training queues
Key technologyHand Axe
Ocelotl Warrior10 training queues
Eagle Warrior14 training queues
God powerEarth Monster
God powerBlood Pact
Warrior Priest3 training queues
Key technologyPlow
Shorn One7 training queues
Eagle Warrior4 training queues
Key technologyHeavy Great Temple Soldiers
Farm transition7 farms clustered
Key technologyHusbandry
Town CenterAdditional center
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.4%sickplayer69 · Upset
Fastest Classical3:30*DistantWanderer
Fastest Heroic9:26*sickplayer69
Fastest Mythic18:11*DistantWanderer
First pressure2:51sickplayer69 · Warrior Priest trained
First extra TC13:22DistantWanderer · Town Center
Fortress timing15:11DistantWanderer · Hill Fort
Armory timing5:04DistantWanderer · Dwarven Armory
Farm transition17:57–18:44sickplayer69 · 7 farms clustered

Player highlights

Standout performances

Highest total score26,231DistantWanderer
Highest military score11,701DistantWanderer
Highest economy score12,644DistantWanderer
Most kills2,005DistantWanderer
Most units killed70DistantWanderer
Most deaths77sickplayer69
Most buildings razed12DistantWanderer
Largest army107DistantWanderer
Favorite unitBerserkDistantWanderer · 55 fielded

DistantWanderer

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

sickplayer69

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DistantWanderer

Fast Classical3:30 estimated completion
Early pressure2:52 · Hersir trained
Expansion signal13:22 · Town Center
Early armory / Heroic prep5:04 · Dwarven Armory
Fortress tech path15:11 · Hill Fort
Heavy walling signal6 wall build events
Large army production107 military units

sickplayer69

Classical timing4:46 estimated completion
Early pressure2:51 · Warrior Priest trained
Expansion signal19:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:41 · Armory
Heavy walling signal18 wall build events
Farm transition17:57–18:44 · 7 farms clustered
DistantWanderer · Early MilitaryMeaningful trained combat units were produced during the early opening.
DistantWanderer · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DistantWanderer · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
sickplayer69 · Eagle Warrior CoreEagle Warriors were the dominant military unit.
sickplayer69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
sickplayer69 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
sickplayer69 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DistantWanderer

Army

Berserk55
Throwing Axeman35
Hersir11
Battle Boar6
Buildings9 types
House26
Longhouse16
Wall6
Ox Cart Building5
Dwarven Armory1
Great Hall1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Fimbulwinter1
Flaming Weapons1
Healing Spring1

sickplayer69

Army

Eagle Warrior19
Tequihua Archer18
Ocelotl Warrior10
Shorn One7
Warrior Priest7
Ayotochtli1
Coyote Warrior1
Otontin1
Tlamanih Spearman1
Buildings11 types
House18
Wall18
Calpulli9
Farm8
Spike Trap3
Nobles Hut2
Town Center2
War Hut2
Armory1
Great Temple1
Temple1
God powers3 invoked
Blood Pact2
Earth Monster1
Infestation1