Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

NextWeek vs Green_Kraken

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:15
Marsh map preview
Map Marsh
Winner
NextWeekLoki
Pre-match Elo1184
Win probability50.7%
10:15 Match length NextWeek favored
Defeated
Green_KrakenRa
Pre-match Elo1179
Win probability49.3%

Match at a glance

NextWeek vs Green_Kraken

WinnerNextWeek
MapMarsh
QueueRanked 1v1 Supremacy
Duration10:15
Started
Ended
Elo favorite50.7%NextWeek
Fastest Classical4:11*Green_Kraken
First pressure1:36NextWeek · Hersir trained
Most military units25NextWeek
Highest EAPM46.4NextWeek

NextWeek

Loki

Victory
Elo1184+53
EAPM46.4
Military units25
First pressure1:36Hersir trained
First expansion
Market volume0
Total score 10,809
Military score 5,814
Economic score 4,699
Kills score 296
Units killed 11
Units lost 0
Buildings razed 7
Largest army 25
Favorite unit Hersir 9 fielded
Classical 4:25* Research start 3:25
Heroic Not reached
Mythic Not reached
Defeat
Elo1179-19
EAPM27.6
Military units18
First pressure5:05Barracks
First expansion
Market volume0
Total score 9,459
Military score 4,466
Economic score 4,981
Kills score 12
Units killed 0
Units lost 11
Buildings razed 1
Largest army 18
Favorite unit Axeman 12 fielded
Classical 4:11* Estimated start 3:11
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NextWeekLoki
Match time
Green_KrakenRa
First military pressureHersir trained
Hersir9 training queues
God powerUndermine
Raiding Cavalry5 training queues
Key technologyMedium Cavalry
Throwing Axeman9 training queues
Key technologyMedium Infantry
Key technologyPickaxe
Key technologyHusbandry
VictoryMatch result
ArmoryArmory
First military pressureBarracks
Key technologyPickaxe
ArmoryArmory
Axeman10 training queues
Slinger5 training queues
Key technologyHand Axe
Key technologyMedium Axemen
Key technologyMedium Slingers
Farm transition3 farms clustered
Key technologyPlow
Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.7%NextWeek
Fastest Classical4:11*Green_Kraken
First pressure1:36NextWeek · Hersir trained
Armory timing5:02Green_Kraken · Armory
Farm transition9:47–9:55Green_Kraken · 3 farms clustered

Player highlights

Standout performances

Highest total score10,809NextWeek
Highest military score5,814NextWeek
Highest economy score4,981Green_Kraken
Most kills296NextWeek
Most units killed11NextWeek
Most deaths11Green_Kraken
Most buildings razed7NextWeek
Largest army25NextWeek
Favorite unitAxemanGreen_Kraken · 12 fielded

NextWeek

Highest ScoreLargest ArmyMost KillsMost Resources

Green_Kraken

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

NextWeek

Classical timing4:25 estimated completion
Early pressure1:36 · Hersir trained

Green_Kraken

Classical timing4:11 estimated completion
Early pressure5:05 · Barracks
Early armory / Heroic prep5:02 · Armory
Heavy walling signal13 wall build events
Farm transition9:47–9:55 · 3 farms clustered
NextWeek · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
NextWeek · Early MilitaryMeaningful trained combat units were produced during the early opening.
Green_Kraken · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

NextWeek

Army

Hersir9
Throwing Axeman9
Raiding Cavalry5
Einheri2
Buildings6 types
House12
Ox Cart Building3
Longhouse2
Wall2
Great Hall1
Temple1
God powers1 invoked
Undermine1

Green_Kraken

Army

Axeman12
Slinger6
Buildings13 types
Wall13
House7
Granary4
Barracks3
Farm3
Obelisk3
Armory2
Mining Camp2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1