Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dom vs JMIB

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:43
Mount Olympus map preview
Map Mount Olympus
Winner
DomLoki
Pre-match Elo876
Win probability65.7%
9:43 Match length Dom favored
Defeated
JMIBHades
Pre-match Elo763
Win probability34.3%

Match at a glance

Dom vs JMIB

WinnerDom
MapMount Olympus
QueueRanked 1v1 Supremacy
Duration9:43
Started
Ended
Elo favorite65.7%Dom
Fastest Classical4:16*JMIB
First pressure3:43Dom · Hersir trained
First extra TC6:53JMIB · Town Center
Market timing7:55JMIB · Market
Most military units17Dom
Highest EAPM28.0Dom

Dom

Loki

Victory
Elo876+13
EAPM28.0
Military units17
First pressure3:43Hersir trained
First expansion
Market volume0
Total score 8,145
Military score 3,750
Economic score 4,149
Kills score 258
Units killed 5
Units lost 1
Buildings razed 3
Largest army 17
Favorite unit Throwing Axeman 7 fielded
Classical 4:41* Estimated start 3:41
Heroic Estimated start 8:46 · not reached
Mythic Not reached

JMIB

Hades

Defeat
Elo763-32
EAPM27.7
Military units6
First pressure9:00Ajax produced
First expansion6:53
Market volume0
Total score 6,882
Military score 1,925
Economic score 4,937
Kills score 20
Units killed 1
Units lost 5
Buildings razed 0
Largest army 6
Favorite unit Cyclops 3 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Ares
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DomLoki
Match time
JMIBHades
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyHusbandry
God powerSpy
ArmoryArmory
Berserk2 training queues
Throwing Axeman4 training queues
Hersir2 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
God powerUndermine
Throwing Axeman3 training queues
Berserk2 training queues
VictoryMatch result
God powerSentinel
Key technologyPlow
Key technologyPickaxe
Town CenterAdditional center
Key technologyHand Axe
MarketMarket
First military pressureAjax produced
Ajax2 training queues
Cyclops3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.7%Dom
Fastest Classical4:16*JMIB
First pressure3:43Dom · Hersir trained
First extra TC6:53JMIB · Town Center
Market timing7:55JMIB · Market
Armory timing7:16Dom · Armory

Player highlights

Standout performances

Highest total score8,145Dom
Highest military score3,750Dom
Highest economy score4,937JMIB
Most kills258Dom
Most units killed5Dom
Most deaths5JMIB
Most buildings razed3Dom
Largest army17Dom
Favorite unitThrowing AxemanDom · 7 fielded

Dom

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

JMIB

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dom

Classical timing4:41 estimated completion
Early pressure3:43 · Hersir trained
Early armory / Heroic prep7:16 · Armory

JMIB

Classical timing4:16 estimated completion
Delayed pressure9:00 · Ajax produced
Fast expansion6:53 · Town Center
Early market / Heroic prep7:55 · Market
Dom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Dom · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
JMIB · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dom

Army

Throwing Axeman7
Hersir6
Berserk4
Buildings6 types
House5
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Temple1
God powers2 invoked
Spy1
Undermine1

JMIB

Army

Cyclops3
Ajax2
Achilles1
Buildings7 types
Granary4
House4
Storehouse2
Market1
Sentry Tower1
Temple1
Town Center1
God powers1 invoked
Sentinel1