Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Green_Kraken vs UrosIV

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:27
Ghost Lake map preview
Map Ghost Lake
Defeated
Green_KrakenRa
Pre-match Elo1166
Win probability38.1%
18:27 Match length UrosIV favored
Winner
UrosIVRa
Pre-match Elo1250
Win probability61.9%

Match at a glance

Green_Kraken vs UrosIV

WinnerUrosIV
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration18:27
Started
Ended
Elo favorite61.9%UrosIV
Fastest Classical4:22*UrosIV
First pressure4:50UrosIV · Barracks
Market timing6:08UrosIV · Market
First extra TC4:36UrosIV · Town Center
Most military units76UrosIV
Highest EAPM33.2UrosIV
Market volume200UrosIV
Defeat
Elo1166-13
EAPM29.2
Military units53
First pressure5:27Barracks
First expansion6:22
Market volume0
Total score 33,890
Military score 13,923
Economic score 19,803
Kills score 164
Units killed 6
Units lost 16
Buildings razed 4
Largest army 53
Favorite unit Axeman 17 fielded
Classical 4:30* Estimated start 3:30
Heroic 11:34* Estimated start 10:19
Mythic Estimated start 17:01 · not reached

UrosIV

Ra

Victory
Elo1250+13
EAPM33.2
Military units76
First pressure4:50Barracks
First expansion4:36
Market volume200
Total score 41,418
Military score 18,819
Economic score 22,107
Kills score 492
Units killed 16
Units lost 5
Buildings razed 0
Largest army 76
Favorite unit Axeman 42 fielded
Classical 4:22* Research start 3:22
Heroic 10:29* Estimated start 9:14
Mythic 18:12* Estimated start 16:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ptah
Sekhmet
HeroicAge
Sobek
Horus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Green_KrakenRa
Match time
UrosIVRa
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
Spearman4 training queues
Town CenterAdditional center
Key technologyHand Axe
Axeman5 training queues
Slinger5 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Farm transition11 farms clustered
Axeman5 training queues
Slinger5 training queues
God powerCitadel
Key technologyHeavy Axemen
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
Chariot Archer2 training queues
War Elephant2 training queues
Camel Rider2 training queues
God powerRain
Key technologyBronze Armor
Key technologyBronze Weapons
Axeman4 training queues
Slinger3 training queues
War Elephant3 training queues
Camel Rider3 training queues
MarketMarket
MarketMarket
Key technologyShaft Mine
Key technologyBow Saw
Key technologyHeavy Slingers
Key technologyHeavy War Elephants
Key technologyHeavy Camel Riders
Axeman3 training queues
Slinger3 training queues
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
Key technologyHusbandry
ArmoryArmory
MarketMarket
Axeman22 training queues
Key technologyMedium Axemen
Key technologyHand Axe
Key technologyShaft Mine
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyPlow
Town CenterAdditional center
Chariot Archer27 training queues
Axeman10 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition14 farms clustered
Key technologyHeavy Chariot Archers
Key technologyHeavy War Elephants
Key technologyBow Saw
Town CenterAdditional center
Key technologyBronze Armor
War Elephant5 training queues
Key technologyHeavy Axemen
Key technologyHeavy Camel Riders
God powerRain
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Key technologyBronze Weapons
God powerLocust Swarm
Axeman10 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.9%UrosIV
Fastest Classical4:22*UrosIV
Fastest Heroic10:29*UrosIV
Fastest Mythic18:12*UrosIV
First pressure4:50UrosIV · Barracks
First extra TC4:36UrosIV · Town Center
Fortress timing10:46UrosIV · Migdol Stronghold
Market timing6:08UrosIV · Market
Armory timing5:25Green_Kraken · Armory
Farm transition10:36–11:04Green_Kraken · 11 farms clustered

Player highlights

Standout performances

Highest total score41,418UrosIV
Highest military score18,819UrosIV
Highest economy score22,107UrosIV
Most kills492UrosIV
Most units killed16UrosIV
Most deaths16Green_Kraken
Most buildings razed4Green_Kraken
Largest army76UrosIV
Favorite unitAxemanUrosIV · 42 fielded

Green_Kraken

Most Deaths

UrosIV

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Green_Kraken

Classical timing4:30 estimated completion
Early pressure5:27 · Barracks
Fast expansion6:22 · Town Center
Early market / Heroic prep16:44 · Market
Early armory / Heroic prep5:25 · Armory
Fortress tech path12:28 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition10:36–11:04 · 11 farms clustered

UrosIV

Classical timing4:22 estimated completion
Early pressure4:50 · Barracks
Fast expansion4:36 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:08 · Market
Early armory / Heroic prep6:06 · Armory
Fortress tech path10:46 · Migdol Stronghold
Heavy walling signal9 wall build events
Farm transition12:44–12:50 · 14 farms clustered
Market economy signal200 total resource volume
Green_Kraken · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
UrosIV · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
UrosIV · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
UrosIV · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Green_Kraken

Bought

No buys

Sold

No sells

Total player market volume0

UrosIV

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Green_Kraken

Army

Axeman17
Slinger16
Camel Rider5
War Elephant5
Spearman4
Chariot Archer3
Siege Tower2
Wadjet1
Buildings15 types
Farm30
House21
Wall20
Granary7
Barracks6
Mining Camp5
Lumber Camp2
Market2
Siege Works2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Citadel1
Rain1

UrosIV

Army

Axeman42
Chariot Archer27
War Elephant6
Siege Tower1
Buildings18 types
Farm43
House17
Barracks12
Wall9
Obelisk7
Granary6
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Town Center3
Sentry Tower2
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Locust Swarm1
Rain1