Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ROBERPP#5149 vs AlvaroMB5

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:08
Valley Of Kings map preview
Map Valley Of Kings
Defeated
ROBERPP#5149Tsukuyomi
Pre-match Elo1237
Win probability38.5%
12:08 Match length AlvaroMB5 favored
Winner
AlvaroMB5Loki
Pre-match Elo1318
Win probability61.5%

Match at a glance

ROBERPP#5149 vs AlvaroMB5

WinnerAlvaroMB5
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration12:08
Started
Ended
Elo favorite61.5%AlvaroMB5
Fastest Classical4:10*ROBERPP#5149
First pressure3:06AlvaroMB5 · Hersir trained
Market timing4:41ROBERPP#5149 · Market
Most military units39AlvaroMB5
Highest EAPM43.6AlvaroMB5
Market volume3,600ROBERPP#5149

ROBERPP#5149

Tsukuyomi

Defeat
Elo1237-14
EAPM27.0
Military units16
First pressure9:00Yumi Archer produced
First expansion
Market volume3600
Total score 8,587
Military score 2,970
Economic score 5,479
Kills score 168
Units killed 7
Units lost 9
Buildings razed 0
Largest army 16
Favorite unit Yumi Archer 12 fielded
Classical 4:10* Estimated start 3:25
Heroic Estimated start 11:25 · not reached
Mythic Not reached

AlvaroMB5

Loki

Victory
Elo1318+14
EAPM43.6
Military units39
First pressure3:06Hersir trained
First expansion
Market volume0
Total score 14,956
Military score 7,420
Economic score 7,053
Kills score 703
Units killed 10
Units lost 7
Buildings razed 7
Largest army 39
Favorite unit Hersir 17 fielded
Classical 4:19* Estimated start 3:19
Heroic 11:33* Estimated start 10:18
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Heimdall
Hachiman
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ROBERPP#5149Tsukuyomi
Match time
AlvaroMB5Loki
God powerNew Moon
MarketMarket
God powerSwampland
Key technologyCrenellations
First military pressureYumi Archer produced
Yumi Archer12 training queues
Samurai4 training queues
DefeatMatch result
God powerSpy
First military pressureHersir trained
Hersir15 training queues
God powerUndermine
Raiding Cavalry5 training queues
Throwing Axeman6 training queues
Berserk2 training queues
ArmoryArmory
Hersir2 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Berserk2 training queues
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.5%AlvaroMB5
Fastest Classical4:10*ROBERPP#5149
Fastest Heroic11:33*AlvaroMB5
First pressure3:06AlvaroMB5 · Hersir trained
Market timing4:41ROBERPP#5149 · Market
Armory timing8:48AlvaroMB5 · Armory

Player highlights

Standout performances

Highest total score14,956AlvaroMB5
Highest military score7,420AlvaroMB5
Highest economy score7,053AlvaroMB5
Most kills703AlvaroMB5
Most units killed10AlvaroMB5
Most deaths9ROBERPP#5149
Most buildings razed7AlvaroMB5
Largest army39AlvaroMB5
Favorite unitHersirAlvaroMB5 · 17 fielded

ROBERPP#5149

Most Deaths

AlvaroMB5

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ROBERPP#5149

Classical timing4:10 estimated completion
Delayed pressure9:00 · Yumi Archer produced
Early market / Heroic prep4:41 · Market
Market economy signal3,600 total resource volume

AlvaroMB5

Classical timing4:19 estimated completion
Early pressure3:06 · Hersir trained
Early armory / Heroic prep8:48 · Armory
ROBERPP#5149 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
AlvaroMB5 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3600 total volume

ROBERPP#5149

Bought

Food500
Wood300

Sold

Food1400
Wood1400
Total player market volume3600

AlvaroMB5

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ROBERPP#5149

Army

Yumi Archer12
Samurai4
Buildings8 types
House8
Mining Camp Japanese3
Shrine Japanese2
Watermill2
Dojo1
Guardhouse1
Market1
Temple1
God powers2 invoked
New Moon1
Swampland1

AlvaroMB5

Army

Hersir17
Raiding Cavalry7
Throwing Axeman7
Berserk5
Einheri2
Jarl1
Buildings6 types
House12
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers3 invoked
Spy1
Undermine1
Walking Woods1