Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JackOfDiamonds vs chuck102

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:54
Tundra map preview
Map Tundra
Defeated
JackOfDiamondsKronos
Pre-match Elo1127
Win probability48.1%
9:54 Match length chuck102 favored
Winner
chuck102Zeus
Pre-match Elo1140
Win probability51.9%

Match at a glance

JackOfDiamonds vs chuck102

Winnerchuck102
MapTundra
QueueRanked 1v1 Supremacy
Duration9:54
Started
Ended
Elo favorite51.9%chuck102
Fastest Classical3:41*JackOfDiamonds
First pressure5:26JackOfDiamonds · Military Barracks
First extra TC4:56JackOfDiamonds · Town Center
Most military units14chuck102
Highest EAPM42.3chuck102
Defeat
Elo1127-17
EAPM41.0
Military units12
First pressure5:26Military Barracks
First expansion4:56
Market volume0
Total score 10,252
Military score 3,454
Economic score 6,780
Kills score 18
Units killed 1
Units lost 14
Buildings razed 0
Largest army 12
Favorite unit Murmillo 7 fielded
Classical 3:41* Research start 2:41
Heroic Not reached
Mythic Not reached

chuck102

Zeus

Victory
Elo1140+17
EAPM42.3
Military units14
First pressure8:11Stable
First expansion
Market volume0
Total score 10,497
Military score 4,720
Economic score 5,512
Kills score 286
Units killed 14
Units lost 1
Buildings razed 0
Largest army 14
Favorite unit Centaur 7 fielded
Classical 4:03* Research start 3:03
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Hermes
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JackOfDiamondsKronos
Match time
chuck102Zeus
God powerValor
Town CenterAdditional center
God powerValor
First military pressureMilitary Barracks
Murmillo7 training queues
God powerValor
God powerValor
God powerValor
God powerValor
Key technologyPickaxe
Turma2 training queues
Key technologyMedium Infantry
DefeatMatch result
Jason2 training queues
Centaur4 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerBolt
Centaur3 training queues
First military pressureStable
Hoplite2 training queues
ArmoryArmory
Hippeus2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%chuck102
Fastest Classical3:41*JackOfDiamonds
First pressure5:26JackOfDiamonds · Military Barracks
First extra TC4:56JackOfDiamonds · Town Center
Armory timing9:02chuck102 · Armory

Player highlights

Standout performances

Highest total score10,497chuck102
Highest military score4,720chuck102
Highest economy score6,780JackOfDiamonds
Most kills286chuck102
Most units killed14chuck102
Most deaths14JackOfDiamonds
Most buildings razed0JackOfDiamonds
Largest army14chuck102
Favorite unitMurmilloJackOfDiamonds · 7 fielded

JackOfDiamonds

Most DeathsMost Resources

chuck102

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JackOfDiamonds

Fast Classical3:41 estimated completion
Early pressure5:26 · Military Barracks
Fast expansion4:56 · Town Center
Heavy walling signal10 wall build events

chuck102

Classical timing4:03 estimated completion
Delayed pressure8:11 · Stable
Early armory / Heroic prep9:02 · Armory
JackOfDiamonds · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JackOfDiamonds · Early MilitaryMeaningful trained combat units were produced during the early opening.
JackOfDiamonds · Fast ClassicalClassical completed before 4:00 on a standard land opening.
chuck102 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
chuck102 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JackOfDiamonds

Army

Murmillo7
Turma3
Katapeltes1
Oracle1
Buildings7 types
Wall10
Manor7
Military Barracks4
Counter Barracks2
Economic Guild1
Temple1
Town Center1
God powers1 invoked
Valor6

chuck102

Army

Centaur7
Hippeus2
Hoplite2
Jason2
Heracles1
Buildings7 types
House7
Granary3
Storehouse2
Armory1
Military Academy1
Stable1
Temple1
God powers1 invoked
Bolt1